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Text gText; // Reference to the Text component. @@ -18,7 +18,7 @@ namespace Nightmare gText = GetComponent<Text>(); // Reset the score. - grenades = 0; + grenades = double.PositiveInfinity; } diff --git a/Assets/Scripts/Player/PlayerShooting.cs b/Assets/Scripts/Player/PlayerShooting.cs index 5a982cef7dea93372aca6c7d9f4ce2869c102530..4f53543089a706b83c5db832cd0a74d336602269 100644 --- a/Assets/Scripts/Player/PlayerShooting.cs +++ b/Assets/Scripts/Player/PlayerShooting.cs @@ -188,17 +188,14 @@ namespace Nightmare void ShootGrenade() { - StartCoroutine(PlayCutscene()); - AdjustGrenadeStock(-1); - grenadeTimer = 0; - GameObject clone = PoolManager.Pull("Grenade", transform.position, Quaternion.identity); - EventManager.TriggerEvent("ShootGrenade", grenadeSpeed * transform.forward); + StartCoroutine(ShootCutscene()); + //GameObject clone = Instantiate(grenade, transform.position, Quaternion.identity); //Grenade grenadeClone = clone.GetComponent<Grenade>(); //grenadeClone.Shoot(grenadeSpeed * transform.forward); } - 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