From 3d735011b8b912f31dae0ed50a3ca74409315044 Mon Sep 17 00:00:00 2001
From: melvinkj <melvinkentj@gmail.com>
Date: Fri, 10 May 2024 20:51:15 +0700
Subject: [PATCH] chore: delete unnecessary debug code

---
 .../Scripts/Editor/CrossPlatformInputInitialize.cs   |  1 -
 Assets/Scripts/Enemy/EnemyHealth.cs                  |  4 ----
 Assets/Scripts/LoadSlotButton.cs                     |  2 --
 Assets/Scripts/Managers/CheatManager.cs              |  1 -
 Assets/Scripts/Managers/LevelManager.cs              |  4 ----
 Assets/Scripts/Managers/QuestManager.cs              |  1 -
 Assets/Scripts/Pets/AllyPetHealth.cs                 |  1 -
 Assets/Scripts/Pets/AttackingPetAction.cs            |  2 --
 Assets/Scripts/Pets/EnemyPetAction.cs                |  3 ---
 Assets/Scripts/Pets/EnemyPetHealth.cs                |  1 -
 Assets/Scripts/Pets/EnemyPetMovement.cs              |  2 --
 Assets/Scripts/Pets/HealingPetAction.cs              |  1 -
 Assets/Scripts/Player/PlayerCurrency.cs              |  1 -
 Assets/Scripts/Weapons/Sword.cs                      |  1 -
 Assets/Shop.cs                                       |  2 --
 Assets/TriggerTest.cs                                | 12 ------------
 16 files changed, 39 deletions(-)

diff --git a/Assets/MobileInput/Scripts/Editor/CrossPlatformInputInitialize.cs b/Assets/MobileInput/Scripts/Editor/CrossPlatformInputInitialize.cs
index 175464f..cb35eeb 100644
--- a/Assets/MobileInput/Scripts/Editor/CrossPlatformInputInitialize.cs
+++ b/Assets/MobileInput/Scripts/Editor/CrossPlatformInputInitialize.cs
@@ -98,7 +98,6 @@ namespace UnitySampleAssets.CrossPlatformInput.Inspector
 
         private static void SetEnabled(string defineName, bool enable, bool mobile)
         {
-            //Debug.Log("setting "+defineName+" to "+enable);
             foreach (var group in mobile ? mobileBuildTargetGroups : buildTargetGroups)
             {
                 var defines = GetDefinesList(group);
diff --git a/Assets/Scripts/Enemy/EnemyHealth.cs b/Assets/Scripts/Enemy/EnemyHealth.cs
index ab809be..6fcd3b8 100644
--- a/Assets/Scripts/Enemy/EnemyHealth.cs
+++ b/Assets/Scripts/Enemy/EnemyHealth.cs
@@ -126,10 +126,6 @@ namespace Nightmare
                 {
                     GameObject orbInstance = Instantiate(orbPrefab, this.transform.position, Quaternion.identity);
                 }
-                else
-                {
-                    Debug.Log("Orb prefab is null");
-                }
             }
 
 
diff --git a/Assets/Scripts/LoadSlotButton.cs b/Assets/Scripts/LoadSlotButton.cs
index 4190b4c..542c688 100644
--- a/Assets/Scripts/LoadSlotButton.cs
+++ b/Assets/Scripts/LoadSlotButton.cs
@@ -56,8 +56,6 @@ public class LoadSlotButton : MonoBehaviour
     public void LoadGame()
     {
         DataPersistanceManager.loadedFileName = fileName;
-        Debug.Log(DataPersistanceManager.loadedFileName);
-
         GameManager.startGame();
     }
 }
diff --git a/Assets/Scripts/Managers/CheatManager.cs b/Assets/Scripts/Managers/CheatManager.cs
index d45815a..1b8130e 100644
--- a/Assets/Scripts/Managers/CheatManager.cs
+++ b/Assets/Scripts/Managers/CheatManager.cs
@@ -184,7 +184,6 @@ public class CheatManager : MonoBehaviour
     private void ActivateKillPet()
     {
         GameObject[] enemyPets = GameObject.FindGameObjectsWithTag("EnemyPet");
-        Debug.Log(enemyPets.Length);
         foreach (GameObject enemyPet in enemyPets)
         {
             EnemyPetHealth enemyPetHealth = enemyPet.GetComponent<EnemyPetHealth>();
diff --git a/Assets/Scripts/Managers/LevelManager.cs b/Assets/Scripts/Managers/LevelManager.cs
index 20d54bb..41d350c 100644
--- a/Assets/Scripts/Managers/LevelManager.cs
+++ b/Assets/Scripts/Managers/LevelManager.cs
@@ -60,16 +60,12 @@ namespace Nightmare
             if (scene.name == "Shop")
             {
                 TimerTextComp.gameObject.SetActive(false);
-                Debug.Log("Setting " + TimerTextComp.gameObject.name + " to inactive.");
                 QuestTextComp.gameObject.SetActive(false);
-                Debug.Log("Setting " + QuestTextComp.gameObject.name + " to inactive.");
             }
             else
             {
                 TimerTextComp.gameObject.SetActive(true);
-                Debug.Log("Setting " + TimerTextComp.gameObject.name + " to active.");
                 QuestTextComp.gameObject.SetActive(true);
-                Debug.Log("Setting " + QuestTextComp.gameObject.name + " to active.");
             }
 
