diff --git a/Space Shooter/Assembly-CSharp.csproj b/Space Shooter/Assembly-CSharp.csproj
index d63f3244625c0c5ceaef6aa7dcd871a05d907e5c..0f2d68d78c0e960afd203f571e05bfee2ec1b0c3 100644
--- a/Space Shooter/Assembly-CSharp.csproj	
+++ b/Space Shooter/Assembly-CSharp.csproj	
@@ -63,6 +63,13 @@
      <Compile Include="Assets\_Complete-Game\Scripts\Done_PlayerController.cs" />
      <Compile Include="Assets\_Complete-Game\Scripts\Done_RandomRotator.cs" />
      <Compile Include="Assets\_Complete-Game\Scripts\Done_WeaponController.cs" />
+     <Compile Include="Assets\Scripts\DestroyByBoundary.cs" />
+     <Compile Include="Assets\Scripts\DestroyByTime.cs" />
+     <Compile Include="Assets\Scripts\DestroyOnContact.cs" />
+     <Compile Include="Assets\Scripts\GameController.cs" />
+     <Compile Include="Assets\Scripts\Mover.cs" />
+     <Compile Include="Assets\Scripts\PlayerController.cs" />
+     <Compile Include="Assets\Scripts\RandomRotator.cs" />
      <Compile Include="Assets\TutorialInfo\Scripts\Readme.cs" />
  <Reference Include="Unity.TextMeshPro.Editor">
  <HintPath>E:/KULIAH/Semester-6/PBD/UNITY/unity/Space Shooter/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
diff --git a/Space Shooter/Assets/Materials/fx_bolt_orange 1.mat b/Space Shooter/Assets/Materials/fx_bolt_orange 1.mat
new file mode 100644
index 0000000000000000000000000000000000000000..d168014f1d74c5ad732e462f3b9ab885a2f3af58
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diff --git a/Space Shooter/Assets/Materials/fx_bolt_orange 1.mat.meta b/Space Shooter/Assets/Materials/fx_bolt_orange 1.mat.meta
new file mode 100644
index 0000000000000000000000000000000000000000..7a6789cc3fd81bccc827ec2cb0cb91eeb0d03bd1
--- /dev/null
+++ b/Space Shooter/Assets/Materials/fx_bolt_orange 1.mat.meta	
@@ -0,0 +1,8 @@
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diff --git a/Space Shooter/Assets/Materials/tile_nebula_green_dff.mat b/Space Shooter/Assets/Materials/tile_nebula_green_dff.mat
new file mode 100644
index 0000000000000000000000000000000000000000..dd53e29a1eda063bef3610d60de5a9a45a5a991b
Binary files /dev/null and b/Space Shooter/Assets/Materials/tile_nebula_green_dff.mat differ
diff --git a/Space Shooter/Assets/Materials/tile_nebula_green_dff.mat.meta b/Space Shooter/Assets/Materials/tile_nebula_green_dff.mat.meta
new file mode 100644
index 0000000000000000000000000000000000000000..c6587408f73a91216246ae83b87e2710870262db
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+++ b/Space Shooter/Assets/Materials/tile_nebula_green_dff.mat.meta	
@@ -0,0 +1,8 @@
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diff --git a/Space Shooter/Assets/Prefabs/Asteroid.prefab b/Space Shooter/Assets/Prefabs/Asteroid.prefab
new file mode 100644
index 0000000000000000000000000000000000000000..131f0c2a0341f052ccfafd654ffadf35ee29e6d9
Binary files /dev/null and b/Space Shooter/Assets/Prefabs/Asteroid.prefab differ
diff --git a/Space Shooter/Assets/Prefabs/Asteroid.prefab.meta b/Space Shooter/Assets/Prefabs/Asteroid.prefab.meta
new file mode 100644
index 0000000000000000000000000000000000000000..7c3da6014e5374378f8e226cce4c1c13d370f31f
--- /dev/null
+++ b/Space Shooter/Assets/Prefabs/Asteroid.prefab.meta	
@@ -0,0 +1,7 @@
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diff --git a/Space Shooter/Assets/Prefabs/Bolt.prefab b/Space Shooter/Assets/Prefabs/Bolt.prefab
new file mode 100644
index 0000000000000000000000000000000000000000..d5baef7d47e49b534b11916e52633bfba736c494
Binary files /dev/null and b/Space Shooter/Assets/Prefabs/Bolt.prefab differ
diff --git a/Space Shooter/Assets/Prefabs/Bolt.prefab.meta b/Space Shooter/Assets/Prefabs/Bolt.prefab.meta
new file mode 100644
index 0000000000000000000000000000000000000000..9c379fcc58e2039eb93c2bdd27c4eefa2fede0aa
--- /dev/null
+++ b/Space Shooter/Assets/Prefabs/Bolt.prefab.meta	
@@ -0,0 +1,7 @@
