diff --git a/Assets/MobileInput/Scripts/Editor/CrossPlatformInputInitialize.cs b/Assets/MobileInput/Scripts/Editor/CrossPlatformInputInitialize.cs
index 175464fb675bfb2ac4adafec5ec9b1eb68acf415..cb35eeb36926632040b114331f2f88909312781c 100644
--- a/Assets/MobileInput/Scripts/Editor/CrossPlatformInputInitialize.cs
+++ b/Assets/MobileInput/Scripts/Editor/CrossPlatformInputInitialize.cs
@@ -98,7 +98,6 @@ namespace UnitySampleAssets.CrossPlatformInput.Inspector
 
         private static void SetEnabled(string defineName, bool enable, bool mobile)
         {
-            //Debug.Log("setting "+defineName+" to "+enable);
             foreach (var group in mobile ? mobileBuildTargetGroups : buildTargetGroups)
             {
                 var defines = GetDefinesList(group);
diff --git a/Assets/Scripts/Enemy/EnemyHealth.cs b/Assets/Scripts/Enemy/EnemyHealth.cs
index ab809be19b7dadd94d2d3fdf85475cb71009fdda..6fcd3b8517680180f987d9c0443974fed83ef0a3 100644
--- a/Assets/Scripts/Enemy/EnemyHealth.cs
+++ b/Assets/Scripts/Enemy/EnemyHealth.cs
@@ -126,10 +126,6 @@ namespace Nightmare
                 {
                     GameObject orbInstance = Instantiate(orbPrefab, this.transform.position, Quaternion.identity);
                 }
-                else
-                {
-                    Debug.Log("Orb prefab is null");
-                }
             }
 
 
diff --git a/Assets/Scripts/LoadSlotButton.cs b/Assets/Scripts/LoadSlotButton.cs
index 4190b4c4b141751ed49468138916277cf40dc116..542c688d102375f925bb16a9f78ee6711dc81569 100644
--- a/Assets/Scripts/LoadSlotButton.cs
+++ b/Assets/Scripts/LoadSlotButton.cs
@@ -56,8 +56,6 @@ public class LoadSlotButton : MonoBehaviour
     public void LoadGame()
     {
         DataPersistanceManager.loadedFileName = fileName;
-        Debug.Log(DataPersistanceManager.loadedFileName);
-
         GameManager.startGame();
     }
 }
diff --git a/Assets/Scripts/Managers/CheatManager.cs b/Assets/Scripts/Managers/CheatManager.cs
index d45815a676ec39328951bdf8dc1ea8646c0b79d2..1b8130ee71f243226eac6b0f92c050602571f5a7 100644
--- a/Assets/Scripts/Managers/CheatManager.cs
+++ b/Assets/Scripts/Managers/CheatManager.cs
@@ -184,7 +184,6 @@ public class CheatManager : MonoBehaviour
     private void ActivateKillPet()
     {
         GameObject[] enemyPets = GameObject.FindGameObjectsWithTag("EnemyPet");
-        Debug.Log(enemyPets.Length);
         foreach (GameObject enemyPet in enemyPets)
         {
             EnemyPetHealth enemyPetHealth = enemyPet.GetComponent<EnemyPetHealth>();
diff --git a/Assets/Scripts/Managers/LevelManager.cs b/Assets/Scripts/Managers/LevelManager.cs
index 20d54bb293508035bcd21cad21c6fbbcf5870f13..41d350c181690d6c44bdd73f83d3370ab3cb26dc 100644
--- a/Assets/Scripts/Managers/LevelManager.cs
+++ b/Assets/Scripts/Managers/LevelManager.cs
@@ -60,16 +60,12 @@ namespace Nightmare
             if (scene.name == "Shop")
             {
                 TimerTextComp.gameObject.SetActive(false);
-                Debug.Log("Setting " + TimerTextComp.gameObject.name + " to inactive.");
                 QuestTextComp.gameObject.SetActive(false);
-                Debug.Log("Setting " + QuestTextComp.gameObject.name + " to inactive.");
             }
             else
             {
                 TimerTextComp.gameObject.SetActive(true);
-                Debug.Log("Setting " + TimerTextComp.gameObject.name + " to active.");
                 QuestTextComp.gameObject.SetActive(true);
-                Debug.Log("Setting " + QuestTextComp.gameObject.name + " to active.");
             }
 
