diff --git a/Assets/MobileInput/Scripts/Editor/CrossPlatformInputInitialize.cs b/Assets/MobileInput/Scripts/Editor/CrossPlatformInputInitialize.cs
index 175464fb675bfb2ac4adafec5ec9b1eb68acf415..cb35eeb36926632040b114331f2f88909312781c 100644
--- a/Assets/MobileInput/Scripts/Editor/CrossPlatformInputInitialize.cs
+++ b/Assets/MobileInput/Scripts/Editor/CrossPlatformInputInitialize.cs
@@ -98,7 +98,6 @@ namespace UnitySampleAssets.CrossPlatformInput.Inspector
 
         private static void SetEnabled(string defineName, bool enable, bool mobile)
         {
-            //Debug.Log("setting "+defineName+" to "+enable);
             foreach (var group in mobile ? mobileBuildTargetGroups : buildTargetGroups)
             {
                 var defines = GetDefinesList(group);
diff --git a/Assets/Scenes/Main.unity b/Assets/Scenes/Main.unity
index d55b1096030bc1d0a2a6b402401763c276383050..849d0d92000c1b9adb51577f025da7389daa9715 100644
--- a/Assets/Scenes/Main.unity
+++ b/Assets/Scenes/Main.unity
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diff --git a/Assets/Scenes/Menu.unity b/Assets/Scenes/Menu.unity
index af83063377a8c78e258fec091e1dca10af4b1b87..568bc5ec7718c5b6768d46dd6c29a4574676d853 100644
--- a/Assets/Scenes/Menu.unity
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+  m_GameObject: {fileID: 1643967325}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_Material: {fileID: 0}
+  m_Color: {r: 1, g: 1, b: 1, a: 1}
+  m_RaycastTarget: 1
+  m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+  m_Maskable: 1
+  m_OnCullStateChanged:
+    m_PersistentCalls:
+      m_Calls: []
+  m_FontData:
+    m_Font: {fileID: 12800000, guid: 46238fb1ad7a7a84ba8954c1c860994c, type: 3}
+    m_FontSize: 20
+    m_FontStyle: 0
+    m_BestFit: 0
+    m_MinSize: 10
+    m_MaxSize: 40
+    m_Alignment: 4
+    m_AlignByGeometry: 0
+    m_RichText: 1
+    m_HorizontalOverflow: 0
+    m_VerticalOverflow: 0
+    m_LineSpacing: 1
+  m_Text: Slot 3
+--- !u!222 &1643967329
+CanvasRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1643967325}
+  m_CullTransparentMesh: 1
 --- !u!1 &1695883712
 GameObject:
   m_ObjectHideFlags: 0
@@ -6089,3 +7324,4 @@ SceneRoots:
   - {fileID: 1380483254}
   - {fileID: 79773073}
   - {fileID: 1568068068}
+  - {fileID: 690093792}
diff --git a/Assets/Scripts/DataPersistance/Data/GameData.cs b/Assets/Scripts/DataPersistance/Data/GameData.cs
index 6edb16289057da9aa6644f8c8cfe3bf9855412d8..131d260424fcabbf78c892a901e69772e471afa5 100644
--- a/Assets/Scripts/DataPersistance/Data/GameData.cs
+++ b/Assets/Scripts/DataPersistance/Data/GameData.cs
@@ -1,15 +1,20 @@
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
+using System;
 
 [System.Serializable]
 
 public class GameData
 {
     // public int timer;
+    public string saveName;
+    public long currentDateTicks;
+
     public int playerHealth;
     public Vector3 playerPosition;
     public int balance;
+    public int level;
 
     public float damagePercent;
 
@@ -30,11 +35,14 @@ public class GameData
 
     public GameData()
     {
+        this.saveName = "Saved Data";
+        this.currentDateTicks = DateTime.Now.Ticks;
+
         this.playerHealth = 100;
         this.damagePercent = 1;
         this.playerPosition = Vector3.zero;
         this.balance = 0;
-
+        this.level = 0;
 
 
         this.healingPetHealths = new List<int>();
diff --git a/Assets/Scripts/DataPersistance/DataPersistanceManager.cs b/Assets/Scripts/DataPersistance/DataPersistanceManager.cs
index 480938e9338c2b91ce383f6b710498f3450dd7d6..b308d2dffc0695ed8ee4346f680732b40f834ad0 100644
--- a/Assets/Scripts/DataPersistance/DataPersistanceManager.cs
+++ b/Assets/Scripts/DataPersistance/DataPersistanceManager.cs
@@ -12,9 +12,8 @@ public class DataPersistanceManager : MonoBehaviour
     [SerializeField] public GameObject healingPet;
     [SerializeField] public GameObject attackingPet;
 