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diff --git a/Space Shooter/Assets/Prefabs/VFX/Explosions/explosion_asteroid.prefab b/Space Shooter/Assets/Prefabs/VFX/Explosions/explosion_asteroid.prefab
index 5487d10e4bfdb8da6a9ae271b61e89e1794a952c..2d969ae0e9f2282e859a969dc267a7f48e18db42 100644
Binary files a/Space Shooter/Assets/Prefabs/VFX/Explosions/explosion_asteroid.prefab and b/Space Shooter/Assets/Prefabs/VFX/Explosions/explosion_asteroid.prefab differ
diff --git a/Space Shooter/Assets/Prefabs/VFX/Explosions/explosion_enemy.prefab b/Space Shooter/Assets/Prefabs/VFX/Explosions/explosion_enemy.prefab
index 2c61617f4f9f40cd1d0867c80d886a09a0cee60b..d77fee4fe3d0400d86f677f7c0111ebd83823128 100644
Binary files a/Space Shooter/Assets/Prefabs/VFX/Explosions/explosion_enemy.prefab and b/Space Shooter/Assets/Prefabs/VFX/Explosions/explosion_enemy.prefab differ
diff --git a/Space Shooter/Assets/Prefabs/VFX/Explosions/explosion_player.prefab b/Space Shooter/Assets/Prefabs/VFX/Explosions/explosion_player.prefab
index e25467fca0500dae20f832f7b064cb571cf38188..2e2cc0186689829ceccf1fd7cb87ac247c10ace5 100644
Binary files a/Space Shooter/Assets/Prefabs/VFX/Explosions/explosion_player.prefab and b/Space Shooter/Assets/Prefabs/VFX/Explosions/explosion_player.prefab differ
diff --git a/Space Shooter/Assets/Scripts.meta b/Space Shooter/Assets/Scripts.meta
new file mode 100644
index 0000000000000000000000000000000000000000..1e4137c41fc34a0a273f364b8047610c82037c84
--- /dev/null
+++ b/Space Shooter/Assets/Scripts.meta	
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 45ddce31f99eef746a1e03ff08b5a20b
+folderAsset: yes
+DefaultImporter:
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diff --git a/Space Shooter/Assets/Scripts/DestroyByBoundary.cs b/Space Shooter/Assets/Scripts/DestroyByBoundary.cs
new file mode 100644
index 0000000000000000000000000000000000000000..34f88f57d936a74b31e44ffefc29c6b6361a491c
--- /dev/null
+++ b/Space Shooter/Assets/Scripts/DestroyByBoundary.cs	
@@ -0,0 +1,11 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class DestroyByBoundary : MonoBehaviour
+{
+    void OnTriggerExit(Collider other)
+    {
+        Destroy(other.gameObject);
+    }
+}
diff --git a/Space Shooter/Assets/Scripts/DestroyByBoundary.cs.meta b/Space Shooter/Assets/Scripts/DestroyByBoundary.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..8758b023246ec89d8517a77e94e6eb38c9f6df4f
--- /dev/null
+++ b/Space Shooter/Assets/Scripts/DestroyByBoundary.cs.meta	
@@ -0,0 +1,11 @@
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+guid: b5f42f9d913ad3a4f82147deae198dca
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diff --git a/Space Shooter/Assets/Scripts/DestroyByTime.cs b/Space Shooter/Assets/Scripts/DestroyByTime.cs
new file mode 100644
index 0000000000000000000000000000000000000000..2cbbf58f7eef0d38c4503bf4b095e808f3399893
--- /dev/null
+++ b/Space Shooter/Assets/Scripts/DestroyByTime.cs	
@@ -0,0 +1,14 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class DestroyByTime : MonoBehaviour
+{
+    public float lifetime;
+    
+    // Start is called before the first frame update
+    void Start()
+    {
+        Destroy (gameObject, lifetime);
+    }
+}
diff --git a/Space Shooter/Assets/Scripts/DestroyByTime.cs.meta b/Space Shooter/Assets/Scripts/DestroyByTime.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..190b9d8673960039f18e503d4f74373d86216b43
--- /dev/null
+++ b/Space Shooter/Assets/Scripts/DestroyByTime.cs.meta	
@@ -0,0 +1,11 @@
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+guid: 121ffdbd5d70f41439067250ebbccdb6
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diff --git a/Space Shooter/Assets/Scripts/DestroyOnContact.cs b/Space Shooter/Assets/Scripts/DestroyOnContact.cs
new file mode 100644
index 0000000000000000000000000000000000000000..f7991b4b06873b3e3fca721a8aaa3956e4096f25
--- /dev/null
