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Commit 5a69dda2 authored by Rozan Fadhil Al Hafidz's avatar Rozan Fadhil Al Hafidz
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fix: persistent data after restart game and m4 animation

parent 90dac49f
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...@@ -26,6 +26,28 @@ AnimatorState: ...@@ -26,6 +26,28 @@ AnimatorState:
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter: m_TimeParameter:
--- !u!1101 &-7218054135611982524
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -7512122822829820548}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-1049778884847399437 --- !u!1102 &-1049778884847399437
AnimatorState: AnimatorState:
serializedVersion: 6 serializedVersion: 6
...@@ -36,7 +58,8 @@ AnimatorState: ...@@ -36,7 +58,8 @@ AnimatorState:
m_Name: DefaultShoot m_Name: DefaultShoot
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: [] m_Transitions:
- {fileID: -7218054135611982524}
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0 m_IKOnFeet: 0
...@@ -91,7 +114,7 @@ AnimatorController: ...@@ -91,7 +114,7 @@ AnimatorController:
m_DefaultFloat: 0 m_DefaultFloat: 0
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 0} m_Controller: {fileID: 9100000}
m_AnimatorLayers: m_AnimatorLayers:
- serializedVersion: 5 - serializedVersion: 5
m_Name: Base Layer m_Name: Base Layer
......
...@@ -13,6 +13,17 @@ public class MainHandler : MonoBehaviour ...@@ -13,6 +13,17 @@ public class MainHandler : MonoBehaviour
} }
public void NewGame() public void NewGame()
{ {
PersistentSceneData.playerHealth = 100;
PersistentSceneData.weapons[0] = true;
PersistentSceneData.weapons[1] = false;
PersistentSceneData.weapons[2] = false;
PersistentSceneData.weapons[3] = false;
PersistentSceneData.petHealths[0] = 100;
PersistentSceneData.petHealths[1] = 100;
PersistentSceneData.petHealths[2] = 100;
PersistentSceneData.hasPets[0] = false;
PersistentSceneData.hasPets[1] = false;
PersistentSceneData.hasPets[2] = false;
SceneManager.LoadScene("Cutscene_01"); SceneManager.LoadScene("Cutscene_01");
} }
......
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