diff --git a/Assets/Scripts/Weapon/WeaponManager.cs b/Assets/Scripts/Weapon/WeaponManager.cs index b2dad7ab04a7e35affd94774b4ab642726ad59b0..b151dafbea0ea68f72e758e032cf7be148d4e4a2 100644 --- a/Assets/Scripts/Weapon/WeaponManager.cs +++ b/Assets/Scripts/Weapon/WeaponManager.cs @@ -10,10 +10,10 @@ public class WeaponManager : MonoBehaviour, IDataPersistence List<bool> weaponBought = new List<bool>(); void Start() { - // weaponBought.Add(true); - // weaponBought.Add(false); - // weaponBought.Add(false); - // weaponBought.Add(false); + weaponBought.Add(true); + weaponBought.Add(false); + weaponBought.Add(false); + weaponBought.Add(false); SelectWeapon(); } @@ -58,7 +58,7 @@ public class WeaponManager : MonoBehaviour, IDataPersistence selectedWeapon = 3; } - + Debug.Log("INDEX WEAPON"+selectedWeapon); if( weaponBought[selectedWeapon] && previousSelectedWeapon!=selectedWeapon) { SelectWeapon();