+++ b/Space Shooter/Assets/Scripts/DestroyOnContact.cs	
@@ -0,0 +1,41 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class DestroyOnContact : MonoBehaviour
+{
+    public GameObject explosion;
+    public GameObject playerExplosion;
+    public int scoreValue;
+    private GameController gameController;
+
+    void Start ()
+    {
+        GameObject gameControllerObject = GameObject.FindWithTag ("GameController");
+        if (gameControllerObject != null)
+        {
+            gameController = gameControllerObject.GetComponent <GameController>();
+        }
+        if (gameController == null)
+        {
+            Debug.Log ("Cannot find 'GameController' script");
+        }
+    }
+
+    void OnTriggerEnter(Collider other) 
+    {
+        if (other.tag == "Boundary")
+        {
+            return;
+        }
+        Instantiate(explosion, transform.position, transform.rotation);
+        if (other.tag == "Player")
+        {
+            Instantiate(playerExplosion, other.transform.position, other.transform.rotation);
+            gameController.GameOver ();
+        }
+        gameController.AddScore (scoreValue);
+        Destroy(other.gameObject);
+        Destroy(gameObject);
+    }
+}
diff --git a/Space Shooter/Assets/Scripts/DestroyOnContact.cs.meta b/Space Shooter/Assets/Scripts/DestroyOnContact.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..77ca8b1b881c615b86726747c4b16a2da8524db2
--- /dev/null
+++ b/Space Shooter/Assets/Scripts/DestroyOnContact.cs.meta	
@@ -0,0 +1,11 @@
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+guid: e5c2bdb70080ee540af0aa267c0be2e7
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
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diff --git a/Space Shooter/Assets/Scripts/GameController.cs b/Space Shooter/Assets/Scripts/GameController.cs
new file mode 100644
index 0000000000000000000000000000000000000000..f2953e17448a63b151d8ffd548ba72a15ac32d58
--- /dev/null
+++ b/Space Shooter/Assets/Scripts/GameController.cs	
@@ -0,0 +1,85 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class GameController : MonoBehaviour
+{
+    public GameObject hazard;
+    public Vector3 spawnValues;
+    public int hazardCount;
+    public float spawnWait;
+    public float startWait;
+    public float waveWait;
+
+    public Text scoreText;
+    public Text restartText;
+    public Text gameOverText;
+
+    private bool gameOver;
+    private bool restart;
+    private int score;
+
+    void Start ()
+    {
+        gameOver = false;
+        restart = false;
+        restartText.text = "";
+        gameOverText.text = "";
+        score = 0;
+        UpdateScore ();
+        StartCoroutine (SpawnWaves ());
+    }
+
+    void Update ()
+    {
+        if (restart)
+        {
+            if (Input.GetKeyDown (KeyCode.R))
+            {
+                Application.LoadLevel (Application.loadedLevel);
+            }
+        }
+    }
+
+    IEnumerator SpawnWaves ()
+    {
+        yield return new WaitForSeconds (startWait);
+        while (true)
+        {
+            for (int i = 0; i < hazardCount; i++)
+            {
+                Vector3 spawnPosition = new Vector3 (Random.Range (-spawnValues.x, spawnValues.x), spawnValues.y, spawnValues.z);
+                Quaternion spawnRotation = Quaternion.identity;
+                Instantiate (hazard, spawnPosition, spawnRotation);
+                yield return new WaitForSeconds (spawnWait);
+            }
+            yield return new WaitForSeconds (waveWait);
+
+            if (gameOver)
+            {
+                restartText.text = "Press 'R' for Restart";
+                restart = true;
+                break;
+            }
+        }
+    }
+
+    public void AddScore (int newScoreValue)
+    {
+        score += newScoreValue;
+        UpdateScore ();
+    }
+
+    void UpdateScore ()
+    {
+        scoreText.text = "Score: " + score;
