diff --git a/My project/Assets/Scripts/Controllers/StateController.cs b/My project/Assets/Scripts/Controllers/StateController.cs index fb45861d086d4ed90700ef02d36c57b1ae471a58..e10271bfacef573b3da8ea0f875ae5e1c1819ec5 100644 --- a/My project/Assets/Scripts/Controllers/StateController.cs +++ b/My project/Assets/Scripts/Controllers/StateController.cs @@ -23,6 +23,7 @@ public class StateController : MonoBehaviour public static int petCurrentHealth = 0; public static bool showSaveUI = true; public static int playerHealth = 100; + public static string saveSlotName; public static void reset() { @@ -43,5 +44,20 @@ public class StateController : MonoBehaviour petTag = 3; petCurrentHealth = 0; slot = "0"; + resetShop(); + } + + public static void resetShop() + { + ShopController.isShotgunBought = boughtSword; + ShopController.isSwordBought = boughtSword; + ShopController.isBowBought = boughtBow; + ShopController.isHealerBought = (petTag == 0); + ShopController.isAttackerBought = (petTag == 1); + ShopController.isBuffBought = (petTag == 2); + ShopController.isShotgunUpgraded = (shotGunMultiplier != 1); + ShopController.isSwordUpgraded = (swordMultiplier != 1); + ShopController.isBowUpgraded = (bowMultiplier != 1); + ShopController.isDefaultUpgraded = (gunMultiplier != 1); } } \ No newline at end of file diff --git a/My project/Assets/Scripts/Managers/GameOver.cs b/My project/Assets/Scripts/Managers/GameOver.cs index 62e23eb745f71617c800e1518785ece3bc7fd8c2..9c296cd81b21363a3f95cdc9dd84106957577238 100644 --- a/My project/Assets/Scripts/Managers/GameOver.cs +++ b/My project/Assets/Scripts/Managers/GameOver.cs @@ -53,7 +53,7 @@ public class GameOver : MonoBehaviour if (StateController.slot == "0") { SceneManager.LoadScene(1); - //tambah reset + StateController.reset(); } else { @@ -65,6 +65,7 @@ public class GameOver : MonoBehaviour stream.Close(); save.Load(StateController.slot); StateController.showSaveUI = false; + StateController.resetShop(); toShop(); } } diff --git a/My project/Assets/Scripts/SaveLoad/LoadUI.cs b/My project/Assets/Scripts/SaveLoad/LoadUI.cs index d03851a5a64338d38816308c76647c7047343614..dde5370b3e642ccf68136df281167c0100d6b300 100644 --- a/My project/Assets/Scripts/SaveLoad/LoadUI.cs +++ b/My project/Assets/Scripts/SaveLoad/LoadUI.cs @@ -43,11 +43,11 @@ public class LoadUI : MonoBehaviour if (lastmodified != null) { - load1.text = save1.userName + " " + lastmodified.ToString(); + load1.text = save1.saveSlotName + " " + lastmodified.ToString(); } else { - load1.text = save1.userName + " " + created.ToString(); + load1.text = save1.saveSlotName + " " + created.ToString(); } } else @@ -68,11 +68,11 @@ public class LoadUI : MonoBehaviour if (lastmodified != null) { - load2.text = save2.userName + " " + lastmodified.ToString(); + load2.text = save2.saveSlotName + " " + lastmodified.ToString(); } else { - load2.text = save2.userName + " " + created.ToString(); + load2.text = save2.saveSlotName + " " + created.ToString(); } } else @@ -93,11 +93,11 @@ public class LoadUI : MonoBehaviour if (lastmodified != null) { - load3.text = save3.userName + " " + lastmodified.ToString(); + load3.text = save3.saveSlotName + " " + lastmodified.ToString(); } else { - load3.text = save3.userName + " " + created.ToString(); + load3.text = save3.saveSlotName + " " + created.ToString(); } } else diff --git a/My project/Assets/Scripts/SaveLoad/SaveLoad.cs b/My project/Assets/Scripts/SaveLoad/SaveLoad.cs index c2baa5a92f501b1b2842747732fc87de1731ad70..b6446d961f9a24f4d5a913a3adc2c45d72f5debb 100644 --- a/My project/Assets/Scripts/SaveLoad/SaveLoad.cs +++ b/My project/Assets/Scripts/SaveLoad/SaveLoad.cs @@ -34,6 +34,7 @@ public class SaveLoad : MonoBehaviour stream.Close(); save.Load(slot); StateController.showSaveUI = false; + StateController.resetShop(); toShop(); } else diff --git a/My project/Assets/Scripts/SaveLoad/State.cs b/My project/Assets/Scripts/SaveLoad/State.cs index 4b0205c499f27f3b91ad75d1e7de26eaf4fe743c..05a0745d94ab276ad8b06b508be96cfd7593033e 100644 --- a/My project/Assets/Scripts/SaveLoad/State.cs +++ b/My project/Assets/Scripts/SaveLoad/State.cs @@ -25,6 +25,8 @@ public class State public int playerHealth; + public string saveSlotName; + public State(int curQuestId) { userName = StateController.userName; @@ -42,6 +44,7 @@ public class State petTag = StateController.petTag; petCurrentHealth = StateController.petCurrentHealth; playerHealth = StateController.playerHealth; + saveSlotName = StateController.saveSlotName; this.curQuestId = curQuestId; } @@ -64,6 +67,7 @@ public class State StateController.petTag = petTag; StateController.petCurrentHealth = petCurrentHealth; StateController.playerHealth = playerHealth; + StateController.saveSlotName = saveSlotName; QuestManager questManager = GameObject.Find("QuestManager").GetComponent<QuestManager>(); questManager.currentQuest = questManager.questList[StateController.curQuestId]; }