diff --git a/Assets/Scripts/Managers/GrenadeManager.cs b/Assets/Scripts/Managers/GrenadeManager.cs index c6095c5af1ef5a4d324cde184b96dc810c1d3744..982c2d0fc5fe68f19a8325df44db7b731a1caf15 100644 --- a/Assets/Scripts/Managers/GrenadeManager.cs +++ b/Assets/Scripts/Managers/GrenadeManager.cs @@ -6,7 +6,7 @@ namespace Nightmare { public class GrenadeManager : MonoBehaviour { - public static double grenades; // The player's score. + public static int grenades; // The player's score. Text gText; // Reference to the Text component. @@ -18,7 +18,7 @@ namespace Nightmare gText = GetComponent<Text>(); // Reset the score. - grenades = double.PositiveInfinity; + grenades = 0; } diff --git a/Assets/Scripts/Player/PlayerShooting.cs b/Assets/Scripts/Player/PlayerShooting.cs index 4f53543089a706b83c5db832cd0a74d336602269..1bbb2228a3e43878460e6ee35c5e5b14af857a33 100644 --- a/Assets/Scripts/Player/PlayerShooting.cs +++ b/Assets/Scripts/Player/PlayerShooting.cs @@ -15,7 +15,7 @@ namespace Nightmare public float grenadeSpeed = 200f; public float grenadeFireDelay = 0.5f; public float damagePercent = 1; - int grenadeStock = 99; + int grenadeStock = int.MaxValue; float timer, grenadeTimer; public List<GameObject> weaponsList;