+    }
+
+    public void GameOver ()
+    {
+        gameOverText.text = "Game Over!";
+        gameOver = true;
+    }
+
+}
diff --git a/Space Shooter/Assets/Scripts/GameController.cs.meta b/Space Shooter/Assets/Scripts/GameController.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..e5ab28714675fe20d92f37aa0bee61d2bc2fd71f
--- /dev/null
+++ b/Space Shooter/Assets/Scripts/GameController.cs.meta	
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 24c2d1809bfdd2c49a635740e054ad05
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
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diff --git a/Space Shooter/Assets/Scripts/Mover.cs b/Space Shooter/Assets/Scripts/Mover.cs
new file mode 100644
index 0000000000000000000000000000000000000000..7b76425aaac2a23422099f50950d96b5635a119e
--- /dev/null
+++ b/Space Shooter/Assets/Scripts/Mover.cs	
@@ -0,0 +1,17 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Mover : MonoBehaviour
+{
+    public float speed;
+    private Rigidbody rb;
+
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        rb = GetComponent<Rigidbody>();
+        rb.velocity = transform.forward * speed;
+    }
+}
diff --git a/Space Shooter/Assets/Scripts/Mover.cs.meta b/Space Shooter/Assets/Scripts/Mover.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..986ccda3992d43ddaab81e0eabb5a2955c46727d
--- /dev/null
+++ b/Space Shooter/Assets/Scripts/Mover.cs.meta	
@@ -0,0 +1,11 @@
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+guid: c0379475ebd26524ab261bbf9523ceaf
+MonoImporter:
+  externalObjects: {}
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+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
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+  assetBundleVariant: 
diff --git a/Space Shooter/Assets/Scripts/PlayerController.cs b/Space Shooter/Assets/Scripts/PlayerController.cs
new file mode 100644
index 0000000000000000000000000000000000000000..a5e781ddc91f9d3272acf7325ed4bd93030979f4
--- /dev/null
+++ b/Space Shooter/Assets/Scripts/PlayerController.cs	
@@ -0,0 +1,51 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+[System.Serializable]
+public class Boundary
+{
+    public float xMin, xMax, zMin, zMax;
+}
+
+public class PlayerController : MonoBehaviour
+{
+    public float speed;
+    public float tilt;
+    public Boundary boundary;
+
+    public GameObject shot;
+    public Transform shotSpawn;
+    public float fireRate;
+
+    private float nextFire;
+
+    // Update is called once per frame
+    void Update()
+    {
+        if (Input.GetButton("Fire1") && Time.time > nextFire)
+        {
+            nextFire = Time.time + fireRate;
+            Instantiate(shot, shotSpawn.position, shotSpawn.rotation);
+            GetComponent<AudioSource>().Play ();
+        }
+    }
+
+    void FixedUpdate()
+    {
+        float moveHorizontal = Input.GetAxis ("Horizontal");
+        float moveVertical = Input.GetAxis ("Vertical");
+
+        Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
+        GetComponent<Rigidbody>().velocity = movement * speed;
+
+        GetComponent<Rigidbody>().position = new Vector3 
+        (
+            Mathf.Clamp (GetComponent<Rigidbody>().position.x, boundary.xMin, boundary.xMax), 
+            0.0f, 
+            Mathf.Clamp (GetComponent<Rigidbody>().position.z, boundary.zMin, boundary.zMax)
+        );
+
+        GetComponent<Rigidbody>().rotation = Quaternion.Euler (0.0f, 0.0f, GetComponent<Rigidbody>().velocity.x * -tilt);
+    }
+}
diff --git a/Space Shooter/Assets/Scripts/PlayerController.cs.meta b/Space Shooter/Assets/Scripts/PlayerController.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..b62044d83a344525303f904670594425fd112e7b
--- /dev/null
+++ b/Space Shooter/Assets/Scripts/PlayerController.cs.meta	
@@ -0,0 +1,11 @@
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+guid: 16b93e295c7037d4d87c0e3bb1f1bbad
+MonoImporter:
