From ec57f5ccc8f47c97b63208ae2a9cc381e346295c Mon Sep 17 00:00:00 2001
From: Putinabillaa <aidiraputiabil@gmail.com>
Date: Fri, 10 May 2024 22:15:59 +0700
Subject: [PATCH] feat: get spawned pets
---
.vscode/settings.json | 2 +-
Assets/Scenes/Abil's/Main 1.unity | 25583 ++++++++++++++++
Assets/Scenes/Abil's/Main 1.unity.meta | 7 +
Assets/Scenes/Main 1.unity | 4454 ++-
Assets/Scripts/Main Scene/GameState.cs | 45 +-
.../Scripts/Main Scene/MainSceneController.cs | 19 +-
Assets/Scripts/Menu/SaveGameManager.cs | 5 +
Assets/Scripts/Shop/Shop.cs | 15 +
Assets/Textures/Ch39_1001_Normal.png.meta | 30 +-
9 files changed, 27800 insertions(+), 2360 deletions(-)
create mode 100644 Assets/Scenes/Abil's/Main 1.unity
create mode 100644 Assets/Scenes/Abil's/Main 1.unity.meta
diff --git a/.vscode/settings.json b/.vscode/settings.json
index daa9bf8f..b2449923 100644
--- a/.vscode/settings.json
+++ b/.vscode/settings.json
@@ -51,5 +51,5 @@
"temp/": true,
"Temp/": true
},
- "dotnet.defaultSolution": "GamePBD.sln"
+ "dotnet.defaultSolution": "if3210-2024-unity-ngk.sln"
}
\ No newline at end of file
diff --git a/Assets/Scenes/Abil's/Main 1.unity b/Assets/Scenes/Abil's/Main 1.unity
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+ - '>> Name: Purwadesa, Daerah Istimewa Jogjakarta'
+ -
+ - '>> Name: Fika'
+ - Huftt, akhirnya sampai juga.
+ - Ternyata capek juga ya naik bus:'D
+ - '>> Mark'
+ - . . .
+ - Tapi kok, desanya sepi banget ya.
+ - Biasanya Rame
+ - '>> Mark'
+ - Hmm, ga ada orang. Pada kemana yaa?
+ - '>> Name: Entitas tidak dikenal'
+ - Woyy!
+ - '>> Mark'
+ - '>> Name: Fika'
+ - . . .
+ - Itu kan. . .
+ - '>> Mark'
+ - Bu mer, dia adalah istri dari kepala desa di sini
+ - '>> Mark'
+ - Dan ini pak mer, si kepala desa
+ - Kenapa yaa, mereka teriak-teriak begitu
+ - '>> Name: Pakmer'
+ - MATI KAMUU!!
+ - '>> Mark'
+ - '>> Name: Fika'
+ - Hah? Oh, shit
+ - '>> Mark'
+ - '>> Name: Orang tak dikenal'
+ - Fika!!
+ - '>> Mark'
+ - '>> Name: Fika'
+ - Anda siapa? Kok anda tau namaku?
+ - '>> Mark'
+ - '>> Name: Paman Sugiyono'
+ - Haduh fikaa, ini pamanmu, Paman Sugiyono, masa kamu lupa.
+ - '>> Mark'
+ - '>> Name: Fika'
+ - Oh iyaa, lupa HAHAH! <i>gw lupa jir</i>
+ - Oh iyaa, abah sama bunda kemana yaa? Tau gak
+ - '>> Mark'
+ - '>> Name: Paman Sugiyono'
+ - Mereka lagi gak di sini. Mereka mengungsi ke desa sebelah karena desa ini lagi
+ ga stabil
+ - Kamu tadi liat sendiri kan, Pak Mer sama Bu Mer tiba-tiba nyerang kamu
+ - Itu sebenernya bukan mereka yang asli, mereka adalah jin yang menyamar menjadi
+ manusia
+ - Bos mereka adalah genderuwo, aku lagi berusaha mengusirnya
+ - '>> Mark'
+ - '>> Name: Fika'
+ - Ohhh, <i>none of this make sense</i>
+ - '>> Mark'
+ - '>> Name: Paman Sugiyono'
+ - Mending kamu beli pet disini, kamu bakal butuh buat selanjutnya (bro, gw gatau
+ mau nulis apa anj)
+ - '>> Mark'
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diff --git a/Assets/Scripts/Main Scene/GameState.cs b/Assets/Scripts/Main Scene/GameState.cs
index 41eddd2a..1b41c887 100644
--- a/Assets/Scripts/Main Scene/GameState.cs
+++ b/Assets/Scripts/Main Scene/GameState.cs
@@ -1,5 +1,6 @@
using UnityEngine;
using System;
+using System.Collections.Generic;
[Serializable]
public class GameState {
@@ -7,12 +8,14 @@ public class GameState {
public float playerHealth;
public int lastQuestIndex;
public int difficulty;
+ public List<int> spawnedPets;
- public GameState(string playerName, float playerHealth, int lastQuestIndex, int difficulty) {
+ public GameState(string playerName, float playerHealth, int lastQuestIndex, int difficulty, List<int> spawnedPets) {
this.playerName = playerName;
