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Commit 825d6dfd authored by Irgiansyah  Mondo's avatar Irgiansyah Mondo
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feat : finalize playerShooting.cs

parent c4158774
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......@@ -158,7 +158,7 @@ namespace Nightmare
enemyHealth.TakeDamage(Mathf.RoundToInt(damagePerShot * CurrentStateData.GetMultiplier()), shootHit.point);
}
_shootInTarget += 1;
Debug.Log("Shoot on Target : " + _shootInTarget);
//Debug.Log("Shoot on Target : " + _shootInTarget);
}
......@@ -174,8 +174,8 @@ namespace Nightmare
}
_shootOutTarget += 1;
CurrentStateData.SetCurrentShootAccuracy(_shootInTarget, _shootOutTarget);
Debug.Log("Anda tidak mengenai target : " + _shootOutTarget);
Debug.Log("Accuracy : " + CurrentStateData.GetCurrentShootAccuracy());
//Debug.Log("Anda tidak mengenai target : " + _shootOutTarget);
//Debug.Log("Accuracy : " + CurrentStateData.GetCurrentShootAccuracy());
}
private void ChangeGunLine(float midPoint)
......
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