-
-    [Header("File Storage Config")]
-    [SerializeField] private string fileName;
+    public static string loadedFileName;
+    public string fileName;
 
     private GameData gameData;
 
@@ -36,7 +35,7 @@ public class DataPersistanceManager : MonoBehaviour
 
     private void Start()
     {
-        this.dataHandler = new FileDataHandler(Application.persistentDataPath, fileName);
+        // this.dataHandler = new FileDataHandler(Application.persistentDataPath, fileName);
         LoadGame();
     }
 
@@ -47,8 +46,14 @@ public class DataPersistanceManager : MonoBehaviour
 
     public void LoadGame()
     {
-        // load any saved data form a file using the data handler
-        this.gameData = dataHandler.Load();
+        if (loadedFileName != null)
+        {
+            this.dataHandler = new FileDataHandler(Application.persistentDataPath, loadedFileName);
+
+
+            // load any saved data form a file using the data handler
+            this.gameData = dataHandler.Load();
+        }
 
 
         // if no data can be loaded, initialize to a new game
@@ -97,22 +102,38 @@ public class DataPersistanceManager : MonoBehaviour
     }
     public void SaveGame()
     {
+        this.dataHandler = new FileDataHandler(Application.persistentDataPath, fileName);
+
         this.dataPersistanceObjects = FindAllDataPersistanceObjects();
 
         // pass the data to other scripts so they can update it 
         foreach (IDataPersistance dataPersistanceObj in dataPersistanceObjects)
         {
-            dataPersistanceObj.SaveData(ref gameData);
+            if (dataPersistanceObj is SaveSlotButton )
+            {
+                SaveSlotButton x = dataPersistanceObj as SaveSlotButton;
+                if (x.fileName == this.fileName)
+                {
+                    x.SaveData(ref gameData);
+                }
+            }
+            else
+            {
+                dataPersistanceObj.SaveData(ref gameData);
+            }
+
         }
 
         // save that data to a file using the data handler
         dataHandler.Save(gameData);
+        this.gameData.healingPetHealths.Clear();
+        this.gameData.attackingPetHealths.Clear();
     }
 
-    private void OnApplicationQuit()
-    {
-        SaveGame();
-    }
+    // private void OnApplicationQuit()
+    // {
+    //     SaveGame();
+    // }
 
     private List<IDataPersistance> FindAllDataPersistanceObjects()
     {
diff --git a/Assets/Scripts/Enemy/EnemyHealth.cs b/Assets/Scripts/Enemy/EnemyHealth.cs
index ab809be19b7dadd94d2d3fdf85475cb71009fdda..6fcd3b8517680180f987d9c0443974fed83ef0a3 100644
--- a/Assets/Scripts/Enemy/EnemyHealth.cs
+++ b/Assets/Scripts/Enemy/EnemyHealth.cs
@@ -126,10 +126,6 @@ namespace Nightmare
                 {
                     GameObject orbInstance = Instantiate(orbPrefab, this.transform.position, Quaternion.identity);
                 }
-                else
-                {
-                    Debug.Log("Orb prefab is null");
-                }
             }
 
 
diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs
index c9b6df9d13aa6b0c583a42c7f5608c1223ecbf2c..b7a490f24e4efaeead7e77a14ceef6ffeae3e2de 100644
--- a/Assets/Scripts/GameManager.cs
+++ b/Assets/Scripts/GameManager.cs
@@ -1,16 +1,20 @@
 using UnityEngine;
 using UnityEngine.SceneManagement;
 
-public class GameManager : MonoBehaviour {
-    public void startGame() {
+public class GameManager : MonoBehaviour
+{
+    public static void startGame()
+    {
         SceneManager.LoadScene("Cutscene01", LoadSceneMode.Single);
     }
 
-    public void goToMenu() {
+    public void goToMenu()
+    {
         SceneManager.LoadScene("Menu", LoadSceneMode.Single);
     }
 