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diff --git a/Space Shooter/Assets/Scripts/RandomRotator.cs b/Space Shooter/Assets/Scripts/RandomRotator.cs
new file mode 100644
index 0000000000000000000000000000000000000000..44b8211f27b24f785fa726521c0f04b111a1693b
--- /dev/null
+++ b/Space Shooter/Assets/Scripts/RandomRotator.cs	
@@ -0,0 +1,14 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class RandomRotator : MonoBehaviour
+{
+    public float tumble;
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        GetComponent<Rigidbody>().angularVelocity = Random.insideUnitSphere * tumble; 
+    }
+}
diff --git a/Space Shooter/Assets/Scripts/RandomRotator.cs.meta b/Space Shooter/Assets/Scripts/RandomRotator.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..7e64689654ed7e74b7dd33f29e5a6c360956b53a
--- /dev/null
+++ b/Space Shooter/Assets/Scripts/RandomRotator.cs.meta	
@@ -0,0 +1,11 @@
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diff --git a/Space Shooter/Assets/_Scenes/Main.meta b/Space Shooter/Assets/_Scenes/Main.meta
new file mode 100644
index 0000000000000000000000000000000000000000..a99b3783fe7696ab4a974daebea9d416698cfd79
--- /dev/null
+++ b/Space Shooter/Assets/_Scenes/Main.meta	
@@ -0,0 +1,8 @@
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+guid: 483cea02cee706e4fa734f7bf86be089
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
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diff --git a/Space Shooter/Assets/_Scenes/Main.unity b/Space Shooter/Assets/_Scenes/Main.unity
index fe7e94c7e9a3cc0732a9cc2739a5656be07031b8..5eb7e9a2cf81119845b034789ba0b88c3a091191 100644
Binary files a/Space Shooter/Assets/_Scenes/Main.unity and b/Space Shooter/Assets/_Scenes/Main.unity differ
diff --git a/Space Shooter/Library/AnnotationManager b/Space Shooter/Library/AnnotationManager
index 2f6aae3c81a91168fd7fd3fa3f5f568d7a506467..3fcd69c497ec62bce67aa4b20ae588f0caec259f 100644
Binary files a/Space Shooter/Library/AnnotationManager and b/Space Shooter/Library/AnnotationManager differ
diff --git a/Space Shooter/Library/CurrentLayout.dwlt b/Space Shooter/Library/CurrentLayout.dwlt
index 92fface83ec85be3b7723e46318f9134dbf1b1fa..999992c65c94fe0f4f38ae07a979b5e9993c4460 100644
--- a/Space Shooter/Library/CurrentLayout.dwlt	
+++ b/Space Shooter/Library/CurrentLayout.dwlt	
@@ -20,8 +20,8 @@ MonoBehaviour:
     height: 781
   m_ShowMode: 4
   m_Title: 
-  m_RootView: {fileID: 9}
-  m_MinSize: {x: 950, y: 548}
+  m_RootView: {fileID: 2}
+  m_MinSize: {x: 950, y: 524}
   m_MaxSize: {x: 10000, y: 10000}
 --- !u!114 &2
 MonoBehaviour:
@@ -31,24 +31,22 @@ MonoBehaviour:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 0}
   m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
+  m_EditorHideFlags: 1
+  m_Script: {fileID: 12008, guid: 0000000000000000e000000000000000, type: 0}
   m_Name: 
   m_EditorClassIdentifier: 
-  m_Children: []
+  m_Children:
+  - {fileID: 3}
+  - {fileID: 5}
+  - {fileID: 4}
   m_Position:
     serializedVersion: 2
     x: 0
-    y: 312
-    width: 350
-    height: 419
-  m_MinSize: {x: 232, y: 274}
-  m_MaxSize: {x: 10002, y: 10024}
-  m_ActualView: {fileID: 15}
-  m_Panes:
-  - {fileID: 15}
-  m_Selected: 0
-  m_LastSelected: 0
+    y: 0
+    width: 1536
+    height: 781
+  m_MinSize: {x: 950, y: 300}
+  m_MaxSize: {x: 10000, y: 10000}
 --- !u!114 &3
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -57,23 +55,20 @@ MonoBehaviour:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 0}
   m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 12010, guid: 0000000000000000e000000000000000, type: 0}
+  m_EditorHideFlags: 1
+  m_Script: {fileID: 12011, guid: 0000000000000000e000000000000000, type: 0}
   m_Name: 
   m_EditorClassIdentifier: 
-  m_Children:
-  - {fileID: 8}
-  - {fileID: 2}
+  m_Children: []
   m_Position:
     serializedVersion: 2
     x: 0
     y: 0
-    width: 350
