diff --git a/Assets/Scripts/Cutscene1Manager.cs b/Assets/Scripts/Cutscene1Manager.cs index 4593cc3c3ba7f8de2641cc6aa97ed65ca19ae533..db21baa66d9aa1513227e0040fd716623eadb25f 100644 --- a/Assets/Scripts/Cutscene1Manager.cs +++ b/Assets/Scripts/Cutscene1Manager.cs @@ -8,6 +8,7 @@ public class Cutscene1Manager : MonoBehaviour // Start is called before the first frame update void OnEnable() { +#if MOBILE_INPUT if (PlayerPrefs.GetInt("isAR", 0) != 0) { SceneManager.LoadScene("AR", LoadSceneMode.Single); @@ -15,5 +16,8 @@ public class Cutscene1Manager : MonoBehaviour { SceneManager.LoadScene("Main", LoadSceneMode.Single); } +#else + SceneManager.LoadScene("Main", LoadSceneMode.Single); +#endif } } diff --git a/Assets/Scripts/Player/PlayerHealth.cs b/Assets/Scripts/Player/PlayerHealth.cs index ce62ec6323b049430304b905c02c4549dcc72a8c..2838f95694843b5b1eeb7b33b716ed9c884e1828 100644 --- a/Assets/Scripts/Player/PlayerHealth.cs +++ b/Assets/Scripts/Player/PlayerHealth.cs @@ -126,12 +126,15 @@ namespace Nightmare public void LoadData(GameData data) { - this.currentHealth = data.playerHealth; - healthSlider.value = this.currentHealth; + if (data.playerHealth > 0) + { + this.currentHealth = data.playerHealth; + healthSlider.value = this.currentHealth; + } } public void SaveData(ref GameData data) - { + { data.playerHealth = this.currentHealth; }