             playerMove.transform.position = playerRespawn;
diff --git a/Assets/Scripts/Managers/QuestManager.cs b/Assets/Scripts/Managers/QuestManager.cs
index bf492c579a5d8d15565a716947eed45dc08ffe51..35ee980037df5f32ec57edea3e5fda93bceb5de6 100644
--- a/Assets/Scripts/Managers/QuestManager.cs
+++ b/Assets/Scripts/Managers/QuestManager.cs
@@ -128,7 +128,6 @@ public class QuestManager : MonoBehaviour
 
     void rewardPlayer()
     {
-        Debug.Log("Player rewarded");
         int reward = 200 * (lm.GetCurrLevel() +  1); 
         playerCurr.add(reward);
     }
diff --git a/Assets/Scripts/Pets/AllyPetHealth.cs b/Assets/Scripts/Pets/AllyPetHealth.cs
index eeb2703e3c8bfaa5d3f821d74b5117ef8f1ad1ab..690ad1eb170cd420cf34e612c8801297b77907d4 100644
--- a/Assets/Scripts/Pets/AllyPetHealth.cs
+++ b/Assets/Scripts/Pets/AllyPetHealth.cs
@@ -66,7 +66,6 @@ namespace Nightmare
                 if (isCheatFullHPPet)
                     return;
 
-                Debug.Log("AllyPetHealth: " + currentHealth);
                 currentHealth -= amount;
             }
         }
diff --git a/Assets/Scripts/Pets/AttackingPetAction.cs b/Assets/Scripts/Pets/AttackingPetAction.cs
index 29995a1c007856bb8996167531d6446dfd730c89..e885fe8c6aff8247b59ecc8d0ed3ee990eb3f295 100644
--- a/Assets/Scripts/Pets/AttackingPetAction.cs
+++ b/Assets/Scripts/Pets/AttackingPetAction.cs
@@ -33,7 +33,6 @@ namespace Nightmare
             {
                 nearbyEnemies.Add(other.gameObject);
             }
-            Debug.Log("SKEEBS");
         }
 
         void OnTriggerExit (Collider other)
@@ -76,7 +75,6 @@ namespace Nightmare
         {
             timer = 0f;
             targetedEnemy.GetComponent<EnemyHealth>().TakeDamage(attackDamage, new Vector3());
-            Debug.Log("Attacked");
         }
     }
 }
\ No newline at end of file
diff --git a/Assets/Scripts/Pets/EnemyPetAction.cs b/Assets/Scripts/Pets/EnemyPetAction.cs
index d3c259f87a389a045cfca1834d054289b3022784..93eee30b0ff76a7a80dbcc6ca5d4f4b137631fb1 100644
--- a/Assets/Scripts/Pets/EnemyPetAction.cs
+++ b/Assets/Scripts/Pets/EnemyPetAction.cs
@@ -14,14 +14,11 @@ namespace Nightmare
         {
             attack = GetComponentInParent<EnemyAttack>();
             attack.Buff();
-            Debug.Log("Buffed!");
         }
 
         void OnDestroy()
         {
             attack.Debuff();
-            Debug.Log("Debuffed!");
-
         }
     }
 }
\ No newline at end of file
diff --git a/Assets/Scripts/Pets/EnemyPetHealth.cs b/Assets/Scripts/Pets/EnemyPetHealth.cs
index 9bc1559b45fd6ed0a2e9ed4fe675a683d7f6e4aa..a8ae6f78ef264431146ba4c90254038639ce0c8c 100644
--- a/Assets/Scripts/Pets/EnemyPetHealth.cs
+++ b/Assets/Scripts/Pets/EnemyPetHealth.cs
@@ -56,7 +56,6 @@ namespace Nightmare
 
         public void TakeDamage (int amount, Vector3 hitPoint)
         {
-            Debug.Log("Enemy Pet: " + currentHealth);
             if (!IsDead())
             {
                 // enemyAudio.Play();
diff --git a/Assets/Scripts/Pets/EnemyPetMovement.cs b/Assets/Scripts/Pets/EnemyPetMovement.cs
index 4c51b6ba8cec502a663b1cc43bc1660df79d07fc..1f0d2ddc91f894b9455e325e257a9fabfb18a896 100644
--- a/Assets/Scripts/Pets/EnemyPetMovement.cs
+++ b/Assets/Scripts/Pets/EnemyPetMovement.cs
@@ -41,7 +41,6 @@ namespace Nightmare
 
