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<ui:Label text="1" display-tooltip-when-elided="true" name="slotNumber" style="display: none; visibility: visible;" /> + <ui:Label text="2" display-tooltip-when-elided="true" name="slotNumber" style="display: none; visibility: visible;" /> </ui:VisualElement> <ui:VisualElement name="card" class="card" style="padding-left: 5px; padding-right: 5px; padding-top: 5px; padding-bottom: 5px; color: rgb(255, 18, 18); transition-property: scale; transition-timing-function: linear; transition-duration: 0.1s; justify-content: space-around; align-items: center; margin-left: 0; margin-right: 0; margin-top: 0; margin-bottom: 0; border-top-left-radius: 20px; border-bottom-left-radius: 20px; border-top-right-radius: 20px; border-bottom-right-radius: 20px;"> <ui:TextField picking-mode="Ignore" text="Save Slot 3" name="slotTitle" is-delayed="false" max-length="15" focusable="true" class="slotTitle slotTitleInput TextField" style="width: 100%;" /> <ui:Label display-tooltip-when-elided="true" name="slotDate" enable-rich-text="false" class="slot-date" /> <ui:Label display-tooltip-when-elided="true" name="finishedQuest" enable-rich-text="false" class="finished-quest" /> - <ui:Label text="1" display-tooltip-when-elided="true" name="slotNumber" style="display: none; visibility: visible;" /> + <ui:Label text="3" display-tooltip-when-elided="true" name="slotNumber" style="display: none; visibility: visible;" /> </ui:VisualElement> </ui:VisualElement> <ui:VisualElement name="PromptConfirmation" focusable="false" style="display: none; position: absolute; width: 100%; height: 100%; opacity: 0.71; background-image: url('project://database/Assets/Textures/_opacity.jpg?fileID=2800000&guid=44884c03736864560a55f7f08709bd01&type=3#_opacity'); -unity-background-image-tint-color: rgb(0, 0, 0); justify-content: center; align-items: center;"> diff --git a/Assets/Scripts/Shop/ShopSpawn.cs b/Assets/Scripts/Shop/ShopSpawn.cs index be33b6dd595d1fc69389ae66371a40660536dc44..b065317755def4aedacd0417fc2c5cf40a4f237f 100644 --- a/Assets/Scripts/Shop/ShopSpawn.cs +++ b/Assets/Scripts/Shop/ShopSpawn.cs @@ -8,10 +8,11 @@ public class ShopSpawn : MonoBehaviour private float shopSpawnTime; private bool isShown = false; public GameObject ShopModel; + public GameObject ShopSpawner; // Start is called before the first frame update void Start() { - shopSpawnTime = Random.Range(15,25); + shopSpawnTime = Random.Range(30,40); } // Update is called once per frame @@ -22,7 +23,7 @@ public class ShopSpawn : MonoBehaviour { isShown = true; ShopModel.SetActive(true); - Destroy(this); + Destroy(ShopSpawner); } } } diff --git a/Assets/Timeline/GameOver.playable b/Assets/Timeline/GameOver.playable index 67e84a8b1001981eaecf63fa8391495ce60a66db..18cd99e5b77ff395d46cb4648baad51ea9c5c787 100644 --- a/Assets/Timeline/GameOver.playable +++ b/Assets/Timeline/GameOver.playable @@ -40,7 +40,7 @@ MonoBehaviour: m_bufferingTime: 0.1 m_ClipProperties: volume: 0.112 ---- !u!114 &-5629423741901131117 +--- !u!114 &-4606953914403256468 MonoBehaviour: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} @@ -53,11 +53,11 @@ MonoBehaviour: m_Name: ControlPlayableAsset m_EditorClassIdentifier: sourceGameObject: - exposedName: dd9cea05000d0ed4ba98174621c5a233 + exposedName: ede7574d65c549a4ba169360647ebd62 defaultValue: {fileID: 0} prefabGameObject: {fileID: 0} updateParticle: 1 - 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