From d9dab6e5886058ce6c74c93e838a0c4de7b7b0bc Mon Sep 17 00:00:00 2001
From: almeizaarvin <13519066@std.stei.itb.ac.id>
Date: Sun, 10 Apr 2022 02:56:17 +0700
Subject: [PATCH] Modify wave weight

---
 Assets/Scripts/Enemy/EnemyMovement.cs   | 2 +-
 Assets/Scripts/Managers/EnemyManager.cs | 4 ++--
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/Assets/Scripts/Enemy/EnemyMovement.cs b/Assets/Scripts/Enemy/EnemyMovement.cs
index 2276456..951326a 100644
--- a/Assets/Scripts/Enemy/EnemyMovement.cs
+++ b/Assets/Scripts/Enemy/EnemyMovement.cs
@@ -21,7 +21,7 @@ public class EnemyMovement : MonoBehaviour
     {
         if (enemyHealth == null)
         {
-            Debug.Log("EnemyHealt is null");
+            Debug.Log("EnemyHealth is null");
         }
         if (playerHealth == null)
         {
diff --git a/Assets/Scripts/Managers/EnemyManager.cs b/Assets/Scripts/Managers/EnemyManager.cs
index 4bd396d..6cc4f8c 100644
--- a/Assets/Scripts/Managers/EnemyManager.cs
+++ b/Assets/Scripts/Managers/EnemyManager.cs
@@ -11,6 +11,7 @@ public class EnemyManager : MonoBehaviour
     public static int waveLevel;
     public static int finalLevel = 6;
     public bool isZenMode = true;
+    public int weightPerLevel = 10;
 
     [SerializeField]
     MonoBehaviour factory;
@@ -65,8 +66,7 @@ public class EnemyManager : MonoBehaviour
 
     void SpawnWave()
     {
-
-        totalWeight = 3 * waveLevel;
+        totalWeight = weightPerLevel * waveLevel;
         
         remainingWeight = totalWeight;
         while (totalWeight > 0)
-- 
GitLab