diff --git a/Assets/Prefabs/Shop.prefab b/Assets/Prefabs/Shop.prefab
index ce2036dc0015830dded6fa7ffe192b9c6f6162e1..6f162e935db47529af9b1ea48e9ec3d89411e0f1 100644
--- a/Assets/Prefabs/Shop.prefab
+++ b/Assets/Prefabs/Shop.prefab
@@ -522,21 +522,21 @@ AudioSource:
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   m_Enabled: 1
   serializedVersion: 4
-  OutputAudioMixerGroup: {fileID: 24300001, guid: 5b84db49d40ea449aa4f3e3bd229ab5b, type: 2}
+  OutputAudioMixerGroup: {fileID: 24300001, guid: 8434b04884c414ac6b468e10945685e6, type: 2}
   m_audioClip: {fileID: 8300000, guid: 05cb51766bd043044951dfdece839bc6, type: 3}
   m_PlayOnAwake: 1
-  m_Volume: 1
+  m_Volume: 0.602
   m_Pitch: 1
-  Loop: 1
+  Loop: 0
   Mute: 0
   Spatialize: 0
   SpatializePostEffects: 0
   Priority: 128
   DopplerLevel: 1
   MinDistance: 1
-  MaxDistance: 500
+  MaxDistance: 20
   Pan2D: 0
-  rolloffMode: 1
+  rolloffMode: 0
   BypassEffects: 0
   BypassListenerEffects: 0
   BypassReverbZones: 0
@@ -748,6 +748,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   ShopModel: {fileID: 4160127699956994035}
+  ShopSpawner: {fileID: 7137542289196247827}
 --- !u!1 &8836449725484051236
 GameObject:
   m_ObjectHideFlags: 0
diff --git a/Assets/Scenes/GameOver.unity b/Assets/Scenes/GameOver.unity
index f8b1056f16eb04c9d0c48566e2789023e266a800..9e226297fd9d8d6d8ee780769fe084dce4e18966 100644
--- a/Assets/Scenes/GameOver.unity
+++ b/Assets/Scenes/GameOver.unity
@@ -123,6 +123,140 @@ NavMeshSettings:
     debug:
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   m_NavMeshData: {fileID: 0}
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@@ -425,6 +559,141 @@ CanvasRenderer:
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   m_GameObject: {fileID: 498582930}
   m_CullTransparentMesh: 1
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+  m_SizeDelta: {x: 0, y: 0}
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@@ -437,6 +706,7 @@ GameObject:
   - component: {fileID: 764329882}
   - component: {fileID: 764329881}
   - component: {fileID: 764329880}
+  - component: {fileID: 764329883}
   m_Layer: 5
   m_Name: CutsceneCanvas
   m_TagString: Untagged
@@ -457,6 +727,7 @@ RectTransform:
   m_ConstrainProportionsScale: 0
   m_Children:
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+  - {fileID: 76293344}
   m_Father: {fileID: 0}
   m_RootOrder: 6
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -526,6 +797,18 @@ Canvas:
   m_SortingLayerID: 0
   m_SortingOrder: 0
   m_TargetDisplay: 0
+--- !u!114 &764329883
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+  m_Name: 
+  m_EditorClassIdentifier: 
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 GameObject:
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@@ -970,11 +1253,18 @@ PlayableDirector:
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   - key: {fileID: 6385088734934427215, guid: 8118d7d2360018840bd5a58cb7f8b721, type: 2}
     value: {fileID: 0}
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   m_ExposedReferences:
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     - e4288266b3aa14f4fa534ab97807a1aa: {fileID: 1082960936}
     - 71abf996a020b3e4ba2261449440c6de: {fileID: 366938223}
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+    - e7fc0c23e029c09499bd955b51d06b8f: {fileID: 76293339}
+    - 84e06458a84e21845a2992ab99543151: {fileID: 76293339}
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diff --git a/Assets/Scenes/Level_01.unity b/Assets/Scenes/Level_01.unity
index c6f82ad10bee7fada0a9984bcfa183496cf7b608..629956b026e1f7b91011e452c0e9e1761bd63d5c 100644
--- a/Assets/Scenes/Level_01.unity
+++ b/Assets/Scenes/Level_01.unity
@@ -48901,6 +48901,107 @@ MeshFilter:
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   m_GameObject: {fileID: 2087062120}
