diff --git a/Assets/New GUISkin.guiskin b/Assets/New GUISkin.guiskin
index 12a9f9c55832bc60c7b62aa92a2f6b63c232ed95..c097e4c0f1a09c17bcf1a69f6e1d8347afa8fabc 100644
--- a/Assets/New GUISkin.guiskin	
+++ b/Assets/New GUISkin.guiskin	
@@ -135,7 +135,7 @@ MonoBehaviour:
       m_Top: 0
       m_Bottom: 0
     m_Font: {fileID: 0}
-    m_FontSize: 0
+    m_FontSize: 25
     m_FontStyle: 0
     m_Alignment: 4
     m_WordWrap: 0
diff --git a/Assets/Scripts/Managers/TimeElapsedManager.cs b/Assets/Scripts/Managers/TimeElapsedManager.cs
index d934e2de08d0fb3c9d9250bec1764ed87341ecd1..9b37c06f129f4966699c8595e2c2a99f7504181a 100644
--- a/Assets/Scripts/Managers/TimeElapsedManager.cs
+++ b/Assets/Scripts/Managers/TimeElapsedManager.cs
@@ -21,7 +21,7 @@ public class TimeElapsedManager : MonoBehaviour
     {
         if (timerActive)
         {
-            currentTime = currentTime + Time.deltaTime;
+            currentTime = currentTime + Time.unscaledDeltaTime;
             TimeSpan time = TimeSpan.FromSeconds(currentTime);
             currentTimeText.text = time.Minutes.ToString() + ":" + time.Seconds.ToString();
         }
diff --git a/Assets/Scripts/Player/PlayerMoney.cs b/Assets/Scripts/Player/PlayerMoney.cs
index b7c1a9826375f4bff533fc317b6fb5087291b3bf..162913cb92e606064d226faee85b9c440729cb22 100644
--- a/Assets/Scripts/Player/PlayerMoney.cs
+++ b/Assets/Scripts/Player/PlayerMoney.cs
@@ -12,11 +12,20 @@ public class PlayerMoney : MonoBehaviour
     {
         if (CheatState.motherlodeState)
         {
-            currentMoney = 999999;
+            return;
         } else if((currentMoney + money) <= 999999) {
             currentMoney += money;
+            moneyText.text = "$" + currentMoney.ToString();
+        }
+    }
+
+    private void Update() {
+        if(CheatState.motherlodeState)
+        {
+            moneyText.text = "$999999";
+        } else {
+            moneyText.text = "$" + currentMoney.ToString();
         }
-        moneyText.text = "$" + currentMoney.ToString();
     }
 
     public int GetMoney()
diff --git a/Assets/Scripts/Shop/NewUI/ShopUIController.cs b/Assets/Scripts/Shop/NewUI/ShopUIController.cs
index 096ddc01528df19ec0e3df5e91dd85a3625f9de8..6c840614c9961a9bd8f69599203642ffe4304606 100644
--- a/Assets/Scripts/Shop/NewUI/ShopUIController.cs
+++ b/Assets/Scripts/Shop/NewUI/ShopUIController.cs
@@ -32,15 +32,7 @@ public class ShopUIController : MonoBehaviour
         {
             return;
         }
-
-        // if (PersistentSceneData.pets != index && PersistentSceneData.pets != -1)
-        // {
-        //     // Switch Pets
-        //     PetHealth currentPetHP = GameObject.Find("Pet").GetComponents<PetHealth>()[0];
-        //     PersistentSceneData.petHealths[PersistentSceneData.pets] = currentPetHP.currentHealth;
-        //     PersistentSceneData.pets = index;
-        //     Instantiate(petPrefab[PersistentSceneData.pets],player.transform.position,player.transform.rotation);
-        // } else 
+        
         if (!PersistentSceneData.hasPets[index]){
             // Add to Inventory (Buy)
             PersistentSceneData.hasPets[index] = true;
@@ -66,6 +58,11 @@ public class ShopUIController : MonoBehaviour
 
     bool IsMoneyEnough(int targetAmount)
     {
+        if (CheatState.motherlodeState)
+        {
+            return true;
+        }
+
         int result = (currentMoney - targetAmount);
         if (result < 0)
         {
@@ -129,7 +126,12 @@ public class ShopUIController : MonoBehaviour
         }
 
         playerMoney = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerMoney>();
-        currentMoney = playerMoney.GetMoney();
+        if (CheatState.motherlodeState)
+        {
+            currentMoney = 999999;
+        } else {
+            currentMoney = playerMoney.GetMoney();
+        }
         money.text = currentMoney.ToString();
 
         UpdateWeaponUI();
@@ -180,6 +182,10 @@ public class ShopUIController : MonoBehaviour
     // Update is called once per frame
     void Update()
     {
+        if (CheatState.motherlodeState)
+        {
+            currentMoney = 999999;
+        }
         if (currentMoney > 0)
         {
             currency.style.color = Color.green;