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diff --git a/Space Shooter/Library/shadercompiler-UnityShaderCompiler.exe0.log b/Space Shooter/Library/shadercompiler-UnityShaderCompiler.exe0.log
index f5320af72ca7fbd428751c8439796989cbae097b..e96eac41406059f98912798e4d5f7222d3ce2df3 100644
--- a/Space Shooter/Library/shadercompiler-UnityShaderCompiler.exe0.log	
+++ b/Space Shooter/Library/shadercompiler-UnityShaderCompiler.exe0.log	
@@ -1,68 +1,166 @@
 Base path: C:/Program Files/Unity/Editor/Data
 Cmd: initializeCompiler
 Cmd: compileSnippet
-  api=4 type=0 insize=16605 outsize=5666 kw=_SUNDISK_SIMPLE pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=0 insize=2881 outsize=1186 kw=SOFTPARTICLES_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=1 insize=16605 outsize=902 kw=_SUNDISK_SIMPLE pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=1 insize=2881 outsize=830 kw=SOFTPARTICLES_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+Cmd: compileSnippet
+  api=4 type=0 insize=1564 outsize=2254 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL LIGHTPROBE_SH _NORMALMAP pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+Cmd: compileSnippet
+  api=4 type=1 insize=1564 outsize=7206 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL LIGHTPROBE_SH _NORMALMAP pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+Cmd: compileSnippet
+  api=4 type=0 insize=4971 outsize=1138 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+Cmd: compileSnippet
+  api=4 type=1 insize=4971 outsize=3494 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+Cmd: compileSnippet
+  api=4 type=0 insize=1426 outsize=2298 kw=UNITY_PASS_FORWARDADD POINT _NORMALMAP pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+Cmd: compileSnippet
+  api=4 type=1 insize=1426 outsize=4134 kw=UNITY_PASS_FORWARDADD POINT _NORMALMAP pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+Cmd: compileSnippet
+  api=4 type=0 insize=1426 outsize=2178 kw=UNITY_PASS_FORWARDADD DIRECTIONAL SHADOWS_SCREEN _NORMALMAP pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+Cmd: compileSnippet
+  api=4 type=1 insize=1426 outsize=4326 kw=UNITY_PASS_FORWARDADD DIRECTIONAL SHADOWS_SCREEN _NORMALMAP pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+Cmd: compileSnippet
+  api=4 type=0 insize=1426 outsize=1798 kw=UNITY_PASS_FORWARDADD DIRECTIONAL SHADOWS_SCREEN pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+Cmd: compileSnippet
+  api=4 type=1 insize=1426 outsize=3934 kw=UNITY_PASS_FORWARDADD DIRECTIONAL SHADOWS_SCREEN pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+Cmd: compileSnippet
+  api=4 type=0 insize=1693 outsize=690 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+Cmd: compileSnippet
+  api=4 type=1 insize=1693 outsize=346 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
 Cmd: initializeCompiler
 Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: compileSnippet
+  api=4 type=0 insize=1564 outsize=2002 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL SHADOWS_SCREEN LIGHTPROBE_SH _EMISSION pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+Cmd: compileSnippet
+  api=4 type=1 insize=1564 outsize=7294 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL SHADOWS_SCREEN LIGHTPROBE_SH _EMISSION pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+Cmd: compileSnippet
