Skip to content
Snippets Groups Projects
Commit a3246734 authored by Ahmad Ghulam Ilham's avatar Ahmad Ghulam Ilham
Browse files

fix: distance from meter to kilometer

parent 40435228
No related merge requests found
......@@ -51,12 +51,12 @@ public class GameOver : MonoBehaviour
int save = statisticsData.save;
float accuracy = (shotsFired > 0) ? Mathf.Min(((float)shotsHit / shotsFired) * 100, 100) : 0f;
sessionAccuracy.text = "Accuracy: " + accuracy.ToString("F1") + "%";
sessionDistance.text = "Distance: " + distance.ToString("F1") + " kilometer";
sessionAccuracy.text = "Accuracy: " + accuracy.ToString("F2") + "%";
sessionDistance.text = "Distance: " + distance.ToString("F3") + " km";
sessionPlaytime.text = "Playtime: " + FormatTime(playtime);
sessionGold.text = "Gold: " + gold.ToString();
sessionKill.text = "Kill: " + kill.ToString();
sessionSave.text = "Save: " + save.ToString();
sessionGold.text = "Gold Earned: " + gold.ToString();
sessionKill.text = "Kill Count: " + kill.ToString();
sessionSave.text = "Save Count: " + save.ToString();
GameObject continueButton = gameOverPanel.transform.Find("ContinueButton").gameObject;
GameObject menuButton = gameOverPanel.transform.Find("MenuButton").gameObject;
......
......@@ -59,8 +59,8 @@ public class StatisticsManager : MonoBehaviour
public void UpdateDistanceTraveled(float distance)
{
distanceTraveled += distance;
// Debug.Log("Distance Traveled this session: " + distanceTraveled);
distanceTraveled += distance / 1000;
Debug.Log("Distance Traveled this session: " + distanceTraveled);
}
public void UpdateGold(int amount)
......
......@@ -159,12 +159,12 @@ public class Menu : MonoBehaviour
int save = statisticsData.save;
float accuracy = (shotsFired > 0) ? Mathf.Min(((float)shotsHit / shotsFired) * 100, 100) : 0f;
accuracyText.text = "Accuracy: " + accuracy.ToString("F1") + "%";
distanceText.text = "Distance: " + distance.ToString("F1") + " kilometer";
accuracyText.text = "Accuracy: " + accuracy.ToString("F2") + "%";
distanceText.text = "Distance: " + distance.ToString("F3") + " km";
playtimeText.text = "Playtime: " + FormatTime(playtime);
goldText.text = "Gold: " + gold.ToString();
killText.text = "Kill: " + kill.ToString();
saveText.text = "Save: " + save.ToString();
goldText.text = "Gold Earned: " + gold.ToString();
killText.text = "Kill Count: " + kill.ToString();
saveText.text = "Save Count: " + save.ToString();
}
}
public string FormatTime(float timeInSeconds)
......
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment