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Commit 43e43e08 authored by Daniel Egiant Sitanggang's avatar Daniel Egiant Sitanggang
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Merge branch 'feat/pet' into 'main'

Feat/pet

See merge request !49
parents 599db756 2be88a81
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1 merge request!49Feat/pet
...@@ -125,7 +125,7 @@ AnimatorStateTransition: ...@@ -125,7 +125,7 @@ AnimatorStateTransition:
m_IsExit: 0 m_IsExit: 0
serializedVersion: 3 serializedVersion: 3
m_TransitionDuration: 0.5442685 m_TransitionDuration: 0.5442685
m_TransitionOffset: 0.84050137 m_TransitionOffset: 0.57353204
m_ExitTime: 0.31502604 m_ExitTime: 0.31502604
m_HasExitTime: 1 m_HasExitTime: 1
m_HasFixedDuration: 1 m_HasFixedDuration: 1
...@@ -149,9 +149,9 @@ AnimatorStateTransition: ...@@ -149,9 +149,9 @@ AnimatorStateTransition:
m_Mute: 0 m_Mute: 0
m_IsExit: 0 m_IsExit: 0
serializedVersion: 3 serializedVersion: 3
m_TransitionDuration: 0.25179565 m_TransitionDuration: 0.5448116
m_TransitionOffset: 1.3310483 m_TransitionOffset: 1.3834875
m_ExitTime: 0.06373558 m_ExitTime: 0.07568686
m_HasExitTime: 0 m_HasExitTime: 0
m_HasFixedDuration: 1 m_HasFixedDuration: 1
m_InterruptionSource: 0 m_InterruptionSource: 0
......
...@@ -125,7 +125,9 @@ public class ShopManager : MonoBehaviour { ...@@ -125,7 +125,9 @@ public class ShopManager : MonoBehaviour {
} }
playerCurrency.subtract(healingPetPrice); playerCurrency.subtract(healingPetPrice);
GameObject pet = Instantiate(healingPet, player.position, Quaternion.identity); GameObject pet = Instantiate(healingPet, player.position, Quaternion.identity);
pet.transform.SetParent(player, false); pet.transform.SetParent(player, true);
pet.transform.SetParent(null, true);
} }
public void SpawnAttackingPet() public void SpawnAttackingPet()
...@@ -135,8 +137,8 @@ public class ShopManager : MonoBehaviour { ...@@ -135,8 +137,8 @@ public class ShopManager : MonoBehaviour {
} }
playerCurrency.subtract(attackingPetPrice); playerCurrency.subtract(attackingPetPrice);
GameObject pet = Instantiate(attackingPet, player.position, Quaternion.identity); GameObject pet = Instantiate(attackingPet, player.position, Quaternion.identity);
pet.transform.SetParent(player, false); pet.transform.SetParent(player, true);
} pet.transform.SetParent(null, true); }
public void setAccessible(bool value) public void setAccessible(bool value)
{ {
......
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