diff --git a/Assets/Scenes/Level_01.unity b/Assets/Scenes/Level_01.unity
index a625789cf7017c60d40dffa44fa27f98ee794c54..a16fe22b0351b50e945ebc418cf0152443b14f02 100644
--- a/Assets/Scenes/Level_01.unity
+++ b/Assets/Scenes/Level_01.unity
@@ -2149,7 +2149,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 1}
   m_AnchorMax: {x: 0.5, y: 1}
-  m_AnchoredPosition: {x: -0.000046372, y: -51.74}
+  m_AnchoredPosition: {x: 0.00000011921, y: -110}
   m_SizeDelta: {x: 359.1251, y: 102.4798}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1406103761
@@ -2206,6 +2206,8 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 86e378bc199fbd343bceabbd3a16d73e, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
+  score: {fileID: 1406103761}
+  level: {fileID: 2086344134}
 --- !u!1 &1451944811
 GameObject:
   m_ObjectHideFlags: 0
@@ -8598,6 +8600,7 @@ GameObject:
   - component: {fileID: 2086344133}
   - component: {fileID: 2086344135}
   - component: {fileID: 2086344134}
+  - component: {fileID: 2086344136}
   m_Layer: 5
   m_Name: Level
   m_TagString: Untagged
@@ -8621,8 +8624,8 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 160, y: 30}
+  m_AnchoredPosition: {x: -0.0000024909, y: 165.33}
+  m_SizeDelta: {x: 374.0317, y: 123.8041}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &2086344134
 MonoBehaviour:
@@ -8637,7 +8640,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
-  m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
+  m_Color: {r: 1, g: 1, b: 1, a: 1}
   m_RaycastTarget: 1
   m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
   m_Maskable: 1
@@ -8645,19 +8648,19 @@ MonoBehaviour:
     m_PersistentCalls:
       m_Calls: []
   m_FontData:
-    m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
-    m_FontSize: 14
+    m_Font: {fileID: 12800000, guid: 46238fb1ad7a7a84ba8954c1c860994c, type: 3}
+    m_FontSize: 44
     m_FontStyle: 0
     m_BestFit: 0
-    m_MinSize: 10
-    m_MaxSize: 40
-    m_Alignment: 0
+    m_MinSize: 4
+    m_MaxSize: 44
+    m_Alignment: 4
     m_AlignByGeometry: 0
     m_RichText: 1
     m_HorizontalOverflow: 0
     m_VerticalOverflow: 0
     m_LineSpacing: 1
-  m_Text: New Text
+  m_Text: 'Level : -'
 --- !u!222 &2086344135
 CanvasRenderer:
   m_ObjectHideFlags: 0
@@ -8666,6 +8669,20 @@ CanvasRenderer:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 2086344132}
   m_CullTransparentMesh: 1
+--- !u!114 &2086344136
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 2086344132}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 86e378bc199fbd343bceabbd3a16d73e, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  score: {fileID: 1406103761}
+  level: {fileID: 2086344134}
 --- !u!1 &2136713438
 GameObject:
   m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/Managers/ScoreManager.cs b/Assets/Scripts/Managers/ScoreManager.cs
index 55b37419649831e4375ccb669c55903233cd78d2..e18286bdda9d1352f6f455dc289bb964d87618d8 100644
--- a/Assets/Scripts/Managers/ScoreManager.cs
+++ b/Assets/Scripts/Managers/ScoreManager.cs
@@ -12,15 +12,14 @@ public class ScoreManager : MonoBehaviour
     public static bool isScoreOver = false;
 
 
-    Text text;
+    public Text score;
+    public Text level;
 
 
     void Start ()
     {
-        text = GetComponent <Text> ();
         zenScore = 0;
         waveScore = 0;
-        Debug.Log(text);
     }
 
     void Update ()
@@ -30,12 +29,14 @@ public class ScoreManager : MonoBehaviour
             if (!isScoreOver) {
                 zenScore += Time.deltaTime * multiplier;
                 finalScore = (int) zenScore;
-                text.text = "Score: " + String.Format("{0:0}",zenScore);
+                score.text = "Score: " + String.Format("{0:0}",zenScore);
             } else {
-                text.text = "Score: " + String.Format("{0:0}",zenScore);
+                score.text = "Score: " + String.Format("{0:0}",zenScore);
             }
+            level.text = "";
         } else {
-            text.text = "Score: " + waveScore;
+            score.text = "Score: " + waveScore;
+            level.text = "Level: " + EnemyManager.waveLevel;
         }
         
     }