diff --git a/Assets/Prefabs/Epilog.prefab b/Assets/Prefabs/Epilog.prefab
new file mode 100644
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+  - 'Lu : "Mereka semua nampaknya sudah habis, gile muncul terus-terusan, capeeeee"'
+  - 'Lu : "Eh tapi..."'
+  - 'Lu : "Sekarang apa????????????"'
+  - '**************************'
+  - 'Dewa : "Eh nyangkut"'
+  - 'Lu : "Woaahh, kamu siapa lagi??"'
+  - 'Dewa : "Kenalin aku ini dewa yang telah memanggilmu kesini. Tujuanku memanggilmu
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+  - 'Dewa : "Hehe maaf, sekarang karena kamu sudah berhasil mengalahkan mereka, kamu
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+  - 'Lu : "Weh pake nanya lagi, jelas-jelas gw bakal pilih...."'
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diff --git a/Assets/Prefabs/Monolog.prefab.meta b/Assets/Prefabs/Monolog.prefab.meta
new file mode 100644
index 0000000000000000000000000000000000000000..7b032e0a2192ed4a770134fa231625ad7c2966ab
--- /dev/null
+++ b/Assets/Prefabs/Monolog.prefab.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 1eee7e7b7fbcf2f4990eac55ee84fd65
+PrefabImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Epilog/Ending.cs b/Assets/Scripts/Epilog/Ending.cs
index 233bcf7d90cedc80c9fedae365a412c57e0d43f8..f2fd42c86baaab1c5b4ca59d0b04cdb159d4042c 100644
--- a/Assets/Scripts/Epilog/Ending.cs
+++ b/Assets/Scripts/Epilog/Ending.cs
@@ -13,6 +13,7 @@ public class Ending : MonoBehaviour
     public float fadeSpeed;
     public GameObject dialog;
     public GameObject black;
+    public GameObject epilog;
 
     void Start()
     {
@@ -87,5 +88,6 @@ public class Ending : MonoBehaviour
     public void EndGame()
     {
         SceneManager.LoadScene("ScoreBoard");
+        Destroy(epilog);
     }
 }
diff --git a/Assets/Scripts/Epilog/Epilog.cs b/Assets/Scripts/Epilog/Epilog.cs
index cecff1c99871c9fd25997439e1a7ee58ce25dae4..ac5978398b9eebd9d32911cbebf2af5f4a6362bc 100644
--- a/Assets/Scripts/Epilog/Epilog.cs
+++ b/Assets/Scripts/Epilog/Epilog.cs
@@ -25,14 +25,17 @@ public class Epilog : MonoBehaviour
     public GameObject choice2;
 
     public GameObject epilog;
-    public GameObject canvas;
-    public GameObject game;
+    GameObject canvas;
+    GameObject game;
 
     int choice;
 
     // Start is called before the first frame update
     void Start()
     {
+        canvas = GameObject.FindGameObjectWithTag("Canvas");
+        game = GameObject.FindGameObjectWithTag("Game");
+
         canvas.SetActive(false);
         game.SetActive(false);
         cameraAnim = Camera.GetComponent<Animator>();
@@ -60,7 +63,7 @@ public class Epilog : MonoBehaviour
             {
                 if (((index + 1) < lines.Length) && (enter.text != ""))
                 {
-                    index += 12;
+                    index += 1;
                     textComponent.text = "";
                     StartDialogue();
                     Debug.Log(index);
@@ -116,6 +119,7 @@ public class Epilog : MonoBehaviour
         canvas.SetActive(true);
         game.SetActive(true);
         Time.timeScale = 0;
+        Destroy(epilog);
     }
 
     void StartDialogue()
diff --git a/Assets/Scripts/Managers/EnemyManager.cs b/Assets/Scripts/Managers/EnemyManager.cs
index c5e5e63c648926338c2782104652ecb341bc3aad..fea6f4b83dbeb510ab3b04b5b6136f2f09c0ec4f 100755
--- a/Assets/Scripts/Managers/EnemyManager.cs
+++ b/Assets/Scripts/Managers/EnemyManager.cs
@@ -5,7 +5,7 @@ public class EnemyManager : MonoBehaviour
     public PlayerHealth playerHealth;
     public GameObject enemy;
     public GameObject game;
-    public float spawnTime = 3f;
+    public float spawnTime = 1f;
     public Transform[] spawnPoints;
  
  
@@ -24,6 +24,11 @@ public class EnemyManager : MonoBehaviour
             return;
         }
 
+        if(!game.activeSelf)
+        {
+            return;
+        }
+
         //Mendapatkan nilai random
         int spawnPointIndex = Random.Range (0, spawnPoints.Length);
  
diff --git a/Assets/Scripts/Quest/QuestDetail.cs b/Assets/Scripts/Quest/QuestDetail.cs
index 20462d2a90c5ed8605405c99be7726b9e99ddec4..5fb8a8e2fa9f83e5ae1b09825dbb13f94dd4752e 100644
--- a/Assets/Scripts/Quest/QuestDetail.cs
+++ b/Assets/Scripts/Quest/QuestDetail.cs
@@ -19,6 +19,7 @@ public class QuestDetail : MonoBehaviour, IDataPersistence
     public GameObject ShopKeeper;
     public GameObject Monolog;
     public GameObject Epilog;
+
     public TimePlayed timePlayed;
 
     public static int zombearKilled;
@@ -76,11 +77,11 @@ public class QuestDetail : MonoBehaviour, IDataPersistence
         {
             Debug.Log("LAST QUEST COMPLETED");
             AddScore(timePlayed.timePlayed);
-            EpilogStory();
+            Instantiate(Epilog);
         }
         else
         {
-            Story();
+            Instantiate(Monolog);
         }
     }
 
@@ -96,16 +97,6 @@ public class QuestDetail : MonoBehaviour, IDataPersistence
         QuestStatus.SetActive(true);
     }
 
-    void Story()
-    {
-        Monolog.SetActive(true);
-    }
-
-    void EpilogStory()
-    {
-        Epilog.SetActive(true);
-    }
-
     void AddScore(float timePlayed)
     {
         Debug.Log("SCOREBOARD ADD");
diff --git a/Assets/Scripts/SceneQuest/Monolog.cs b/Assets/Scripts/SceneQuest/Monolog.cs
index ce7be8523bfb0ff8e21c27ad38fe5c182abdf0af..18aad1cc23b77987778f0b0ef985e983687b39c8 100644
--- a/Assets/Scripts/SceneQuest/Monolog.cs
+++ b/Assets/Scripts/SceneQuest/Monolog.cs
@@ -14,8 +14,9 @@ public class Monolog : MonoBehaviour
     public GameObject Camera;
     public GameObject black;
     public GameObject monolog;
-    public GameObject canvas;
-    public GameObject game;
+
+    GameObject canvas;
+    GameObject game;
 
     GameObject enemy;
 
@@ -27,6 +28,9 @@ public class Monolog : MonoBehaviour
     // Start is called before the first frame update
     void Start()
     {
+        canvas = GameObject.FindGameObjectWithTag("Canvas");
+        game = GameObject.FindGameObjectWithTag("Game");
+        
         Time.timeScale = 1;
         canvas.SetActive(false);
         game.SetActive(false);
@@ -82,6 +86,7 @@ public class Monolog : MonoBehaviour
         canvas.SetActive(true);
         game.SetActive(true);
         Time.timeScale = 0;
+        Destroy(monolog);
     }
 
     void StartDialogue()