this.playerHealth = playerHealth;
this.lastQuestIndex = lastQuestIndex;
this.difficulty = difficulty;
+ this.spawnedPets = new List<int>(spawnedPets);
}
// Copy constructor
@@ -21,6 +24,8 @@ public class GameState {
this.playerHealth = gameState.playerHealth;
this.lastQuestIndex = gameState.lastQuestIndex;
this.difficulty = gameState.difficulty;
+ this.spawnedPets = gameState.spawnedPets;
+ this.spawnedPets = new List<int>(gameState.spawnedPets);
}
// Copy operator
@@ -29,38 +34,16 @@ public class GameState {
this.playerHealth = gameState.playerHealth;
this.lastQuestIndex = gameState.lastQuestIndex;
this.difficulty = gameState.difficulty;
- }
-
- // Getter and Setter
- public string GetPlayerName() {
- return playerName;
- }
- public void SetPlayerName(string playerName) {
- this.playerName = playerName;
- }
- public float GetPlayerHealth() {
- return playerHealth;
- }
- public void SetPlayerHealth(float playerHealth) {
- this.playerHealth = playerHealth;
- }
- public int GetLastQuestIndex() {
- return lastQuestIndex;
- }
- public void SetLastQuestIndex(int lastQuestIndex) {
- this.lastQuestIndex = lastQuestIndex;
- }
- public int GetDifficulty() {
- return difficulty;
- }
- public void SetDifficulty(int difficulty) {
- this.difficulty = difficulty;
+ this.spawnedPets = gameState.spawnedPets;
}
public void Print(){
- // Debug.Log("Player Name: " + playerName);
- // Debug.Log("Player Health: " + playerHealth);
- // Debug.Log("Last Quest Index: " + lastQuestIndex);
- // Debug.Log("Difficulty: " + difficulty);
+ Debug.Log("Player Name: " + playerName);
+ Debug.Log("Player Health: " + playerHealth);
+ Debug.Log("Last Quest Index: " + lastQuestIndex);
+ Debug.Log("Difficulty: " + difficulty);
+ foreach (int pet in spawnedPets) {
+ Debug.Log("Pet: " + pet);
+ }
}
}
diff --git a/Assets/Scripts/Main Scene/MainSceneController.cs b/Assets/Scripts/Main Scene/MainSceneController.cs
index 50790cfc..c42ac9c5 100644
--- a/Assets/Scripts/Main Scene/MainSceneController.cs
+++ b/Assets/Scripts/Main Scene/MainSceneController.cs
@@ -1,4 +1,5 @@
using UnityEngine;
+using System.Collections.Generic;
public class MainSceneController : MonoBehaviour
{
@@ -6,6 +7,7 @@ public class MainSceneController : MonoBehaviour
public int lastQCompleted;
public GameObject player;
public GameObject shop;
+ public GameObject shopTabel;
public GameObject managers;
public GameObject saveGameManager;
public GameObject gamePlayUI;
@@ -26,7 +28,7 @@ public class MainSceneController : MonoBehaviour
playerName = PlayerPrefs.HasKey("PlayerName") ? PlayerPrefs.GetString("PlayerName") : "Player";
difficulty = PlayerPrefs.HasKey("Difficulty") ? PlayerPrefs.GetInt("Difficulty") : 0;
- gameState = new GameState(playerName, player.GetComponent<PlayerHealth>().maxHealth, lastQCompleted, difficulty);
+ gameState = new GameState(playerName, player.GetComponent<PlayerHealth>().maxHealth, lastQCompleted, difficulty, shopTabel.GetComponent<Shop>().spawnedPets);
player.GetComponent<PlayerHealth>().difficulty = difficulty;
@@ -72,6 +74,10 @@ public class MainSceneController : MonoBehaviour
Debug.Log("Game State PlayerHealth: " + saveData.gameState.playerHealth);
Debug.Log("Game State LastQuestIndex: " + saveData.gameState.lastQuestIndex);
Debug.Log("Game State Difficulty: " + saveData.gameState.difficulty);
+ foreach (int pet in saveData.gameState.spawnedPets)
+ {
+ Debug.Log("Pet: " + pet);
+ }
if (saveData.gameState != null)
{
@@ -81,11 +87,11 @@ public class MainSceneController : MonoBehaviour
player.GetComponent<PlayerHealth>().SetHealth(gameState.playerHealth);
managers.GetComponent<QuestManager>().SetQuestIndex(gameState.lastQuestIndex);
