diff --git a/src/main/kotlin/Main.kt b/src/main/kotlin/Main.kt
index 774c838ab2572932e561045dd60728da5e741751..e24092396272f58b9ef380fde34d284048a111e3 100755
--- a/src/main/kotlin/Main.kt
+++ b/src/main/kotlin/Main.kt
@@ -8,7 +8,6 @@ import org.lwjgl.glfw.GLFW
 import org.lwjgl.glfw.GLFWErrorCallback
 import repository.ProcessedClient
 import sun.misc.Signal
-import window.ImageRenderer
 
 
 fun main(args: Array<String>) {
@@ -27,7 +26,6 @@ fun main(args: Array<String>) {
         throw Exception("Unable to create GLFW")
     }
 
-//    ImageRenderer("textures/Numbermap.png").run()
 //
     val (ppiZdbFetcher, ppiZdbDrawer) = FlowDrawer("PPI ZDB", processRepo.getPpiZdb(), Configuration.zdbMinValue, Configuration.zdbMaxValue).draw()
 //    val (ppiZdrFetcher, ppiZdrDrawer) = FlowDrawer("PPI ZDR", processRepo.getPpiZdr(), Configuration.zdrMinValue, Configuration.zdrMaxValue).draw()
diff --git a/src/main/kotlin/window/Gambar.kt b/src/main/kotlin/window/Gambar.kt
deleted file mode 100644
index 134167afd9b67b5fa93c053905980d3a48881673..0000000000000000000000000000000000000000
--- a/src/main/kotlin/window/Gambar.kt
+++ /dev/null
@@ -1,146 +0,0 @@
-package window
-
-import org.lwjgl.BufferUtils
-import org.lwjgl.glfw.GLFW.*
-import org.lwjgl.opengl.GL
-import org.lwjgl.opengl.GL11.*
-import org.lwjgl.opengl.GL12
-import org.lwjgl.stb.STBImage.*
-import java.nio.ByteBuffer
-import java.nio.IntBuffer
-import org.lwjgl.stb.STBImage.*
-import org.lwjgl.system.MemoryUtil
-import java.io.IOException
-import java.nio.file.Files
-import java.nio.file.Paths
-
-
-class ImageRenderer(private val imagePath: String) {
-    private var window: Long = 0
-
-    private var textureID: Int = 0
-
-    private var width: Int = 0
-    private var height: Int = 0
-
-    fun run() {
-        init()
-        loop()
-
-        // Clean up resources
-        glfwDestroyWindow(window)
-        glfwTerminate()
-    }
-
-    private fun init() {
-        // Initialize GLFW
-        if (!glfwInit()) {
-            throw IllegalStateException("Unable to initialize GLFW")
-        }
-
-        // Configure GLFW
-        glfwDefaultWindowHints()
-        glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE)
-        glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE)
-
-        // Create the window
-        window = glfwCreateWindow(800, 600, "Image Renderer", 0, 0)
-        if (window == 0L) {
-            throw RuntimeException("Failed to create the GLFW window")
-        }
-
-        // Set the current context to the window
-        glfwMakeContextCurrent(window)
-
-        // Enable v-sync
-        glfwSwapInterval(1)
-
-        // Make the window visible
-        glfwShowWindow(window)
-
-        // Initialize OpenGL
-        GL.createCapabilities()
-
-        // Load the image
-        val imageBuffer = loadImageFromResources(imagePath)
-
-        // Generate texture
-        textureID = glGenTextures()
-        glBindTexture(GL_TEXTURE_2D, textureID)
-        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE)
-        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE)
-        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
-        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
-        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageBuffer)
-
-        // Set up the orthographic projection matrix
-//        glMatrixMode(GL_PROJECTION)
-//        glLoadIdentity()
-//        glOrtho(0.0, 800.0, 0.0, 600.0, -1.0, 1.0)
-//        glMatrixMode(GL_MODELVIEW)
-//        glLoadIdentity()
-
-        // Enable texture rendering
-        glEnable(GL_TEXTURE_2D)
-    }
-
-    private fun loop() {
-        // Set the clear color
-//        glClearColor(0.0f, 0.0f, 0.0f, 0.0f)
-        glClearColor(1.0f, 1.0f, 1.0f, 0.0f)
-
-        while (!glfwWindowShouldClose(window)) {
-            // Clear the screen
-//            glClearColor(1.0f, 1.0f, 1.0f, 0.0f)
-            glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT)
-
-
-            // Render the image
-            glBindTexture(GL_TEXTURE_2D, textureID)
-//            glBegin(GL_QUADS)
-//            glTexCoord2f(0.0f, 1.0f)
-//            glVertex2f(10.0f, 0.0f)
-//            glTexCoord2f(1.0f, 1.0f)
-//            glVertex2f(width.toFloat(), 0.0f)
-//            glTexCoord2f(1.0f, 0.0f)
-//            glVertex2f(width.toFloat(), height.toFloat())
-//            glTexCoord2f(0.0f, 0.0f)
-//            glVertex2f(10.0f, height.toFloat())
-//            glEnd()
-            glBegin(GL_QUADS)
-            glTexCoord2f(0.0f, 1.0f)
-            glVertex2f(0.0f, 0.0f)
-            glTexCoord2f(1.0f, 1.0f)
-            glVertex2f(0.1f, 0.0f)
-            glTexCoord2f(1.0f, 0.0f)
-            glVertex2f(0.1f, 0.1f)
-            glTexCoord2f(0.0f, 0.0f)
-            glVertex2f(0f, 0.1f)
-            glEnd()
-
-            // Swap buffers and poll events
-            glfwSwapBuffers(window)
-            glfwPollEvents()
-        }
-    }
-
-    private fun loadImageFromResources(imagePath: String): ByteBuffer {
-        // Load the image file as a ByteBuffer
-        val widthBuffer: IntBuffer = BufferUtils.createIntBuffer(1)
-        val heightBuffer: IntBuffer = BufferUtils.createIntBuffer(1)
-        val channelsBuffer: IntBuffer = BufferUtils.createIntBuffer(1)
-
-        val path = Paths.get(javaClass.classLoader.getResource(imagePath)?.toURI() ?: throw IOException("File '$imagePath' not found"))
-        val imageData = Files.readAllBytes(path)
-        val imageBufferMem = MemoryUtil.memAlloc(imageData.size)
-        imageBufferMem.put(imageData).flip()
-
-        val imageBuffer: ByteBuffer = stbi_load_from_memory(imageBufferMem, widthBuffer, heightBuffer, channelsBuffer, 4)
-            ?: throw RuntimeException("Failed to load image: $imagePath")
-
-        width = widthBuffer[0]
-        height = heightBuffer[0]
-
-        return imageBuffer
-    }
-}
\ No newline at end of file