             playerMove.transform.position = playerRespawn;
diff --git a/Assets/Scripts/Managers/QuestManager.cs b/Assets/Scripts/Managers/QuestManager.cs
index bf492c5..35ee980 100644
--- a/Assets/Scripts/Managers/QuestManager.cs
+++ b/Assets/Scripts/Managers/QuestManager.cs
@@ -128,7 +128,6 @@ public class QuestManager : MonoBehaviour
 
     void rewardPlayer()
     {
-        Debug.Log("Player rewarded");
         int reward = 200 * (lm.GetCurrLevel() +  1); 
         playerCurr.add(reward);
     }
diff --git a/Assets/Scripts/Pets/AllyPetHealth.cs b/Assets/Scripts/Pets/AllyPetHealth.cs
index eeb2703..690ad1e 100644
--- a/Assets/Scripts/Pets/AllyPetHealth.cs
+++ b/Assets/Scripts/Pets/AllyPetHealth.cs
@@ -66,7 +66,6 @@ namespace Nightmare
                 if (isCheatFullHPPet)
                     return;
 
-                Debug.Log("AllyPetHealth: " + currentHealth);
                 currentHealth -= amount;
             }
         }
diff --git a/Assets/Scripts/Pets/AttackingPetAction.cs b/Assets/Scripts/Pets/AttackingPetAction.cs
index 29995a1..e885fe8 100644
--- a/Assets/Scripts/Pets/AttackingPetAction.cs
+++ b/Assets/Scripts/Pets/AttackingPetAction.cs
@@ -33,7 +33,6 @@ namespace Nightmare
             {
                 nearbyEnemies.Add(other.gameObject);
             }
-            Debug.Log("SKEEBS");
         }
 
         void OnTriggerExit (Collider other)
@@ -76,7 +75,6 @@ namespace Nightmare
         {
             timer = 0f;
             targetedEnemy.GetComponent<EnemyHealth>().TakeDamage(attackDamage, new Vector3());
-            Debug.Log("Attacked");
         }
     }
 }
\ No newline at end of file
diff --git a/Assets/Scripts/Pets/EnemyPetAction.cs b/Assets/Scripts/Pets/EnemyPetAction.cs
index d3c259f..93eee30 100644
--- a/Assets/Scripts/Pets/EnemyPetAction.cs
+++ b/Assets/Scripts/Pets/EnemyPetAction.cs
@@ -14,14 +14,11 @@ namespace Nightmare
         {
             attack = GetComponentInParent<EnemyAttack>();
             attack.Buff();
-            Debug.Log("Buffed!");
         }
 
         void OnDestroy()
         {
             attack.Debuff();
-            Debug.Log("Debuffed!");
-
         }
     }
 }
\ No newline at end of file
diff --git a/Assets/Scripts/Pets/EnemyPetHealth.cs b/Assets/Scripts/Pets/EnemyPetHealth.cs
index 9bc1559..a8ae6f7 100644
--- a/Assets/Scripts/Pets/EnemyPetHealth.cs
+++ b/Assets/Scripts/Pets/EnemyPetHealth.cs
@@ -56,7 +56,6 @@ namespace Nightmare
 
