diff --git a/Assets/Scripts/Player/PlayerHealth.cs b/Assets/Scripts/Player/PlayerHealth.cs index 0cf1db0bcd86dc4ac57bdd81f70bd1d8280c370c..06393e1a4d02c39f46f83ddfcf9770d0d550cc6e 100644 --- a/Assets/Scripts/Player/PlayerHealth.cs +++ b/Assets/Scripts/Player/PlayerHealth.cs @@ -71,7 +71,7 @@ public class PlayerHealth : Damageable base.Heal(amount); ui.easeFillSlider.value = currentHealth; - StartCoroutine(EasingHealthGain()); + if (gameObject.activeSelf) StartCoroutine(EasingHealthGain()); } private IEnumerator EasingHealth() {