diff --git a/Assets/Models/Environment/Quest1/Animation/Weapon/DefaultWeaponAC.controller b/Assets/Models/Environment/Quest1/Animation/Weapon/DefaultWeaponAC.controller
index ed24808be3aed49069b3aad028397172323f166d..89375a3ff6f98a3e518aa1430d527c159961e843 100644
--- a/Assets/Models/Environment/Quest1/Animation/Weapon/DefaultWeaponAC.controller
+++ b/Assets/Models/Environment/Quest1/Animation/Weapon/DefaultWeaponAC.controller
@@ -26,6 +26,28 @@ AnimatorState:
   m_MirrorParameter: 
   m_CycleOffsetParameter: 
   m_TimeParameter: 
+--- !u!1101 &-7218054135611982524
+AnimatorStateTransition:
+  m_ObjectHideFlags: 1
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: 
+  m_Conditions: []
+  m_DstStateMachine: {fileID: 0}
+  m_DstState: {fileID: -7512122822829820548}
+  m_Solo: 0
+  m_Mute: 0
+  m_IsExit: 0
+  serializedVersion: 3
+  m_TransitionDuration: 0.25
+  m_TransitionOffset: 0
+  m_ExitTime: 0
+  m_HasExitTime: 1
+  m_HasFixedDuration: 1
+  m_InterruptionSource: 0
+  m_OrderedInterruption: 1
+  m_CanTransitionToSelf: 1
 --- !u!1102 &-1049778884847399437
 AnimatorState:
   serializedVersion: 6
@@ -36,7 +58,8 @@ AnimatorState:
   m_Name: DefaultShoot
   m_Speed: 1
   m_CycleOffset: 0
-  m_Transitions: []
+  m_Transitions:
+  - {fileID: -7218054135611982524}
   m_StateMachineBehaviours: []
   m_Position: {x: 50, y: 50, z: 0}
   m_IKOnFeet: 0
@@ -91,7 +114,7 @@ AnimatorController:
     m_DefaultFloat: 0
     m_DefaultInt: 0
     m_DefaultBool: 0
-    m_Controller: {fileID: 0}
+    m_Controller: {fileID: 9100000}
   m_AnimatorLayers:
   - serializedVersion: 5
     m_Name: Base Layer
diff --git a/Assets/Scripts/Managers/MainMenuManager/MainHandler.cs b/Assets/Scripts/Managers/MainMenuManager/MainHandler.cs
index c776ebd90cbfd6315e5bfae747fddc6bb3438a00..b6def6f43f38b9ab4a0f253752671e902b49cc02 100644
--- a/Assets/Scripts/Managers/MainMenuManager/MainHandler.cs
+++ b/Assets/Scripts/Managers/MainMenuManager/MainHandler.cs
@@ -13,6 +13,17 @@ public class MainHandler : MonoBehaviour
     }
     public void NewGame()
     {
+        PersistentSceneData.playerHealth = 100;
+        PersistentSceneData.weapons[0] = true;
+        PersistentSceneData.weapons[1] = false;
+        PersistentSceneData.weapons[2] = false;
+        PersistentSceneData.weapons[3] = false;
+        PersistentSceneData.petHealths[0] = 100;
+        PersistentSceneData.petHealths[1] = 100;
+        PersistentSceneData.petHealths[2] = 100;
+        PersistentSceneData.hasPets[0] = false;
+        PersistentSceneData.hasPets[1] = false;
+        PersistentSceneData.hasPets[2] = false;
         SceneManager.LoadScene("Cutscene_01");
     }