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diff --git a/Assets/Scenes/Level_03.unity.meta b/Assets/Scenes/Level_03.unity.meta
new file mode 100644
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diff --git a/Assets/Scenes/Level_03/NavMesh.asset b/Assets/Scenes/Level_03/NavMesh.asset
new file mode 100644
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diff --git a/Assets/Scenes/Level_03/NavMesh.asset.meta b/Assets/Scenes/Level_03/NavMesh.asset.meta
new file mode 100644
index 0000000000000000000000000000000000000000..f25e482e09bc571c0d68a635a0aa97fc6c532360
--- /dev/null
+++ b/Assets/Scenes/Level_03/NavMesh.asset.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/Enemy/EnemyShootingAttack.cs b/Assets/Scripts/Enemy/EnemyShootingAttack.cs
index f03c81f85343bc7a3048bb7e40bdc53a5afbb48f..00ef5e5d0a2809de1591666539ee76f5b5018f8b 100644
--- a/Assets/Scripts/Enemy/EnemyShootingAttack.cs
+++ b/Assets/Scripts/Enemy/EnemyShootingAttack.cs
@@ -50,6 +50,12 @@ public class EnemyShootingAttack : MonoBehaviour
{
if (Physics.Linecast(transform.position, player.transform.position, out hit, environmentMask)) {
anim.SetBool("Shooting", false);
+ if (animating) {
+ gunLine.SetPosition(0, transform.position);
+ isShooting = false;
+ gunLine.enabled = false;
+ gunLight.enabled = false;
+ }
return;
} else {
anim.SetBool("Shooting", true);
@@ -64,6 +70,7 @@ public class EnemyShootingAttack : MonoBehaviour
if (animating == true) {
gunLine.SetPosition(0, transform.position);
if (isShooting && timer >= attackEndOffset) {
+ Debug.Log("Shooting End");
isShooting = false;
gunLine.enabled = false;
gunLight.enabled = false;
@@ -123,9 +130,9 @@ public class EnemyShootingAttack : MonoBehaviour
playerHealth.TakeDamage(attackDamage);
}
}
- // Set end point of line renderer to max range
- animating = true;
- timer = 0f;
- gunLine.SetPosition(1, shootRay.origin + shootRay.direction * range);
+ // Set end point of line renderer to max range
+ animating = true;
+ timer = 0f;
+ gunLine.SetPosition(1, shootRay.origin + shootRay.direction * range);
}
}
diff --git a/Assets/Scripts/Enemy/PoliceSpawner.cs b/Assets/Scripts/Enemy/PoliceSpawner.cs
new file mode 100644
index 0000000000000000000000000000000000000000..9b47fd6d8d02c87df60687cd96c1faac0b4e0116
--- /dev/null
+++ b/Assets/Scripts/Enemy/PoliceSpawner.cs
@@ -0,0 +1,54 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PoliceSpawner : MonoBehaviour
+{
+ [SerializeField]
+ float spawnDistance = 10f;
+ [SerializeField]
+ int typeOnespawnCount = 2;
+ [SerializeField]
+ int typeTwospawnCount = 1;
+ GameObject player;
+ MonoBehaviour factory;
+ Rigidbody rb;
+ IFactory Factory { get { return factory as IFactory; } }
+ UnityEngine.AI.NavMeshAgent nav;
+ EnemyHealth enemyHealth;
+ PlayerHealth playerHealth;
+ bool isSpawned;
+ void Start()
+ {
+ player = GameObject.FindGameObjectWithTag ("Player");
+ playerHealth = player.GetComponent<PlayerHealth>();
+ factory = GetComponent<PoliceFactory>();
+ nav = GetComponent<UnityEngine.AI.NavMeshAgent>();
+ enemyHealth = GetComponent<EnemyHealth>();
+ rb = GetComponent<Rigidbody>();
+ isSpawned = false;
+ }
+
+ void Update()
+ {
+ if (enemyHealth.currentHealth > 0 && playerHealth.currentHealth > 0 && !isSpawned)
+ {
+ nav.SetDestination(player.transform.position);
+ }
+ if (Vector3.Distance(transform.position, player.transform.position) < spawnDistance && !isSpawned)
+ {
+ for (int i = 0; i < typeOnespawnCount; i++)
+ {
+ Factory.FactoryMethod(0, transform);
+ }
+ for (int i = 0; i < typeTwospawnCount; i++)
+ {
+ Factory.FactoryMethod(1, transform);
+ }
+ isSpawned = true;
+ nav.enabled = false;
+ rb.constraints = RigidbodyConstraints.FreezeAll;
+ Destroy(gameObject, 10);
+ }
+ }
+}
diff --git a/Assets/Scripts/Enemy/PoliceSpawner.cs.meta b/Assets/Scripts/Enemy/PoliceSpawner.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..827b2c4b39acf9ac89a5d246625b70bfbf6b24a5
--- /dev/null
+++ b/Assets/Scripts/Enemy/PoliceSpawner.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/Managers/PoliceFactory.cs b/Assets/Scripts/Managers/PoliceFactory.cs
new file mode 100644
index 0000000000000000000000000000000000000000..88d3169cf3d08a48fab373459454876492250846
--- /dev/null
+++ b/Assets/Scripts/Managers/PoliceFactory.cs
@@ -0,0 +1,15 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PoliceFactory : MonoBehaviour, IFactory
+{
+ [SerializeField]
+ private GameObject[] enemyPrefabs;
+
+ public GameObject FactoryMethod(int tag, Transform spawnPoint)
+ {
+ GameObject enemy = Instantiate(enemyPrefabs[tag], spawnPoint.position, spawnPoint.rotation);
+ return enemy;
+ }
+}
diff --git a/Assets/Scripts/Managers/PoliceFactory.cs.meta b/Assets/Scripts/Managers/PoliceFactory.cs.meta
new file mode 100644
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