diff --git a/Assets/Scripts/Player/PlayerHealth.cs b/Assets/Scripts/Player/PlayerHealth.cs
index 0cf1db0bcd86dc4ac57bdd81f70bd1d8280c370c..06393e1a4d02c39f46f83ddfcf9770d0d550cc6e 100644
--- a/Assets/Scripts/Player/PlayerHealth.cs
+++ b/Assets/Scripts/Player/PlayerHealth.cs
@@ -71,7 +71,7 @@ public class PlayerHealth : Damageable
         base.Heal(amount);
         ui.easeFillSlider.value = currentHealth;
 
-        StartCoroutine(EasingHealthGain());
+        if (gameObject.activeSelf) StartCoroutine(EasingHealthGain());
     }
 
     private IEnumerator EasingHealth() {