From 53faf63bf63485ae84033ddf69ca282f69e8b7f2 Mon Sep 17 00:00:00 2001 From: daniel egiant <13521056@std.stei.itb.ac.id> Date: Thu, 9 May 2024 18:35:27 +0700 Subject: [PATCH] feat: integrate shop with quest --- Assets/Scripts/Managers/QuestManager.cs | 11 +++++++++++ Assets/ShopManager.cs | 8 +++++--- 2 files changed, 16 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/Managers/QuestManager.cs b/Assets/Scripts/Managers/QuestManager.cs index a9b7b09..d6b4b7c 100644 --- a/Assets/Scripts/Managers/QuestManager.cs +++ b/Assets/Scripts/Managers/QuestManager.cs @@ -20,11 +20,14 @@ public class QuestManager : MonoBehaviour [SerializeField] Text questText; [SerializeField] Canvas CompletedCanvas; + PlayerCurrency playerCurr; + private void Awake() { currQuest = questList[0]; CompletedCanvas.enabled = false; loadedNext = false; + playerCurr = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerCurrency>(); } public Quest getCurrentQuest() @@ -38,6 +41,7 @@ public class QuestManager : MonoBehaviour { if (CompletedCanvas.enabled == true) { + rewardPlayer(); CompletedCanvas.enabled = false; Time.timeScale = 1; if (lm.GetCurrLevel() < 3) @@ -123,4 +127,11 @@ public class QuestManager : MonoBehaviour jenderalCount = 0; rajaCount = 0; } + + void rewardPlayer() + { + Debug.Log("Player rewarded"); + int reward = 200 * (lm.GetCurrLevel() + 1); + playerCurr.add(reward); + } } diff --git a/Assets/ShopManager.cs b/Assets/ShopManager.cs index 118562d..3183df9 100644 --- a/Assets/ShopManager.cs +++ b/Assets/ShopManager.cs @@ -68,6 +68,7 @@ public class ShopManager : MonoBehaviour { void Update() { + balanceText.text = playerCurrency.Balance().ToString(); messageTimer -= Time.deltaTime; if (isAccessible && Input.GetKeyDown(KeyCode.Space)) { @@ -78,7 +79,6 @@ public class ShopManager : MonoBehaviour { } resetCanvas(); - balanceText.text = playerCurrency.Balance().ToString(); showShop(); return; } @@ -113,7 +113,8 @@ public class ShopManager : MonoBehaviour { return; } playerCurrency.subtract(healingPetPrice); - Instantiate(healingPet, player.position, Quaternion.identity); + GameObject pet = Instantiate(healingPet, player.position, Quaternion.identity); + pet.transform.SetParent(player, false); } public void SpawnAttackingPet() @@ -122,7 +123,8 @@ public class ShopManager : MonoBehaviour { return; } playerCurrency.subtract(attackingPetPrice); - Instantiate(attackingPet, player.position, Quaternion.identity); + GameObject pet = Instantiate(attackingPet, player.position, Quaternion.identity); + pet.transform.SetParent(player, false); } public void setAccessible(bool value) -- GitLab