diff --git a/Assets/Scripts/Weapon/WeaponManager.cs b/Assets/Scripts/Weapon/WeaponManager.cs
index b2dad7ab04a7e35affd94774b4ab642726ad59b0..b151dafbea0ea68f72e758e032cf7be148d4e4a2 100644
--- a/Assets/Scripts/Weapon/WeaponManager.cs
+++ b/Assets/Scripts/Weapon/WeaponManager.cs
@@ -10,10 +10,10 @@ public class WeaponManager : MonoBehaviour, IDataPersistence
     List<bool> weaponBought = new List<bool>();
     void Start()
     {
-        // weaponBought.Add(true);
-        // weaponBought.Add(false);
-        // weaponBought.Add(false);
-        // weaponBought.Add(false);
+        weaponBought.Add(true);
+        weaponBought.Add(false);
+        weaponBought.Add(false);
+        weaponBought.Add(false);
         SelectWeapon();
     }
 
@@ -58,7 +58,7 @@ public class WeaponManager : MonoBehaviour, IDataPersistence
             selectedWeapon = 3;
         }
 
-
+        Debug.Log("INDEX WEAPON"+selectedWeapon);
         if( weaponBought[selectedWeapon] && previousSelectedWeapon!=selectedWeapon)
         {
             SelectWeapon();