diff --git a/Assets/Scripts/Managers/GrenadeManager.cs b/Assets/Scripts/Managers/GrenadeManager.cs
index 982c2d0fc5fe68f19a8325df44db7b731a1caf15..c6095c5af1ef5a4d324cde184b96dc810c1d3744 100644
--- a/Assets/Scripts/Managers/GrenadeManager.cs
+++ b/Assets/Scripts/Managers/GrenadeManager.cs
@@ -6,7 +6,7 @@ namespace Nightmare
 {
     public class GrenadeManager : MonoBehaviour
     {
-        public static int grenades;        // The player's score.
+        public static double grenades;        // The player's score.
 
 
         Text gText;                      // Reference to the Text component.
@@ -18,7 +18,7 @@ namespace Nightmare
             gText = GetComponent<Text>();
 
             // Reset the score.
-            grenades = 0;
+            grenades = double.PositiveInfinity;
         }
 
 
diff --git a/Assets/Scripts/Player/PlayerShooting.cs b/Assets/Scripts/Player/PlayerShooting.cs
index 5a982cef7dea93372aca6c7d9f4ce2869c102530..4f53543089a706b83c5db832cd0a74d336602269 100644
--- a/Assets/Scripts/Player/PlayerShooting.cs
+++ b/Assets/Scripts/Player/PlayerShooting.cs
@@ -188,17 +188,14 @@ namespace Nightmare
 
         void ShootGrenade()
         {
-            StartCoroutine(PlayCutscene());
-            AdjustGrenadeStock(-1);
-            grenadeTimer = 0;
-            GameObject clone = PoolManager.Pull("Grenade", transform.position, Quaternion.identity);
-            EventManager.TriggerEvent("ShootGrenade", grenadeSpeed * transform.forward);
+            StartCoroutine(ShootCutscene());
+            
             //GameObject clone = Instantiate(grenade, transform.position, Quaternion.identity);
             //Grenade grenadeClone = clone.GetComponent<Grenade>();
             //grenadeClone.Shoot(grenadeSpeed * transform.forward);
         }
 
-        IEnumerator PlayCutscene()
+        IEnumerator ShootCutscene()
         {
             // Freeze the enemies
             FreezeEnemies();
@@ -211,6 +208,11 @@ namespace Nightmare
 
             // Unfreeze the enemies
             UnfreezeEnemies();
+
+            AdjustGrenadeStock(-1);
+            grenadeTimer = 0;
+            GameObject clone = PoolManager.Pull("Grenade", transform.position, Quaternion.identity);
+            EventManager.TriggerEvent("ShootGrenade", grenadeSpeed * transform.forward);
         }
 
         public void FreezeEnemies()
diff --git a/Assets/Timeline/PlayerSkillCutscene.playable b/Assets/Timeline/PlayerSkillCutscene.playable
index a5f5ebf487df08d74458cf872413604fdea3f8a1..40ccb62c19311eb0a8fdb5adfb160653bbfb85bc 100644
--- a/Assets/Timeline/PlayerSkillCutscene.playable
+++ b/Assets/Timeline/PlayerSkillCutscene.playable
@@ -1,12 +1,12 @@
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