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Commit 9987d89f authored by Angger Ilham's avatar Angger Ilham
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feat: mainmenu button

parent 1cd3bf67
1 merge request!78RELEASE
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...@@ -20,6 +20,10 @@ public class MainMenu : MonoBehaviour ...@@ -20,6 +20,10 @@ public class MainMenu : MonoBehaviour
public Button backStats; public Button backStats;
public Button backSettings; public Button backSettings;
public Button defLoad;
public Button defStats;
public Slider defSettings;
void Start() void Start()
{ {
newGame.Select(); newGame.Select();
...@@ -46,6 +50,7 @@ public class MainMenu : MonoBehaviour ...@@ -46,6 +50,7 @@ public class MainMenu : MonoBehaviour
mainMenuUI.SetActive(false); mainMenuUI.SetActive(false);
loadMenuUI.SetActive(true); loadMenuUI.SetActive(true);
backLoad.Select(); backLoad.Select();
defLoad.Select();
} }
public void Statistics() public void Statistics()
...@@ -53,6 +58,7 @@ public class MainMenu : MonoBehaviour ...@@ -53,6 +58,7 @@ public class MainMenu : MonoBehaviour
mainMenuUI.SetActive(false); mainMenuUI.SetActive(false);
statisticsMenuUI.SetActive(true); statisticsMenuUI.SetActive(true);
backStats.Select(); backStats.Select();
defStats.Select();
} }
public void Settings() public void Settings()
...@@ -60,6 +66,7 @@ public class MainMenu : MonoBehaviour ...@@ -60,6 +66,7 @@ public class MainMenu : MonoBehaviour
mainMenuUI.SetActive(false); mainMenuUI.SetActive(false);
settingsMenuUI.SetActive(true); settingsMenuUI.SetActive(true);
backSettings.Select(); backSettings.Select();
defSettings.Select();
} }
public void BackToMainMenu() public void BackToMainMenu()
......
...@@ -2,6 +2,7 @@ using System.Collections; ...@@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI; using UnityEngine.UI;
public class SettingsMenu : MonoBehaviour public class SettingsMenu : MonoBehaviour
...@@ -10,6 +11,8 @@ public class SettingsMenu : MonoBehaviour ...@@ -10,6 +11,8 @@ public class SettingsMenu : MonoBehaviour
public TMP_Dropdown _difficultyDropdown; public TMP_Dropdown _difficultyDropdown;
public TMP_InputField _playerName; public TMP_InputField _playerName;
private bool isSfx;
void Start() void Start()
{ {
if (SettingsManager.Instance != null) if (SettingsManager.Instance != null)
...@@ -21,10 +24,20 @@ public class SettingsMenu : MonoBehaviour ...@@ -21,10 +24,20 @@ public class SettingsMenu : MonoBehaviour
_playerName.text = SettingsManager.Instance.GetPlayerName(); _playerName.text = SettingsManager.Instance.GetPlayerName();
} }
isSfx = false;
}
private void Update()
{
if(EventSystem.current.currentSelectedGameObject == _sfxSlider)
{
}
} }
public void MusicVolume() public void MusicVolume()
{ {
PlayerPrefs.SetFloat("MusicVolume", _musicSlider.value); PlayerPrefs.SetFloat("MusicVolume", _musicSlider.value);
SettingsManager.Instance.SetMusicVolume(_musicSlider.value); SettingsManager.Instance.SetMusicVolume(_musicSlider.value);
} }
......
...@@ -8,8 +8,8 @@ public class PlayerLook : MonoBehaviour ...@@ -8,8 +8,8 @@ public class PlayerLook : MonoBehaviour
private float xRotation = 0f; private float xRotation = 0f;
private float yRotation = 0f; private float yRotation = 0f;
public float xSensitivity = 30f; public float xSensitivity = 120f;
private float ySensitivity = 30f; private float ySensitivity = 120f;
public Transform joint; public Transform joint;
......
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