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@@ -5965,9 +6196,12 @@ BoxCollider:
 SceneRoots:
   m_ObjectHideFlags: 0
   m_Roots:
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   - {fileID: 1165414997}
   - {fileID: 183304858}
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   - {fileID: 697161332}
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+  - {fileID: 79773073}
+  - {fileID: 1568068068}
diff --git a/Assets/Scripts/Managers/QuestManager.cs b/Assets/Scripts/Managers/QuestManager.cs
index a9b7b094cebf74ba5302e5f1a4d277e832d5da6d..d6b4b7c1b1235005e1f537eb831a4c800d705053 100644
--- a/Assets/Scripts/Managers/QuestManager.cs
+++ b/Assets/Scripts/Managers/QuestManager.cs
@@ -20,11 +20,14 @@ public class QuestManager : MonoBehaviour
     [SerializeField] Text questText;
     [SerializeField] Canvas CompletedCanvas;
 
+    PlayerCurrency playerCurr;
+
     private void Awake()
     {
         currQuest = questList[0];
         CompletedCanvas.enabled = false;
         loadedNext = false;
+        playerCurr = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerCurrency>();
     }
 
     public Quest getCurrentQuest()
@@ -38,6 +41,7 @@ public class QuestManager : MonoBehaviour
         {
             if (CompletedCanvas.enabled == true)
             {
+                rewardPlayer();
                 CompletedCanvas.enabled = false;
                 Time.timeScale = 1;
                 if (lm.GetCurrLevel() < 3)
@@ -123,4 +127,11 @@ public class QuestManager : MonoBehaviour
         jenderalCount = 0;
         rajaCount = 0;
     }
+
+    void rewardPlayer()
+    {
+        Debug.Log("Player rewarded");
+        int reward = 200 * (lm.GetCurrLevel() +  1); 
+        playerCurr.add(reward);
+    }
 }
diff --git a/Assets/Shop.cs b/Assets/Shop.cs
new file mode 100644
index 0000000000000000000000000000000000000000..9ab0f459d68b93ed2592aaae0ab5aab770bfd218
--- /dev/null
+++ b/Assets/Shop.cs
@@ -0,0 +1,38 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Shop : MonoBehaviour
+{
+    // Start is called before the first frame update
+    ShopManager shopManager;
+    void Start()
+    {
+        shopManager = FindFirstObjectByType<ShopManager>();
+
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        
+    }
+
+    void OnTriggerEnter(Collider other) 
+    {
+        if (other.gameObject.CompareTag("Player"))
+        {
+            shopManager.setAccessible(true);
+            Debug.Log("Player is nearby");
+        }
+    }   
+
+    void OnTriggerExit(Collider other) 
+    {
+        if (other.gameObject.CompareTag("Player"))
+        {
+            shopManager.setAccessible(false);
+            Debug.Log("Player is not nearby");
+        }
+    }
+}
diff --git a/Assets/Shop.cs.meta b/Assets/Shop.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..3381ed45f7cfb1c28b8747fd6e509effbdcfa3d4
--- /dev/null
+++ b/Assets/Shop.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 8354504945fd06d46a853a3ecaa8f18b
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/ShopManager.cs b/Assets/ShopManager.cs
index 9b0594bd7d157480c1544a4d2142cbc43271fa3f..3183df916ad01d6e5096646255dd92f813f40a19 100644
--- a/Assets/ShopManager.cs
+++ b/Assets/ShopManager.cs
@@ -2,6 +2,10 @@ using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 using UnityEngine.Audio;
+using System;
+using UnityEditor.VersionControl;
+
+
 #if UNITY_EDITOR
 using UnityEditor;
 #endif
@@ -13,37 +17,94 @@ public class ShopManager : MonoBehaviour {
 	public int healingPetPrice = 100;
 	public int attackingPetPrice = 100;
 
