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Commit ec9dfb4e authored by haziqam's avatar haziqam
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fix: save behaviour key press

parent 23b6ad77
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......@@ -5,15 +5,12 @@ using UnityEngine;
public class PauseBehaviour : MonoBehaviour
{
public GameObject PauseUICanvas;
//public GunSystem gunSystem;
//GameObject[] weapons;
FPSController fpsController;
// Start is called before the first frame update
void OnEnable()
{
fpsController = GetComponent<FPSController>();
//weapons = GameObject.FindGameObjectsWithTag("Weapon");
}
// Update is called once per frame
......@@ -21,17 +18,6 @@ public class PauseBehaviour : MonoBehaviour
{
if (Input.GetKeyDown(KeyCode.Escape))
{
//PauseUICanvas.SetActive(!PauseUICanvas.activeSelf);
//bool isPauseUIActive = PauseUICanvas.activeSelf;
//if (isPauseUIActive)
//{
// HandleOpen();
//}
//else
//{
// HandleClose();
//}
bool isPauseUIActive = PauseUICanvas.activeSelf;
if (!isPauseUIActive)
{
......@@ -50,7 +36,6 @@ public class PauseBehaviour : MonoBehaviour
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
enablePlayerGunSystems();
// gunSystem.enabled = true;
Time.timeScale = 1.0f;
fpsController.enabled = true;
}
......@@ -60,7 +45,6 @@ public class PauseBehaviour : MonoBehaviour
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
disablePlayerGunSystems();
// gunSystem.enabled = false;
Time.timeScale = 0.0f;
fpsController.enabled = false;
}
......@@ -68,28 +52,11 @@ public class PauseBehaviour : MonoBehaviour
private void enablePlayerGunSystems()
{
GunSystem.IsGamePaused = false;
//int playerLayer = LayerMask.NameToLayer("Player");
//foreach (GameObject weapon in weapons)
//{
// if (weapon.layer == playerLayer)
// {
// GunSystem gunSystem = weapon.GetComponent<GunSystem>();
// gunSystem.enabled = true;
// }
//}
}
private void disablePlayerGunSystems()
{
GunSystem.IsGamePaused = true;
//int playerLayer = LayerMask.NameToLayer("Player");
//foreach (GameObject weapon in weapons)
//{
// if (weapon.layer == playerLayer)
// {
// GunSystem gunSystem = weapon.GetComponent<GunSystem>();
// gunSystem.enabled = false;
// }
//}
}
}
......@@ -38,12 +38,6 @@ public class SaveBehaviour : MonoBehaviour
SaveMenuCanvas.SetActive(true);
}
}
else
{
pauseBehaviour.HandleClose();
SaveMenuCanvas.SetActive(false);
}
}
}
}
......
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