-    private void Awake() {
+    private void Awake()
+    {
         ControlRef.control.Enable();
     }
 }
diff --git a/Assets/Scripts/LoadSlotButton.cs b/Assets/Scripts/LoadSlotButton.cs
new file mode 100644
index 0000000000000000000000000000000000000000..542c688d102375f925bb16a9f78ee6711dc81569
--- /dev/null
+++ b/Assets/Scripts/LoadSlotButton.cs
@@ -0,0 +1,61 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using System;
+using Nightmare;
+
+public class LoadSlotButton : MonoBehaviour
+{
+    public int slot;
+
+    GameData gameData;
+    [Header("File Storage Config")]
+    [SerializeField] private string fileName;
+
+    // private DataPersistanceManager dataPersistanceManager;
+
+    string slotTitle;
+    Text slotTitleTextComponent;
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        this.gameData = (new FileDataHandler(Application.persistentDataPath, fileName)).Load();
+
+        // this.dataPersistanceManager = GameObject.Find("DataPersistanceManager").GetComponent<DataPersistanceManager>();
+        this.slotTitleTextComponent = GetComponentInChildren<Text>();
+        this.slotTitle = this.gameData == null ? "" : this.gameData.saveName ;
+        this.slotTitleTextComponent.text = this.slotTitle;
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        this.slotTitleTextComponent.text = this.slotTitle;
+    }
+    // public void LoadData(GameData data)
+    // {
+    //     this.slotTitle = data.saveName;
+    // }
+
+    // public void SaveData(ref GameData data)
+    // {
+    //     data.saveName = this.slotTitle;
+    //     data.currentDateTicks = DateTime.Now.Ticks;
+    // }
+
+
+    // public void SaveGame()
+    // {
+    //     this.slotTitle = PlayerPrefs.GetString("PlayerName") + DateTime.Now.ToString("yyyy-MM-dd HH-mm-ss");
+    //     this.dataPersistanceManager.fileName = this.fileName;
+    //     this.dataPersistanceManager.SaveGame();
+    // }
+
+    public void LoadGame()
+    {
+        DataPersistanceManager.loadedFileName = fileName;
+        GameManager.startGame();
+    }
+}
diff --git a/Assets/Scripts/LoadSlotButton.cs.meta b/Assets/Scripts/LoadSlotButton.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..f91f03c6ba0f13b7a37729331e67a018a3e94493
--- /dev/null
+++ b/Assets/Scripts/LoadSlotButton.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: b2274cccb5cfa32499c208940b78cb45
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Managers/CheatManager.cs b/Assets/Scripts/Managers/CheatManager.cs
index d45815a676ec39328951bdf8dc1ea8646c0b79d2..1b8130ee71f243226eac6b0f92c050602571f5a7 100644
--- a/Assets/Scripts/Managers/CheatManager.cs
+++ b/Assets/Scripts/Managers/CheatManager.cs
@@ -184,7 +184,6 @@ public class CheatManager : MonoBehaviour
     private void ActivateKillPet()
     {
         GameObject[] enemyPets = GameObject.FindGameObjectsWithTag("EnemyPet");
-        Debug.Log(enemyPets.Length);
         foreach (GameObject enemyPet in enemyPets)
         {
             EnemyPetHealth enemyPetHealth = enemyPet.GetComponent<EnemyPetHealth>();
diff --git a/Assets/Scripts/Managers/LevelManager.cs b/Assets/Scripts/Managers/LevelManager.cs
index 4ea5f0aac19dd395f859e7fd9deae1dd35f0e2f6..41d350c181690d6c44bdd73f83d3370ab3cb26dc 100644
--- a/Assets/Scripts/Managers/LevelManager.cs
+++ b/Assets/Scripts/Managers/LevelManager.cs
@@ -5,11 +5,11 @@ using UnityEngine.UI;
 
 namespace Nightmare
 {
-    public class LevelManager : MonoBehaviour
+    public class LevelManager : MonoBehaviour, IDataPersistance
     {
         public string[] levels;
 
-        private int currentLevel = 0;
+        private int currentLevel;
         private Scene currentScene;
         private PlayerMovement playerMove;
         private Vector3 playerRespawn;
@@ -27,7 +27,7 @@ namespace Nightmare
         void Start()
         {
             cinema = FindObjectOfType<CinematicController>();
-            SceneManager.LoadSceneAsync(levels[0], LoadSceneMode.Additive);
+            // SceneManager.LoadSceneAsync(levels[this.currentLevel], LoadSceneMode.Additive);            
             playerMove = FindObjectOfType<PlayerMovement>();
             playerRespawn = playerMove.transform.position;
         }
@@ -42,7 +42,7 @@ namespace Nightmare
             LoadLevel(0);
         }
 
-        private void LoadLevel(int level)
+        public void LoadLevel(int level)
         {
             currentLevel = level;
 