-	Canvas canvas;
+	public float messageDelay = 1f;
+
+	
 	Transform player;
 	Text balanceText;
 	PlayerCurrency playerCurrency;
-	
+	GameObject shopPanel;
+	GameObject messagePanel;
+	Canvas canvas;
+	float messageTimer;
+
+	bool isAccessible;
 
 	void Awake()
 	{
-		canvas = GetComponent<Canvas>();
-		player = GameObject.FindGameObjectWithTag("Player").transform;
-		playerCurrency = player.GetComponent<PlayerCurrency>();
-		balanceText = transform.Find("BalancePlaceholder").GetComponent<Text>();
+	
 	}
 
 	void Start()
 	{
 		canvas = GetComponent<Canvas>();
+		canvas.enabled = false;
+		player = GameObject.FindGameObjectWithTag("Player").transform;
+		
+		shopPanel = transform.Find("ShopPanel").gameObject;
+		messagePanel = transform.Find("MessagePanel").gameObject;
+		playerCurrency = player.GetComponent<PlayerCurrency>();
+		balanceText = transform
+			.Find("ShopPanel")
+			.Find("BalancePlaceholder")
+			.GetComponent<Text>();
+		Text healingPetText = transform
+			.Find("ShopPanel")
+			.Find("HealingPetButton")
+			.Find("Text")
+			.GetComponent<Text>();
+		Text attackingPetText = transform
+			.Find("ShopPanel")
+			.Find("AttackingPetButton")
+			.Find("Text")
+			.GetComponent<Text>();
+		
+		healingPetText.text += "\n$"+healingPetPrice;
+		attackingPetText.text += "\n$"+attackingPetPrice;
+
+		shopPanel.SetActive(false);
+		messagePanel.SetActive(false);
 	}
 	
 	void Update()
 	{
 		balanceText.text = playerCurrency.Balance().ToString();
-		if (Input.GetKeyDown(KeyCode.B))
+		messageTimer -= Time.deltaTime;
+		if (isAccessible && Input.GetKeyDown(KeyCode.Space)) 
+		{
+			if (shopPanel.activeSelf)
+			{
+				showNothing();
+				return;
+			}
+
+			resetCanvas();
+			showShop();
+			return;
+		} 
+		else if (isAccessible && !shopPanel.activeSelf) 
+		{
+			resetCanvas();
+			showMessage("Press key Space to open shop");
+			return;
+		}   
+		else if (!isAccessible && Input.GetKeyDown(KeyCode.Space)) 
 		{
-			canvas.enabled = !canvas.enabled;
+			messageTimer = messageDelay; 
+			resetCanvas();
+			showMessage("Go to the shopkeeper to access the shop.");
+			return;
+		}
+		if (messageTimer < 0.01f && !shopPanel.activeSelf) 
+		{
+			showNothing();
 		}
 	}
+	
 
     public void Exit()
 	{
-		canvas.enabled = false;
+		shopPanel.SetActive(false);
 	}
 
 	public void SpawnHealingPet()
@@ -52,7 +113,8 @@ public class ShopManager : MonoBehaviour {
 			return;
 		}
 		playerCurrency.subtract(healingPetPrice);
-        Instantiate(healingPet, player.position, Quaternion.identity);     
+        GameObject pet = Instantiate(healingPet, player.position, Quaternion.identity);     
+		pet.transform.SetParent(player, false);
 	}
 
 	public void SpawnAttackingPet()
@@ -61,6 +123,36 @@ public class ShopManager : MonoBehaviour {
 			return;
 		}
 		playerCurrency.subtract(attackingPetPrice);
-		Instantiate(attackingPet, player.position, Quaternion.identity);
+		GameObject pet = Instantiate(attackingPet, player.position, Quaternion.identity);
+		pet.transform.SetParent(player, false);
 	}	
+
+	public void setAccessible(bool value)
+	{
+		isAccessible = value;
+	}
+	void resetCanvas()
+	{
+		canvas.enabled = false;
+		canvas.enabled = true;
+	}
+	void showShop()
+	{
+		shopPanel.SetActive(true);
+		messagePanel.SetActive(false);
+	}
+
+	void showMessage(String message="")
+	{
+		shopPanel.SetActive(false);
+		messagePanel.SetActive(true);
+		Text messageText = messagePanel.transform.Find("Text").GetComponent<Text>();
+		messageText.text = message;
+	}
+
+	void showNothing() 
+	{
+		shopPanel.SetActive(false);
+		messagePanel.SetActive(false);
+	}
 }
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index 40e2d81862733eda135d16ad1231bfadfbdb52eb..f5b4bfeab31ecdefb35e43e8b4ed082d956f2347 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -5,6 +5,9 @@ TagManager:
   serializedVersion: 2
   tags:
   - Enemy
+  - AllyPet
+  - EnemyPet
+  - Shop
   layers:
   - Default
   - TransparentFX