diff --git a/Assets/Scripts/Enemy/EnemyAttack.cs b/Assets/Scripts/Enemy/EnemyAttack.cs
index dad81580a11bf1a09b054e6948daf72dd5d9ea67..4b73ab212ffe64a6c8f682d13a9e138a1bab0066 100644
--- a/Assets/Scripts/Enemy/EnemyAttack.cs
+++ b/Assets/Scripts/Enemy/EnemyAttack.cs
@@ -83,14 +83,12 @@ public class EnemyAttack : MonoBehaviour
 
     void Update ()
     {
-        if (playerInRange || petInRange) {
-            timer += Time.deltaTime;
-        }
+        timer += Time.deltaTime;
         // If the timer exceeds the time between attacks, the player is in range and this enemy is alive...
-        if(animating == false && timer >= attackOffset && (playerInRange || petInRange) && enemyHealth.currentHealth > 0)
+        if (animating == false && timer >= attackOffset && (playerInRange || petInRange) && enemyHealth.currentHealth > 0) 
         {
             // ... attack.
-            // Debug.Log("Initiate attack"); // ! Debug
+            Debug.Log("Initiate attack"); // ! Debug
             Attack ();
         }
         if (animating == true) {