diff --git a/Assets/Prefabs/Bomber.prefab b/Assets/Prefabs/Bomber.prefab
index 4ffa10032530f2df20c62b7378a44617dba577b2..1cfca761135be5e87ac0287e58c7b35f4285a364 100644
--- a/Assets/Prefabs/Bomber.prefab
+++ b/Assets/Prefabs/Bomber.prefab
@@ -30500,7 +30500,7 @@ NavMeshAgent:
   m_Enabled: 1
   m_AgentTypeID: 0
   m_Radius: 0.28
-  m_Speed: 8
+  m_Speed: 7
   m_Acceleration: 8
   avoidancePriority: 50
   m_AngularSpeed: 120
@@ -30541,6 +30541,7 @@ MonoBehaviour:
   sinkSpeed: 2.5
   scoreValue: 20
   deathClip: {fileID: 8300000, guid: fa7f046ce321d4021b5e753bf1152916, type: 3}
+  isDead: 0
 --- !u!114 &799674108
 MonoBehaviour:
   m_ObjectHideFlags: 0
diff --git a/Assets/Scenes/Level_01.unity b/Assets/Scenes/Level_01.unity
index 2dd9c20ec60955423f135c253e58cb0cec851b92..725acabffb1147c713d2ac54b5fa659bc08f45c1 100644
--- a/Assets/Scenes/Level_01.unity
+++ b/Assets/Scenes/Level_01.unity
@@ -155,9 +155,7 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   playerHealth: {fileID: 1509913240}
   spawnTime: 3
-  Diagonal: {fileID: 0}
-  Speed: {fileID: 0}
-  weaponManager: {fileID: 0}
+  weaponManager: {fileID: 688119343}
   totalWeight: 0
   isZenMode: 0
   weightPerLevel: 10
diff --git a/Assets/Scripts/Managers/EnemyManager.cs b/Assets/Scripts/Managers/EnemyManager.cs
index c87fa91e60b11c16f23083cc5a040ed560ef4ddd..2bb7b366a85729c2c0429029ddbb428e110386be 100644
--- a/Assets/Scripts/Managers/EnemyManager.cs
+++ b/Assets/Scripts/Managers/EnemyManager.cs
@@ -6,8 +6,6 @@ public class EnemyManager : MonoBehaviour
     public PlayerHealth playerHealth;
     public float spawnTime = 3f;
 
-    public GameObject Diagonal;
-    public GameObject Speed;
     public WeaponManager weaponManager;
 
     public int totalWeight;