         void OnTriggerEnter (Collider other)
         {
-            Debug.Log("OnTriggerEnter" + isPlayerInRange);
             if(other.CompareTag("Player"))
             {
                 isPlayerInRange = true;
@@ -81,7 +80,6 @@ namespace Nightmare
 
         void AvoidPlayer()
         {
-            Debug.Log("Avoiding Player");
             GoToPosition(new Vector3(-player.position.x, -player.position.y, -player.position.z));
         }
 
diff --git a/Assets/Scripts/Pets/HealingPetAction.cs b/Assets/Scripts/Pets/HealingPetAction.cs
index 3cbc83cf975a894651664ea1d4bbbf3c161dfcee..1cc0418f801abf2462f2ec7c3a0123bf28c1956d 100644
--- a/Assets/Scripts/Pets/HealingPetAction.cs
+++ b/Assets/Scripts/Pets/HealingPetAction.cs
@@ -70,7 +70,6 @@ namespace Nightmare
             timer = 0f;
             healHitPoint = Mathf.Min(healHitPoint, playerHealth.startingHealth - playerHealth.currentHealth);
             playerHealth.TakeDamage(-healHitPoint);
-            Debug.Log("Healed");
         }
     }
 }
\ No newline at end of file
diff --git a/Assets/Scripts/Player/PlayerCurrency.cs b/Assets/Scripts/Player/PlayerCurrency.cs
index 101037ddf14e4618aadc2041e135440f3fa33f63..032596eb196634aeb729d95c298eefcb174d18a1 100644
--- a/Assets/Scripts/Player/PlayerCurrency.cs
+++ b/Assets/Scripts/Player/PlayerCurrency.cs
@@ -22,7 +22,6 @@ public class PlayerCurrency : MonoBehaviour, IDataPersistance
         }
         balance -= nominal;
 
-        Debug.Log("Balance: " + balance);
     }
 
     public int Balance() 
diff --git a/Assets/Scripts/Weapons/Sword.cs b/Assets/Scripts/Weapons/Sword.cs
index 4a3c4b20f2e67547a66178c436b59b6e23463c57..d46ee44ecac969f6d2dc551d54b9a96cc1ea05fd 100644
--- a/Assets/Scripts/Weapons/Sword.cs
+++ b/Assets/Scripts/Weapons/Sword.cs
@@ -61,7 +61,6 @@ public class Sword : Weapons
                 if (enemyPetHealth != null)
                 {
                     // ... the enemy pet should take damage.
-                    Debug.Log("SWORDD");
                     enemyPetHealth.TakeDamage(damagePerShot, shootHit.point);
                 }
             }
diff --git a/Assets/Shop.cs b/Assets/Shop.cs
index 9ab0f459d68b93ed2592aaae0ab5aab770bfd218..c4849eb100a72ff7d64316f1dc399845a7975f59 100644
--- a/Assets/Shop.cs
+++ b/Assets/Shop.cs
@@ -23,7 +23,6 @@ public class Shop : MonoBehaviour
         if (other.gameObject.CompareTag("Player"))
         {
             shopManager.setAccessible(true);
-            Debug.Log("Player is nearby");
         }
     }   
 
@@ -32,7 +31,6 @@ public class Shop : MonoBehaviour
         if (other.gameObject.CompareTag("Player"))
         {
             shopManager.setAccessible(false);
-            Debug.Log("Player is not nearby");
         }
     }
 }
diff --git a/Assets/TriggerTest.cs b/Assets/TriggerTest.cs
index d758da83ad1b588c061d182b72aba7e922d6e2af..59b05ea44261a1c19798bf745c2680f93959a0d2 100644
--- a/Assets/TriggerTest.cs
+++ b/Assets/TriggerTest.cs
@@ -6,18 +6,6 @@ public class TriggerTest : MonoBehaviour
 {
     private void OnCollisionEnter(Collision other)
     {
-        Debug.Log("Collision happened with " + other.gameObject.name);
-
-        Debug.Log("Tag: " + other.gameObject.tag);
-        Debug.Log("RigidBody: " + other.rigidbody.ToString());
-        Debug.Log("Is Trigger: " + other.collider.isTrigger.ToString());
-
-        Debug.Log("Velocity: " + other.relativeVelocity.ToString());
-
         ContactPoint[] cp = other.contacts;
-        foreach (ContactPoint point in cp)
-        {
-            Debug.Log(point.point.ToString());
-        }
     }
 }