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Commit 0c4df69b authored by Addin Munawwar's avatar Addin Munawwar
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feat: integrate cutscene and gameover

parent 9974d641
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......
This source diff could not be displayed because it is too large. You can view the blob instead.
...@@ -46,7 +46,6 @@ public class InGameTimelineManager : TimelineManager ...@@ -46,7 +46,6 @@ public class InGameTimelineManager : TimelineManager
} }
public void SkipToQuest(int questIndex) { public void SkipToQuest(int questIndex) {
Debug.Log("Skip to Quest" + questIndex);
for (int i = 0; i < questIndex; i++) for (int i = 0; i < questIndex; i++)
{ {
dialogueManager.MoveToMark(questIndex); dialogueManager.MoveToMark(questIndex);
...@@ -101,6 +100,10 @@ public class InGameTimelineManager : TimelineManager ...@@ -101,6 +100,10 @@ public class InGameTimelineManager : TimelineManager
Vector3 pos = unityChan_3.transform.position; Vector3 pos = unityChan_3.transform.position;
pos.y += 2.5f; pos.y += 2.5f;
player.transform.position = pos; player.transform.position = pos;
Quaternion rot = unityChan_3.transform.rotation;
player.transform.rotation = rot;
weaponSwitching.SelectWeapon(0); weaponSwitching.SelectWeapon(0);
keroco.gameObject.GetComponent<Mob>().enabled = true; keroco.gameObject.GetComponent<Mob>().enabled = true;
...@@ -130,6 +133,9 @@ public class InGameTimelineManager : TimelineManager ...@@ -130,6 +133,9 @@ public class InGameTimelineManager : TimelineManager
Vector3 pos2 = unityChan_4.transform.position; Vector3 pos2 = unityChan_4.transform.position;
pos2.y += 2.5f; pos2.y += 2.5f;
player.transform.position = pos2; player.transform.position = pos2;
Quaternion rot2 = unityChan_4.transform.rotation;
player.transform.rotation = rot2;
break; break;
case 17: case 17:
SwitchToCutscene(); SwitchToCutscene();
...@@ -157,6 +163,9 @@ public class InGameTimelineManager : TimelineManager ...@@ -157,6 +163,9 @@ public class InGameTimelineManager : TimelineManager
pos3.y += 2.5f; pos3.y += 2.5f;
player.transform.position = pos3; player.transform.position = pos3;
Quaternion rot3 = unityChan_5.transform.rotation;
player.transform.rotation = rot3;
boss.GetComponent<Mob>().enabled = true; boss.GetComponent<Mob>().enabled = true;
bossAnim.SetBool("Idle", false); bossAnim.SetBool("Idle", false);
bossHealthBar.SetActive(true); bossHealthBar.SetActive(true);
......
...@@ -41,19 +41,11 @@ public class GameWin : MonoBehaviour ...@@ -41,19 +41,11 @@ public class GameWin : MonoBehaviour
public void InitializeUIComponents() public void InitializeUIComponents()
{ {
win_playtime_value = FindComponentByTextMeshProUGUI("playtime_value");
win_distance_value = FindComponentByTextMeshProUGUI("distance_value");
win_shot_value = FindComponentByTextMeshProUGUI("shot_value");
win_killed_value = FindComponentByTextMeshProUGUI("killed_value");
win_reward_value = FindComponentByTextMeshProUGUI("reward_value");
win_death_value = FindComponentByTextMeshProUGUI("death_value");
gameWinPanel.SetActive(false); gameWinPanel.SetActive(false);
} }
public TextMeshProUGUI FindComponentByTextMeshProUGUI(string name) public TextMeshProUGUI FindComponentByTextMeshProUGUI(string name)
{ {
var gameObject = GameObject.Find("Gameplay UI/GameWin UI/GameWinPanel/Game Statistic UI/" + name +" (TMP)");
if (gameObject != null) if (gameObject != null)
{ {
var component = gameObject.GetComponent<TextMeshProUGUI>(); var component = gameObject.GetComponent<TextMeshProUGUI>();
...@@ -63,7 +55,6 @@ public class GameWin : MonoBehaviour ...@@ -63,7 +55,6 @@ public class GameWin : MonoBehaviour
return component; return component;
} }
} }
Debug.LogError("Failed to find or get TextMeshProUGUI component for: " + name);
return null; return null;
} }
......
...@@ -35,6 +35,8 @@ public class PlayerInteraction : MonoBehaviour ...@@ -35,6 +35,8 @@ public class PlayerInteraction : MonoBehaviour
} else { } else {
DisableCurrentShop(); DisableCurrentShop();
} }
} else {
DisableCurrentShop();
} }
} }
......
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