diff --git a/Assets/Prefabs/Bomber.prefab b/Assets/Prefabs/Bomber.prefab index 4ffa10032530f2df20c62b7378a44617dba577b2..1cfca761135be5e87ac0287e58c7b35f4285a364 100644 --- a/Assets/Prefabs/Bomber.prefab +++ b/Assets/Prefabs/Bomber.prefab @@ -30500,7 +30500,7 @@ NavMeshAgent: m_Enabled: 1 m_AgentTypeID: 0 m_Radius: 0.28 - m_Speed: 8 + m_Speed: 7 m_Acceleration: 8 avoidancePriority: 50 m_AngularSpeed: 120 @@ -30541,6 +30541,7 @@ MonoBehaviour: sinkSpeed: 2.5 scoreValue: 20 deathClip: {fileID: 8300000, guid: fa7f046ce321d4021b5e753bf1152916, type: 3} + isDead: 0 --- !u!114 &799674108 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Scenes/Level_01.unity b/Assets/Scenes/Level_01.unity index 2dd9c20ec60955423f135c253e58cb0cec851b92..725acabffb1147c713d2ac54b5fa659bc08f45c1 100644 --- a/Assets/Scenes/Level_01.unity +++ b/Assets/Scenes/Level_01.unity @@ -155,9 +155,7 @@ MonoBehaviour: m_EditorClassIdentifier: playerHealth: {fileID: 1509913240} spawnTime: 3 - Diagonal: {fileID: 0} - Speed: {fileID: 0} - weaponManager: {fileID: 0} + weaponManager: {fileID: 688119343} totalWeight: 0 isZenMode: 0 weightPerLevel: 10 diff --git a/Assets/Scripts/Managers/EnemyManager.cs b/Assets/Scripts/Managers/EnemyManager.cs index c87fa91e60b11c16f23083cc5a040ed560ef4ddd..2bb7b366a85729c2c0429029ddbb428e110386be 100644 --- a/Assets/Scripts/Managers/EnemyManager.cs +++ b/Assets/Scripts/Managers/EnemyManager.cs @@ -6,8 +6,6 @@ public class EnemyManager : MonoBehaviour public PlayerHealth playerHealth; public float spawnTime = 3f; - public GameObject Diagonal; - public GameObject Speed; public WeaponManager weaponManager; public int totalWeight;