         public void TakeDamage (int amount, Vector3 hitPoint)
         {
-            Debug.Log("Enemy Pet: " + currentHealth);
             if (!IsDead())
             {
                 // enemyAudio.Play();
diff --git a/Assets/Scripts/Pets/EnemyPetMovement.cs b/Assets/Scripts/Pets/EnemyPetMovement.cs
index 4c51b6b..1f0d2dd 100644
--- a/Assets/Scripts/Pets/EnemyPetMovement.cs
+++ b/Assets/Scripts/Pets/EnemyPetMovement.cs
@@ -41,7 +41,6 @@ namespace Nightmare
 
         void OnTriggerEnter (Collider other)
         {
-            Debug.Log("OnTriggerEnter" + isPlayerInRange);
             if(other.CompareTag("Player"))
             {
                 isPlayerInRange = true;
@@ -81,7 +80,6 @@ namespace Nightmare
 
         void AvoidPlayer()
         {
-            Debug.Log("Avoiding Player");
             GoToPosition(new Vector3(-player.position.x, -player.position.y, -player.position.z));
         }
 
diff --git a/Assets/Scripts/Pets/HealingPetAction.cs b/Assets/Scripts/Pets/HealingPetAction.cs
index 3cbc83c..1cc0418 100644
--- a/Assets/Scripts/Pets/HealingPetAction.cs
+++ b/Assets/Scripts/Pets/HealingPetAction.cs
@@ -70,7 +70,6 @@ namespace Nightmare
             timer = 0f;
             healHitPoint = Mathf.Min(healHitPoint, playerHealth.startingHealth - playerHealth.currentHealth);
             playerHealth.TakeDamage(-healHitPoint);
-            Debug.Log("Healed");
         }
     }
 }
\ No newline at end of file
diff --git a/Assets/Scripts/Player/PlayerCurrency.cs b/Assets/Scripts/Player/PlayerCurrency.cs
index 101037d..032596e 100644
--- a/Assets/Scripts/Player/PlayerCurrency.cs
+++ b/Assets/Scripts/Player/PlayerCurrency.cs
@@ -22,7 +22,6 @@ public class PlayerCurrency : MonoBehaviour, IDataPersistance
         }
         balance -= nominal;
 
-        Debug.Log("Balance: " + balance);
     }
 
     public int Balance() 
diff --git a/Assets/Scripts/Weapons/Sword.cs b/Assets/Scripts/Weapons/Sword.cs
index 4a3c4b2..d46ee44 100644
--- a/Assets/Scripts/Weapons/Sword.cs
+++ b/Assets/Scripts/Weapons/Sword.cs
@@ -61,7 +61,6 @@ public class Sword : Weapons
                 if (enemyPetHealth != null)
                 {
                     // ... the enemy pet should take damage.
-                    Debug.Log("SWORDD");
                     enemyPetHealth.TakeDamage(damagePerShot, shootHit.point);
                 }
             }
diff --git a/Assets/Shop.cs b/Assets/Shop.cs
index 9ab0f45..c4849eb 100644
--- a/Assets/Shop.cs
+++ b/Assets/Shop.cs
@@ -23,7 +23,6 @@ public class Shop : MonoBehaviour
         if (other.gameObject.CompareTag("Player"))
         {
             shopManager.setAccessible(true);
-            Debug.Log("Player is nearby");
         }
     }   
 
@@ -32,7 +31,6 @@ public class Shop : MonoBehaviour
         if (other.gameObject.CompareTag("Player"))
         {
             shopManager.setAccessible(false);
-            Debug.Log("Player is not nearby");
         }
     }
 }
diff --git a/Assets/TriggerTest.cs b/Assets/TriggerTest.cs
index d758da8..59b05ea 100644
--- a/Assets/TriggerTest.cs
+++ b/Assets/TriggerTest.cs
@@ -6,18 +6,6 @@ public class TriggerTest : MonoBehaviour
 {
     private void OnCollisionEnter(Collision other)
     {
-        Debug.Log("Collision happened with " + other.gameObject.name);
-
-        Debug.Log("Tag: " + other.gameObject.tag);
-        Debug.Log("RigidBody: " + other.rigidbody.ToString());
-        Debug.Log("Is Trigger: " + other.collider.isTrigger.ToString());
-
-        Debug.Log("Velocity: " + other.relativeVelocity.ToString());
-
         ContactPoint[] cp = other.contacts;
-        foreach (ContactPoint point in cp)
-        {
-            Debug.Log(point.point.ToString());
-        }
     }
 }
-- 
GitLab