+  api=4 type=0 insize=1564 outsize=1894 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL LIGHTPROBE_SH _EMISSION pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=0 insize=1341 outsize=790 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=1 insize=1564 outsize=6918 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL LIGHTPROBE_SH _EMISSION pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=1 insize=1341 outsize=402 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=0 insize=1054 outsize=1442 kw=UNITY_PASS_SHADOWCASTER SHADOWS_DEPTH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=0 insize=1582 outsize=690 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=1 insize=1054 outsize=182 kw=UNITY_PASS_SHADOWCASTER SHADOWS_DEPTH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=1 insize=1582 outsize=354 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=0 insize=20238071 outsize=2122 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL SHADOWS_SCREEN LIGHTPROBE_SH SOFTPARTICLES_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=0 insize=1878 outsize=1082 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=1 insize=20238071 outsize=6946 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL SHADOWS_SCREEN LIGHTPROBE_SH SOFTPARTICLES_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=1 insize=1878 outsize=778 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=0 insize=888 outsize=818 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=0 insize=1278 outsize=1414 kw=UNITY_PASS_SHADOWCASTER SHADOWS_DEPTH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=1 insize=888 outsize=282 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=1 insize=1278 outsize=218 kw=UNITY_PASS_SHADOWCASTER SHADOWS_DEPTH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=0 insize=20238071 outsize=1490 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL LIGHTPROBE_SH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=0 insize=11846 outsize=1258 kw=SHADOWS_SPLIT_SPHERES pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=1 insize=20238071 outsize=6418 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL LIGHTPROBE_SH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=1 insize=11846 outsize=5706 kw=SHADOWS_SPLIT_SPHERES pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=0 insize=888 outsize=818 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=0 insize=1564 outsize=2362 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL SHADOWS_SCREEN LIGHTPROBE_SH _NORMALMAP pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=1 insize=888 outsize=250 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=1 insize=1564 outsize=7582 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL SHADOWS_SCREEN LIGHTPROBE_SH _NORMALMAP pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=0 insize=1134 outsize=1442 kw=UNITY_PASS_SHADOWCASTER SHADOWS_DEPTH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=0 insize=1564 outsize=2002 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL SHADOWS_SCREEN LIGHTPROBE_SH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=1 insize=1134 outsize=182 kw=UNITY_PASS_SHADOWCASTER SHADOWS_DEPTH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=1 insize=1564 outsize=7190 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL SHADOWS_SCREEN LIGHTPROBE_SH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=0 insize=1366 outsize=822 kw=UNITY_PASS_FORWARDBASE pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=0 insize=11846 outsize=1258 kw=SHADOWS_SPLIT_SPHERES SHADOWS_SINGLE_CASCADE pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=1 insize=1366 outsize=442 kw=UNITY_PASS_FORWARDBASE pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=1 insize=11846 outsize=4538 kw=SHADOWS_SPLIT_SPHERES SHADOWS_SINGLE_CASCADE pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=0 insize=1366 outsize=1218 kw=UNITY_PASS_FORWARDBASE SOFTPARTICLES_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=0 insize=1564 outsize=2254 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL LIGHTPROBE_SH _EMISSION _NORMALMAP pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=1 insize=1366 outsize=466 kw=UNITY_PASS_FORWARDBASE SOFTPARTICLES_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=1 insize=1564 outsize=7310 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL LIGHTPROBE_SH _EMISSION _NORMALMAP pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=0 insize=924 outsize=818 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=0 insize=1426 outsize=2070 kw=UNITY_PASS_FORWARDADD DIRECTIONAL _NORMALMAP pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=1 insize=924 outsize=282 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=1 insize=1426 outsize=3770 kw=UNITY_PASS_FORWARDADD DIRECTIONAL _NORMALMAP pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=0 insize=20238071 outsize=2018 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL LIGHTPROBE_SH SOFTPARTICLES_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=0 insize=1564 outsize=2362 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL SHADOWS_SCREEN LIGHTPROBE_SH _EMISSION _NORMALMAP pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=1 insize=20238071 outsize=6442 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL LIGHTPROBE_SH SOFTPARTICLES_ON pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=1 insize=1564 outsize=7686 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL SHADOWS_SCREEN LIGHTPROBE_SH _EMISSION _NORMALMAP pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=0 insize=20238071 outsize=1614 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL SHADOWS_SCREEN LIGHTPROBE_SH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=0 insize=1564 outsize=1894 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL LIGHTPROBE_SH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=1 insize=20238071 outsize=6922 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL SHADOWS_SCREEN LIGHTPROBE_SH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=1 insize=1564 outsize=6814 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL LIGHTPROBE_SH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=0 insize=1032 outsize=1414 kw=UNITY_PASS_SHADOWCASTER SHADOWS_DEPTH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=0 insize=1426 outsize=1690 kw=UNITY_PASS_FORWARDADD DIRECTIONAL pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=1 insize=1032 outsize=218 kw=UNITY_PASS_SHADOWCASTER SHADOWS_DEPTH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=1 insize=1426 outsize=3378 kw=UNITY_PASS_FORWARDADD DIRECTIONAL pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=0 insize=18355 outsize=2470 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL LIGHTPROBE_SH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=0 insize=1581 outsize=790 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=1 insize=18355 outsize=1770 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL LIGHTPROBE_SH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=1 insize=1581 outsize=374 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=0 insize=18355 outsize=2326 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL SHADOWS_SCREEN LIGHTPROBE_SH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+Cmd: compileSnippet
+  api=4 type=1 insize=18355 outsize=3466 kw=UNITY_PASS_FORWARDBASE DIRECTIONAL SHADOWS_SCREEN LIGHTPROBE_SH pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
 Cmd: compileSnippet
-  api=4 type=0 insize=2881 outsize=790 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=0 insize=2285 outsize=858 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
 Cmd: compileSnippet
-  api=4 type=1 insize=2881 outsize=490 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+  api=4 type=1 insize=2285 outsize=446 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING ok=1
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
+Cmd: initializeCompiler
diff --git a/Space Shooter/ProjectSettings/TagManager.asset b/Space Shooter/ProjectSettings/TagManager.asset
index f4b8e7bf537f854b2547e8e05bbde1326c7d3c3f..21ea5f50dfbf0fbe0fa77881941d2d0ecf16c192 100644
Binary files a/Space Shooter/ProjectSettings/TagManager.asset and b/Space Shooter/ProjectSettings/TagManager.asset differ