diff --git a/Assets/Scenes/GameOver.unity b/Assets/Scenes/GameOver.unity
index 9e226297fd9d8d6d8ee780769fe084dce4e18966..72ba9bb9677306384cacfd315f1feac886a6b8ab 100644
--- a/Assets/Scenes/GameOver.unity
+++ b/Assets/Scenes/GameOver.unity
@@ -1265,6 +1265,7 @@ PlayableDirector:
     - c6b3aac9e1c4d7e4aa8f8a73e9dd140c: {fileID: 76293339}
     - e7fc0c23e029c09499bd955b51d06b8f: {fileID: 76293339}
     - 84e06458a84e21845a2992ab99543151: {fileID: 76293339}
+    - ede7574d65c549a4ba169360647ebd62: {fileID: 140295793}
 --- !u!4 &1285426476
 Transform:
   m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/Managers/RetryGameManager.cs b/Assets/Scripts/Managers/RetryGameManager.cs
index 7cf536dc619def87953d115940227665a58e5cc4..48b500b29fe51ec90949f9730ad01b7dc94eb579 100644
--- a/Assets/Scripts/Managers/RetryGameManager.cs
+++ b/Assets/Scripts/Managers/RetryGameManager.cs
@@ -7,6 +7,8 @@ public class RetryGameManager : MonoBehaviour
 {
     void Start()
     {
+        Cursor.visible = true;
+        Cursor.lockState = CursorLockMode.None;
         Debug.Log("Started Retry Manager");
     }
     // Start is called before the first frame update