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ScoringSoundEffect.cs 454 B
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ScoringSoundEffect : MonoBehaviour
{

    public AudioSource audio;
    
    // Start is called before the first frame update
    void Start()
    {
        audio = GetComponent<AudioSource>();
    }

    // Update is called once per frame
    void Update()
    {
        
    }

    void OnTriggerEnter (Collider other)
    {
        audio.Play(0);
    }
}