   m_Mesh: {fileID: 2534964839176971238, guid: f93eab62ea9bae546a47034341e32324, type: 3}
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+  m_PrefabInstance: {fileID: 5827184748629873689}
+  m_PrefabAsset: {fileID: 0}
+--- !u!82 &2089575855
+AudioSource:
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+  m_PrefabAsset: {fileID: 0}
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+  OutputAudioMixerGroup: {fileID: 0}
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diff --git a/Assets/Scripts/Managers/RetryGameManager.cs b/Assets/Scripts/Managers/RetryGameManager.cs
new file mode 100644
index 0000000000000000000000000000000000000000..7cf536dc619def87953d115940227665a58e5cc4
--- /dev/null
+++ b/Assets/Scripts/Managers/RetryGameManager.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+public class RetryGameManager : MonoBehaviour
+{
+    void Start()
+    {
+        Debug.Log("Started Retry Manager");
+    }
+    // Start is called before the first frame update
+    void RetryToLevel1()
+    {
+        Debug.Log("Try Again Clicked");
+        SceneManager.LoadScene("Level_01");
+    }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Managers/RetryGameManager.cs.meta b/Assets/Scripts/Managers/RetryGameManager.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..1e110c8174cce5d07c03068cbc68d72748c187e4
--- /dev/null
+++ b/Assets/Scripts/Managers/RetryGameManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 03ff3b175c111a047bec4c5d8be52167
+MonoImporter:
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diff --git a/Assets/Scripts/Save/SaveMenuController.cs b/Assets/Scripts/Save/SaveMenuController.cs
index beac37f499ad0b5c59adec5bf31b5c2710170de8..cfa0cd6735d06155d720fa11e8aad2474b89ca10 100644
--- a/Assets/Scripts/Save/SaveMenuController.cs
+++ b/Assets/Scripts/Save/SaveMenuController.cs
@@ -55,6 +55,7 @@ public class SaveMenuController : MonoBehaviour
         tempTitle = getSlotTitle(slot);
         tempSlot = slot;
         slot[0].focusable = true;
+        slot[0].Focus();
     }
 
     private void PromptConfirmation(BlurEvent evt, VisualElement slot)
diff --git a/Assets/Scripts/Save/TabbedMenu.uxml b/Assets/Scripts/Save/TabbedMenu.uxml
index 823b5b3e52d7d483d22197ce8077acc8f97181ec..73f14f1e7a232c12a7a5d3965e2947bd0e48955e 100644
--- a/Assets/Scripts/Save/TabbedMenu.uxml
+++ b/Assets/Scripts/Save/TabbedMenu.uxml
@@ -14,13 +14,13 @@
             <ui:TextField picking-mode="Ignore" text="Save Slot 2" name="slotTitle" is-delayed="false" max-length="15" focusable="true" class="slotTitle slotTitleInput TextField" style="width: 100%;" />
             <ui:Label display-tooltip-when-elided="true" name="slotDate" enable-rich-text="false" class="slot-date" />
             <ui:Label display-tooltip-when-elided="true" name="finishedQuest" enable-rich-text="false" class="finished-quest" />
-            <ui:Label text="1" display-tooltip-when-elided="true" name="slotNumber" style="display: none; visibility: visible;" />
+            <ui:Label text="2" display-tooltip-when-elided="true" name="slotNumber" style="display: none; visibility: visible;" />
         </ui:VisualElement>
         <ui:VisualElement name="card" class="card" style="padding-left: 5px; padding-right: 5px; padding-top: 5px; padding-bottom: 5px; color: rgb(255, 18, 18); transition-property: scale; transition-timing-function: linear; transition-duration: 0.1s; justify-content: space-around; align-items: center; margin-left: 0; margin-right: 0; margin-top: 0; margin-bottom: 0; border-top-left-radius: 20px; border-bottom-left-radius: 20px; border-top-right-radius: 20px; border-bottom-right-radius: 20px;">
             <ui:TextField picking-mode="Ignore" text="Save Slot 3" name="slotTitle" is-delayed="false" max-length="15" focusable="true" class="slotTitle slotTitleInput TextField" style="width: 100%;" />
