diff --git a/My project/Assets/Scripts/Boss/BossHealth.cs b/My project/Assets/Scripts/Boss/BossHealth.cs
index e32d9c1c118e2f45cb53ea5630987487a1e50a95..1afe03d01a3802771f172ec4b57775e5f45113f4 100644
--- a/My project/Assets/Scripts/Boss/BossHealth.cs	
+++ b/My project/Assets/Scripts/Boss/BossHealth.cs	
@@ -57,7 +57,7 @@ public class BossHealth : MonoBehaviour
         if (!anim.GetCurrentAnimatorStateInfo(0).IsName("Sleep"))
         {
             if (!CheatController.oneHitKillEnemy)
-                currentHealth -= amount * (int)CheatController.playerDamageMultiplier;
+                currentHealth -= Mathf.Max(1, amount * (int)CheatController.playerDamageMultiplier);
             else
                 currentHealth = 0;
                 
diff --git a/My project/Assets/Scripts/Enemy/EnemyHealth.cs b/My project/Assets/Scripts/Enemy/EnemyHealth.cs
index 834b7d0f996cb6bb4c56e84b467d063720131991..96788f0b021817f2b5fe0fda6199580d3652aabe 100644
--- a/My project/Assets/Scripts/Enemy/EnemyHealth.cs	
+++ b/My project/Assets/Scripts/Enemy/EnemyHealth.cs	
@@ -48,7 +48,7 @@ public class EnemyHealth : MonoBehaviour
 
         enemyAudio.Play ();
         if (!CheatController.oneHitKillEnemy)
-            currentHealth -= amount * (int)CheatController.playerDamageMultiplier;
+            currentHealth -= Mathf.Max(1, amount * (int)CheatController.playerDamageMultiplier);
         else
             currentHealth = 0;
 
diff --git a/My project/Assets/Scripts/Player/PlayerHealth.cs b/My project/Assets/Scripts/Player/PlayerHealth.cs
index b0e04c1789e1cd10d3a1509e355ebb81d9107a21..9e5d4e772d6af855f2e02df0916fdc9da3701d8d 100644
--- a/My project/Assets/Scripts/Player/PlayerHealth.cs	
+++ b/My project/Assets/Scripts/Player/PlayerHealth.cs	
@@ -33,6 +33,7 @@ public class PlayerHealth : MonoBehaviour
         playerMovement = GetComponent<PlayerMovement>();
         playerShooting = GetComponentInChildren<PlayerShooting>();
         startingHealth *= (int)CheatController.playerHealthMultiplier;
+        startingHealth = Mathf.Max(1, startingHealth);
         currentHealth = StateController.playerHealth;
     }
 
@@ -48,7 +49,7 @@ public class PlayerHealth : MonoBehaviour
         }
 
         damaged = false;
-        StateController.playerHealth = currentHealth;
+        StateController.playerHealth = Mathf.Min(startingHealth, currentHealth);
         healthSlider.value = currentHealth;
     }
 
diff --git a/My project/Assets/Scripts/Player/PlayerMovement.cs b/My project/Assets/Scripts/Player/PlayerMovement.cs
index 63f91efbbc54422ecb99b7697e9ee43e59c30a2a..a5761ded9eaf2e4cae754e8f2456b4e410eaba32 100644
--- a/My project/Assets/Scripts/Player/PlayerMovement.cs	
+++ b/My project/Assets/Scripts/Player/PlayerMovement.cs	
@@ -29,7 +29,7 @@ public class PlayerMovement : MonoBehaviour
     {
         if(!ShopController.isShopAccessed){
             movement.Set(h, 0f, v);
-            movement = movement.normalized * (speed * CheatController.playerSpeedMultiplier) * Time.deltaTime;
+            movement = movement.normalized * Mathf.Max(1, speed * CheatController.playerSpeedMultiplier) * Time.deltaTime;
             playerRigidbody.MovePosition(transform.position + movement);    
         }
 
diff --git a/README.md b/README.md
index 737bb80b0c115b37c19e6ac56058d15ce6b763d2..ffa9c484e172abf524516b33c75215d4d5d74daf 100644
--- a/README.md
+++ b/README.md
@@ -106,11 +106,11 @@ Adapun aplikasi ini memiliki beberapa spesifikasi , yaitu :
         - Command : `1hit on/off`
     - _**Crazy Rich**_ : _Player_ menjadi sangat kaya dan bisa membeli apa saja
         - Command : `rich`
-    - _**Player Speed Multiplier**_ : **Menambahkan atau mengurangi** _speed_ dari _player_
+    - _**Player Speed Multiplier**_ : **Menambahkan atau mengurangi** _speed_ dari _player_ (min speed poin : 1)
         - Command : `speed +/-`
-    - _**Player Damage Multiplier**_ : **Menambahkan atau mengurangi** _damage_ dari _player_
+    - _**Player Damage Multiplier**_ : **Menambahkan atau mengurangi** _damage_ dari _player_ (min damage poin : 1)
         - Command : `damage +/-`
-    - _**Player Health Multiplier**_ : **Menambahkan atau mengurangi** _health_ dari _player_
+    - _**Player Health Multiplier**_ : **Menambahkan atau mengurangi** _health_ dari _player_ (min health poin : 1)
        - Command : `health +/-`
     - _**Reset Score Data**_ : Menghapus data _score_ yang ada
         - Command : `resetscore`