From 25fa6011112c5114b99db2d564641dcb7bf675bb Mon Sep 17 00:00:00 2001
From: geraldabrhm <geraldabraham16@gmail.com>
Date: Sun, 16 Apr 2023 10:48:34 +0700
Subject: [PATCH] fix: revert timeline game over, source missing

---
 Assets/Scenes/GameOver.unity                | 1 +
 Assets/Scripts/Managers/RetryGameManager.cs | 2 ++
 2 files changed, 3 insertions(+)

diff --git a/Assets/Scenes/GameOver.unity b/Assets/Scenes/GameOver.unity
index 9e226297..72ba9bb9 100644
--- a/Assets/Scenes/GameOver.unity
+++ b/Assets/Scenes/GameOver.unity
@@ -1265,6 +1265,7 @@ PlayableDirector:
     - c6b3aac9e1c4d7e4aa8f8a73e9dd140c: {fileID: 76293339}
     - e7fc0c23e029c09499bd955b51d06b8f: {fileID: 76293339}
     - 84e06458a84e21845a2992ab99543151: {fileID: 76293339}
+    - ede7574d65c549a4ba169360647ebd62: {fileID: 140295793}
 --- !u!4 &1285426476
 Transform:
   m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/Managers/RetryGameManager.cs b/Assets/Scripts/Managers/RetryGameManager.cs
index 7cf536dc..48b500b2 100644
--- a/Assets/Scripts/Managers/RetryGameManager.cs
+++ b/Assets/Scripts/Managers/RetryGameManager.cs
@@ -7,6 +7,8 @@ public class RetryGameManager : MonoBehaviour
 {
     void Start()
     {
+        Cursor.visible = true;
+        Cursor.lockState = CursorLockMode.None;
         Debug.Log("Started Retry Manager");
     }
     // Start is called before the first frame update
-- 
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