             <ui:Label display-tooltip-when-elided="true" name="slotDate" enable-rich-text="false" class="slot-date" />
             <ui:Label display-tooltip-when-elided="true" name="finishedQuest" enable-rich-text="false" class="finished-quest" />
-            <ui:Label text="1" display-tooltip-when-elided="true" name="slotNumber" style="display: none; visibility: visible;" />
+            <ui:Label text="3" display-tooltip-when-elided="true" name="slotNumber" style="display: none; visibility: visible;" />
         </ui:VisualElement>
     </ui:VisualElement>
     <ui:VisualElement name="PromptConfirmation" focusable="false" style="display: none; position: absolute; width: 100%; height: 100%; opacity: 0.71; background-image: url(&apos;project://database/Assets/Textures/_opacity.jpg?fileID=2800000&amp;guid=44884c03736864560a55f7f08709bd01&amp;type=3#_opacity&apos;); -unity-background-image-tint-color: rgb(0, 0, 0); justify-content: center; align-items: center;">
diff --git a/Assets/Scripts/Shop/ShopSpawn.cs b/Assets/Scripts/Shop/ShopSpawn.cs
index be33b6dd595d1fc69389ae66371a40660536dc44..b065317755def4aedacd0417fc2c5cf40a4f237f 100644
--- a/Assets/Scripts/Shop/ShopSpawn.cs
+++ b/Assets/Scripts/Shop/ShopSpawn.cs
@@ -8,10 +8,11 @@ public class ShopSpawn : MonoBehaviour
     private float shopSpawnTime;
     private bool isShown = false;
     public GameObject ShopModel;
+    public GameObject ShopSpawner;
     // Start is called before the first frame update
     void Start()
     {
-        shopSpawnTime = Random.Range(15,25);
+        shopSpawnTime = Random.Range(30,40);
     }
 
     // Update is called once per frame
@@ -22,7 +23,7 @@ public class ShopSpawn : MonoBehaviour
         {
             isShown = true;
             ShopModel.SetActive(true);
-            Destroy(this);
+            Destroy(ShopSpawner);
         }
     }
 }
diff --git a/Assets/Timeline/GameOver.playable b/Assets/Timeline/GameOver.playable
index 67e84a8b1001981eaecf63fa8391495ce60a66db..18cd99e5b77ff395d46cb4648baad51ea9c5c787 100644
--- a/Assets/Timeline/GameOver.playable
+++ b/Assets/Timeline/GameOver.playable
@@ -40,7 +40,7 @@ MonoBehaviour:
   m_bufferingTime: 0.1
   m_ClipProperties:
     volume: 0.112
---- !u!114 &-5629423741901131117
+--- !u!114 &-4606953914403256468
 MonoBehaviour:
   m_ObjectHideFlags: 1
   m_CorrespondingSourceObject: {fileID: 0}
@@ -53,11 +53,11 @@ MonoBehaviour:
   m_Name: ControlPlayableAsset
   m_EditorClassIdentifier: 
   sourceGameObject:
-    exposedName: dd9cea05000d0ed4ba98174621c5a233
+    exposedName: ede7574d65c549a4ba169360647ebd62
     defaultValue: {fileID: 0}
   prefabGameObject: {fileID: 0}
   updateParticle: 1
-  particleRandomSeed: 6428
+  particleRandomSeed: 841
   updateDirector: 1
   updateITimeControl: 1
   searchHierarchy: 0
@@ -431,7 +431,7 @@ MonoBehaviour:
     m_Start: 3.6333333333333333
     m_ClipIn: 0
     m_Asset: {fileID: -6990790481619438696}
-    m_Duration: 5
+    m_Duration: 3.4499999999999997
     m_TimeScale: 1
     m_ParentTrack: {fileID: 7517559949988463186}
     m_EaseInDuration: 0
@@ -497,10 +497,10 @@ MonoBehaviour:
     m_PreExtrapolationTime: 0
     m_DisplayName: Makam
   - m_Version: 1
-    m_Start: 8.633333333333333
+    m_Start: 7.083333333333333
     m_ClipIn: 0
-    m_Asset: {fileID: -5629423741901131117}
-    m_Duration: 1.8499999999999996
+    m_Asset: {fileID: -4606953914403256468}
+    m_Duration: 5
     m_TimeScale: 1
     m_ParentTrack: {fileID: 7517559949988463186}
     m_EaseInDuration: 0
diff --git a/Assets/customsave.cssav b/Assets/customsave.cssav
index 22b95d434d83fc3de420fe1f4e3dfebe0fcf3f30..987fa24e8fe2944b0419fcb961c8fc73b886457c 100644
Binary files a/Assets/customsave.cssav and b/Assets/customsave.cssav differ