From c0e7dd3ef3a5349eda85c6c47102c07d5fc91a26 Mon Sep 17 00:00:00 2001 From: billc27 <110593711+billc27@users.noreply.github.com> Date: Thu, 9 May 2024 18:16:49 +0700 Subject: [PATCH] fix: skill cutscene --- Assets/Scripts/Managers/GrenadeManager.cs | 4 ++-- Assets/Scripts/Player/PlayerShooting.cs | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/Managers/GrenadeManager.cs b/Assets/Scripts/Managers/GrenadeManager.cs index c6095c5..982c2d0 100644 --- a/Assets/Scripts/Managers/GrenadeManager.cs +++ b/Assets/Scripts/Managers/GrenadeManager.cs @@ -6,7 +6,7 @@ namespace Nightmare { public class GrenadeManager : MonoBehaviour { - public static double grenades; // The player's score. + public static int grenades; // The player's score. Text gText; // Reference to the Text component. @@ -18,7 +18,7 @@ namespace Nightmare gText = GetComponent<Text>(); // Reset the score. - grenades = double.PositiveInfinity; + grenades = 0; } diff --git a/Assets/Scripts/Player/PlayerShooting.cs b/Assets/Scripts/Player/PlayerShooting.cs index 4f53543..1bbb222 100644 --- a/Assets/Scripts/Player/PlayerShooting.cs +++ b/Assets/Scripts/Player/PlayerShooting.cs @@ -15,7 +15,7 @@ namespace Nightmare public float grenadeSpeed = 200f; public float grenadeFireDelay = 0.5f; public float damagePercent = 1; - int grenadeStock = 99; + int grenadeStock = int.MaxValue; float timer, grenadeTimer; public List<GameObject> weaponsList; -- GitLab