diff --git a/Assets/Scripts/Enemy/EnemyAttack.cs b/Assets/Scripts/Enemy/EnemyAttack.cs
index ac13392e7311ceb33ce3c8b7a0e26d0eaabf2cf9..68c11c3f39c45cd1b9455490a4ca4b3562bbc501 100644
--- a/Assets/Scripts/Enemy/EnemyAttack.cs
+++ b/Assets/Scripts/Enemy/EnemyAttack.cs
@@ -125,7 +125,7 @@ public class EnemyAttack : MonoBehaviour
             timer = 0f;
         }
         else if(nearestAttackable.gameObject == pet) {
-            Debug.Log("Enemy try to attack pet"); // ! Debug
+            // Debug.Log("Enemy try to attack pet"); // ! Debug
             // If the pet has health to lose...
             if (petHealth.currentHealth > 0)
             {
diff --git a/Assets/Scripts/Managers/CanvasElementsManager.cs b/Assets/Scripts/Managers/CanvasElementsManager.cs
new file mode 100644
index 0000000000000000000000000000000000000000..2706025989e7837c8b05cce8b7101c0d7d14c782
--- /dev/null
+++ b/Assets/Scripts/Managers/CanvasElementsManager.cs
@@ -0,0 +1,36 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class CanvasElementsManager : MonoBehaviour
+{
+    GameObject[] petUIElements;
+
+    void Awake()
+    {
+        petUIElements = GameObject.FindGameObjectsWithTag("PetUI");
+    }
+
+    void Start()
+    {
+        GameObject pet = GameObject.FindGameObjectWithTag ("Pet");
+        if(pet != null)
+        {
+            setPetUIDisplayed(true);
+        }
+        else
+        {
+            setPetUIDisplayed(false);
+        }
+    }
+
+    public void setPetUIDisplayed(bool isDisplayed)
+    {
+        Debug.Log($"Pet UI Displayed: {isDisplayed}");
+        foreach(var petUIElement in petUIElements)
+        {
+            petUIElement.SetActive(isDisplayed);
+        }
+    }
+}
diff --git a/Assets/Scripts/Managers/CanvasElementsManager.cs.meta b/Assets/Scripts/Managers/CanvasElementsManager.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..1c472e49e17292be0bf32026cce8f3941b0c9643
--- /dev/null
+++ b/Assets/Scripts/Managers/CanvasElementsManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 1a6efe4df810cf5448c99498bd01e9a6
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Pet/PetAttack.cs b/Assets/Scripts/Pet/PetAttack.cs
index 5b5921c2209be00e2af30b432b441cf743e5b708..d5f73b4bdfc330db1957fc82604aab74e85128d7 100644
--- a/Assets/Scripts/Pet/PetAttack.cs
+++ b/Assets/Scripts/Pet/PetAttack.cs
@@ -49,15 +49,14 @@ public class PetAttack : MonoBehaviour
     GameObject PickEnemyToAttacked()
     {
         string currentTag = GetCurrentEnemyTag();
-        Debug.Log($"Current enemy tag: {currentTag}");
+        // Debug.Log($"Current enemy tag: {currentTag}"); // ! Debug
         GameObject[] enemies = GameObject.FindGameObjectsWithTag(currentTag);
-        Debug.Log($"Skeleton watch {enemies.Length} enemies"); // ! Debug
+        // Debug.Log($"Skeleton watch {enemies.Length} enemies"); // ! Debug
 
         if(enemies.Length > 0)
         {
             GameObject pickedEnemy = enemies[0];
             float nearestDistToEnemy = Vector3.Distance(gameObject.transform.position, pickedEnemy.transform.position);
-            Debug.Log($"First enemy in skeleton iteration: {pickedEnemy.name}"); // ! Debug
             foreach(var enemy in enemies)
             {
                 float distToCurrentEnemy = Vector3.Distance(gameObject.transform.position, enemy.transform.position);
@@ -71,7 +70,7 @@ public class PetAttack : MonoBehaviour
             Debug.Log($"Nearest enemy from skeleton: {pickedEnemy.name}"); // ! Debug
             return pickedEnemy;
         }
-        Debug.Log("There are no enemy");
+        Debug.Log("There are no enemy"); // ! Debug
         return null;
     }
 
diff --git a/Assets/Scripts/Pet/PetHealth.cs b/Assets/Scripts/Pet/PetHealth.cs
index 9a38e200a9ffb4786e7f7b9c511f41c5bf0f3212..d94e02bb55a50b8e451a19c12834620172ed3af8 100644
--- a/Assets/Scripts/Pet/PetHealth.cs
+++ b/Assets/Scripts/Pet/PetHealth.cs
@@ -11,25 +11,25 @@ public class PetHealth : MonoBehaviour
 
     Animator anim;
     AudioSource petAudio;
+    CanvasElementsManager canvasManager;
     bool isDead;                                                
     bool damaged;                                        
 
-
     void Awake()
     {
         anim = GetComponent<Animator>();
         petAudio = GetComponent<AudioSource>();
-        Debug.Log("PetHealth script loaded");
-        GameObject[] petUIElements = GameObject.FindGameObjectsWithTag("PetUI");
-        foreach(var petUIElement in petUIElements)
-        {
-            Debug.Log(petUIElement.name);
-            petUIElement.SetActive(true);
-        }
+
+        GameObject hudCanvas = GameObject.Find("HUDCanvas");
+        canvasManager = hudCanvas.GetComponent<CanvasElementsManager>();
 
         currentHealth = startingHealth;
     }
 
+    void Start()
+    {
+        canvasManager.setPetUIDisplayed(true);
+    }
 
     void Update()
     {
@@ -74,5 +74,6 @@ public class PetHealth : MonoBehaviour
                 enemyMovement.petExist = false;
             }
         }
+        canvasManager.setPetUIDisplayed(false);
     }
 }