player.GetComponent<PlayerHealth>().difficulty = difficulty;
+ shopTabel.GetComponent<Shop>().SpawnAllPets(gameState.spawnedPets);
}
else
{
Debug.Log("Game State is null.");
- // Handle the case where the GameState object is null
}
}
}
@@ -108,10 +114,11 @@ public class MainSceneController : MonoBehaviour
// Debug.Log("Saving Game State");
lastQCompleted = current;
- gameState.SetPlayerHealth(player.GetComponent<PlayerHealth>().CurrentHealth);
- gameState.SetLastQuestIndex(lastQCompleted);
- gameState.SetPlayerName(playerName);
- gameState.SetDifficulty(difficulty);
+ gameState.playerHealth = player.GetComponent<PlayerHealth>().CurrentHealth;
+ gameState.lastQuestIndex = lastQCompleted;
+ gameState.playerName = playerName;
+ gameState.difficulty = difficulty;
+ gameState.spawnedPets = shopTabel.GetComponent<Shop>().spawnedPets;
gameState.Print();
}
diff --git a/Assets/Scripts/Menu/SaveGameManager.cs b/Assets/Scripts/Menu/SaveGameManager.cs
index 0d23bb7f..01c2f161 100644
--- a/Assets/Scripts/Menu/SaveGameManager.cs
+++ b/Assets/Scripts/Menu/SaveGameManager.cs
@@ -2,6 +2,7 @@ using UnityEngine;
using UnityEngine.UI;
using System;
using TMPro;
+using System.Collections.Generic;
[Serializable]
public class SaveData {
@@ -129,6 +130,10 @@ public class SaveGameManager : MonoBehaviour
Debug.Log("Game State PlayerHealth: " + currentGameData.playerHealth);
Debug.Log("Game State LastQuestIndex: " + currentGameData.lastQuestIndex);
Debug.Log("Game State Difficulty: " + currentGameData.difficulty);
+ foreach (int pet in currentGameData.spawnedPets)
+ {
+ Debug.Log("Game State Pet: " + pet);
+ }
SaveData saveData = new SaveData(selectedSlot, fileName, DateTime.Now.ToString(), currentGameData);
string json = JsonUtility.ToJson(saveData);
Debug.Log("JSON saved: " + json);
diff --git a/Assets/Scripts/Shop/Shop.cs b/Assets/Scripts/Shop/Shop.cs
index c8b8a280..3b28e59c 100644
--- a/Assets/Scripts/Shop/Shop.cs
+++ b/Assets/Scripts/Shop/Shop.cs
@@ -4,6 +4,7 @@ using UnityEngine.UI;
using TMPro;
using UnityEngine.Events;
using UnityEngine.EventSystems;
+using System.Collections.Generic;
public class Shop : MonoBehaviour
{
@@ -15,6 +16,8 @@ public class Shop : MonoBehaviour
private bool isPaused = false;
public PetSpawner petSpawner;
+
+ public List<int> spawnedPets = new List<int>();
void Start() {
popUp.SetActive(false);
@@ -57,9 +60,21 @@ public class Shop : MonoBehaviour
public void BuyJavier() {
petSpawner.SpawnJavier();
+ spawnedPets.Add(0);
}
public void BuyBagas() {
petSpawner.SpawnBagas();
+ spawnedPets.Add(1);
+ }
+
+ public void SpawnAllPets(List<int> spawnedPets) {
+ foreach (int pet in spawnedPets) {
+ if (pet == 0) {
+ petSpawner.SpawnJavier();
+ } else if (pet == 1) {
+ petSpawner.SpawnBagas();
+ }
+ }
}
}
\ No newline at end of file
diff --git a/Assets/Textures/Ch39_1001_Normal.png.meta b/Assets/Textures/Ch39_1001_Normal.png.meta
index 4824231a..96f95c89 100644
--- a/Assets/Textures/Ch39_1001_Normal.png.meta
+++ b/Assets/Textures/Ch39_1001_Normal.png.meta
@@ -7,7 +7,7 @@ TextureImporter:
mipmaps:
mipMapMode: 0
enableMipMap: 1
- sRGBTexture: 1
+ sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
@@ -54,7 +54,7 @@ TextureImporter:
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
- textureType: 0
+ textureType: 1
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
@@ -106,6 +106,32 @@ TextureImporter:
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: WebGL
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Android
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
--
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