From 3897eaa1eeda5bb85c7c3a7efbab2e4971dd1e5e Mon Sep 17 00:00:00 2001 From: Roby Purnomo <74169230+robypurnomo@users.noreply.github.com> Date: Sun, 16 Apr 2023 11:08:05 +0700 Subject: [PATCH] minor : debug story scene stuck --- Assets/Prefabs/Epilog.prefab | 2847 +++++++++++++++++++++++ Assets/Prefabs/Epilog.prefab.meta | 7 + Assets/Prefabs/Monolog.prefab | 1444 ++++++++++++ Assets/Prefabs/Monolog.prefab.meta | 7 + Assets/Scripts/Epilog/Ending.cs | 2 + Assets/Scripts/Epilog/Epilog.cs | 10 +- Assets/Scripts/Managers/EnemyManager.cs | 7 +- Assets/Scripts/Quest/QuestDetail.cs | 15 +- Assets/Scripts/SceneQuest/Monolog.cs | 9 +- 9 files changed, 4330 insertions(+), 18 deletions(-) create mode 100644 Assets/Prefabs/Epilog.prefab create mode 100644 Assets/Prefabs/Epilog.prefab.meta create mode 100644 Assets/Prefabs/Monolog.prefab create mode 100644 Assets/Prefabs/Monolog.prefab.meta diff --git a/Assets/Prefabs/Epilog.prefab b/Assets/Prefabs/Epilog.prefab new file mode 100644 index 00000000..16de80e9 --- /dev/null +++ b/Assets/Prefabs/Epilog.prefab @@ -0,0 +1,2847 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &816520040151223953 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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Tujuanku memanggilmu + kesini adalah untuk mengalahkan monster-monster itu."' + - 'Dewa : "Nampaknya monster-monster itu telah berhasil kau kalahkan, mantap"' + - 'Lu : "Jadi lu yang mindahin gw kesini >:("' + - 'Dewa : "Hehe maaf, sekarang karena kamu sudah berhasil mengalahkan mereka, kamu + punya pilihan. Mau balik ke duniamu apa stay disini?"' + - 'Lu : "Weh pake nanya lagi, jelas-jelas gw bakal pilih...."' + - + - 'Dewa : "Jadi itu keputusanmu. Baiklah kalo begitu. 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public GameObject canvas; - public GameObject game; + GameObject canvas; + GameObject game; int choice; // Start is called before the first frame update void Start() { + canvas = GameObject.FindGameObjectWithTag("Canvas"); + game = GameObject.FindGameObjectWithTag("Game"); + canvas.SetActive(false); game.SetActive(false); cameraAnim = Camera.GetComponent<Animator>(); @@ -60,7 +63,7 @@ public class Epilog : MonoBehaviour { if (((index + 1) < lines.Length) && (enter.text != "")) { - index += 12; + index += 1; textComponent.text = ""; StartDialogue(); Debug.Log(index); @@ -116,6 +119,7 @@ public class Epilog : MonoBehaviour canvas.SetActive(true); game.SetActive(true); Time.timeScale = 0; + Destroy(epilog); } void StartDialogue() diff --git a/Assets/Scripts/Managers/EnemyManager.cs b/Assets/Scripts/Managers/EnemyManager.cs index c5e5e63c..fea6f4b8 100755 --- a/Assets/Scripts/Managers/EnemyManager.cs +++ b/Assets/Scripts/Managers/EnemyManager.cs @@ -5,7 +5,7 @@ public class EnemyManager : MonoBehaviour    public PlayerHealth playerHealth;    public GameObject enemy;    public GameObject game; - public float spawnTime = 3f; + public float spawnTime = 1f;    public Transform[] spawnPoints;   @@ -24,6 +24,11 @@ public class EnemyManager : MonoBehaviour            return;        } + if(!game.activeSelf) + { + return; + } +       //Mendapatkan nilai random        int spawnPointIndex = Random.Range (0, spawnPoints.Length);  diff --git a/Assets/Scripts/Quest/QuestDetail.cs b/Assets/Scripts/Quest/QuestDetail.cs index 20462d2a..5fb8a8e2 100644 --- a/Assets/Scripts/Quest/QuestDetail.cs +++ b/Assets/Scripts/Quest/QuestDetail.cs @@ -19,6 +19,7 @@ public class QuestDetail : MonoBehaviour, IDataPersistence public GameObject ShopKeeper; public GameObject Monolog; public GameObject Epilog; + public TimePlayed timePlayed; public static int zombearKilled; @@ -76,11 +77,11 @@ public class QuestDetail : MonoBehaviour, IDataPersistence { Debug.Log("LAST QUEST COMPLETED"); AddScore(timePlayed.timePlayed); - EpilogStory(); + Instantiate(Epilog); } else { - Story(); + Instantiate(Monolog); } } @@ -96,16 +97,6 @@ public class QuestDetail : MonoBehaviour, IDataPersistence QuestStatus.SetActive(true); } - void Story() - { - Monolog.SetActive(true); - } - - void EpilogStory() - { - Epilog.SetActive(true); - } - void AddScore(float timePlayed) { Debug.Log("SCOREBOARD ADD"); diff --git a/Assets/Scripts/SceneQuest/Monolog.cs b/Assets/Scripts/SceneQuest/Monolog.cs index ce7be852..18aad1cc 100644 --- a/Assets/Scripts/SceneQuest/Monolog.cs +++ b/Assets/Scripts/SceneQuest/Monolog.cs @@ -14,8 +14,9 @@ public class Monolog : MonoBehaviour public GameObject Camera; public GameObject black; public GameObject monolog; - public GameObject canvas; - public GameObject game; + + GameObject canvas; + GameObject game; GameObject enemy; @@ -27,6 +28,9 @@ public class Monolog : MonoBehaviour // Start is called before the first frame update void Start() { + canvas = GameObject.FindGameObjectWithTag("Canvas"); + game = GameObject.FindGameObjectWithTag("Game"); + Time.timeScale = 1; canvas.SetActive(false); game.SetActive(false); @@ -82,6 +86,7 @@ public class Monolog : MonoBehaviour canvas.SetActive(true); game.SetActive(true); Time.timeScale = 0; + Destroy(monolog); } void StartDialogue() -- GitLab