From 569c604f0e2529c316da2aa7f3dfa139ea8739af Mon Sep 17 00:00:00 2001
From: Rozan Fadhil Al Hafidz <rozanfadhilalahfidz@gmail.com>
Date: Sun, 16 Apr 2023 15:55:57 +0700
Subject: [PATCH] fix: enemy attack

---
 Assets/Scripts/Enemy/EnemyAttack.cs | 8 +++-----
 1 file changed, 3 insertions(+), 5 deletions(-)

diff --git a/Assets/Scripts/Enemy/EnemyAttack.cs b/Assets/Scripts/Enemy/EnemyAttack.cs
index dad81580..4b73ab21 100644
--- a/Assets/Scripts/Enemy/EnemyAttack.cs
+++ b/Assets/Scripts/Enemy/EnemyAttack.cs
@@ -83,14 +83,12 @@ public class EnemyAttack : MonoBehaviour
 
     void Update ()
     {
-        if (playerInRange || petInRange) {
-            timer += Time.deltaTime;
-        }
+        timer += Time.deltaTime;
         // If the timer exceeds the time between attacks, the player is in range and this enemy is alive...
-        if(animating == false && timer >= attackOffset && (playerInRange || petInRange) && enemyHealth.currentHealth > 0)
+        if (animating == false && timer >= attackOffset && (playerInRange || petInRange) && enemyHealth.currentHealth > 0) 
         {
             // ... attack.
-            // Debug.Log("Initiate attack"); // ! Debug
+            Debug.Log("Initiate attack"); // ! Debug
             Attack ();
         }
         if (animating == true) {
-- 
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