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mikeleo03 authored1e1cf725
GameManager.cs 471 B
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour {
static GameManager instance;
public void startGame() {
SceneManager.LoadScene("Cutscene01", LoadSceneMode.Single);
}
public void goToMenu() {
SceneManager.LoadScene("Menu", LoadSceneMode.Single);
}
private void Awake() {
// DontDestroyOnLoad(gameObject);
}
}