@@ -60,16 +60,12 @@ namespace Nightmare
             if (scene.name == "Shop")
             {
                 TimerTextComp.gameObject.SetActive(false);
-                Debug.Log("Setting " + TimerTextComp.gameObject.name + " to inactive.");
                 QuestTextComp.gameObject.SetActive(false);
-                Debug.Log("Setting " + QuestTextComp.gameObject.name + " to inactive.");
-            } 
+            }
             else
             {
                 TimerTextComp.gameObject.SetActive(true);
-                Debug.Log("Setting " + TimerTextComp.gameObject.name + " to active.");
                 QuestTextComp.gameObject.SetActive(true);
-                Debug.Log("Setting " + QuestTextComp.gameObject.name + " to active.");
             }
 
             playerMove.transform.position = playerRespawn;
@@ -125,5 +121,15 @@ namespace Nightmare
         {
             return currentLevel;
         }
+        public void LoadData(GameData data)
+        {
+            this.currentLevel = data.level;
+            SceneManager.LoadSceneAsync(levels[this.currentLevel], LoadSceneMode.Additive);
+        }
+
+        public void SaveData(ref GameData data)
+        {
+            data.level = this.currentLevel + 1;
+        }
     }
 }
\ No newline at end of file
diff --git a/Assets/Scripts/Managers/QuestManager.cs b/Assets/Scripts/Managers/QuestManager.cs
index bf492c579a5d8d15565a716947eed45dc08ffe51..35ee980037df5f32ec57edea3e5fda93bceb5de6 100644
--- a/Assets/Scripts/Managers/QuestManager.cs
+++ b/Assets/Scripts/Managers/QuestManager.cs
@@ -128,7 +128,6 @@ public class QuestManager : MonoBehaviour
 
     void rewardPlayer()
     {
-        Debug.Log("Player rewarded");
         int reward = 200 * (lm.GetCurrLevel() +  1); 
         playerCurr.add(reward);
     }
diff --git a/Assets/Scripts/Pets/AllyPetHealth.cs b/Assets/Scripts/Pets/AllyPetHealth.cs
index eeb2703e3c8bfaa5d3f821d74b5117ef8f1ad1ab..690ad1eb170cd420cf34e612c8801297b77907d4 100644
--- a/Assets/Scripts/Pets/AllyPetHealth.cs
+++ b/Assets/Scripts/Pets/AllyPetHealth.cs
@@ -66,7 +66,6 @@ namespace Nightmare
                 if (isCheatFullHPPet)
                     return;
 
-                Debug.Log("AllyPetHealth: " + currentHealth);
                 currentHealth -= amount;
             }
         }
diff --git a/Assets/Scripts/Pets/AttackingPetAction.cs b/Assets/Scripts/Pets/AttackingPetAction.cs
index 29995a1c007856bb8996167531d6446dfd730c89..e885fe8c6aff8247b59ecc8d0ed3ee990eb3f295 100644
--- a/Assets/Scripts/Pets/AttackingPetAction.cs
+++ b/Assets/Scripts/Pets/AttackingPetAction.cs
@@ -33,7 +33,6 @@ namespace Nightmare
             {
                 nearbyEnemies.Add(other.gameObject);
             }
-            Debug.Log("SKEEBS");
         }
 
         void OnTriggerExit (Collider other)
@@ -76,7 +75,6 @@ namespace Nightmare
         {
             timer = 0f;
             targetedEnemy.GetComponent<EnemyHealth>().TakeDamage(attackDamage, new Vector3());
-            Debug.Log("Attacked");
         }
     }
 }
\ No newline at end of file
diff --git a/Assets/Scripts/Pets/EnemyPetAction.cs b/Assets/Scripts/Pets/EnemyPetAction.cs
index d3c259f87a389a045cfca1834d054289b3022784..93eee30b0ff76a7a80dbcc6ca5d4f4b137631fb1 100644
--- a/Assets/Scripts/Pets/EnemyPetAction.cs
+++ b/Assets/Scripts/Pets/EnemyPetAction.cs
@@ -14,14 +14,11 @@ namespace Nightmare
         {
             attack = GetComponentInParent<EnemyAttack>();
             attack.Buff();
-            Debug.Log("Buffed!");
         }
 
         void OnDestroy()
         {
             attack.Debuff();
-            Debug.Log("Debuffed!");
-
         }
     }
 }
\ No newline at end of file
diff --git a/Assets/Scripts/Pets/EnemyPetHealth.cs b/Assets/Scripts/Pets/EnemyPetHealth.cs
index 9bc1559b45fd6ed0a2e9ed4fe675a683d7f6e4aa..a8ae6f78ef264431146ba4c90254038639ce0c8c 100644
--- a/Assets/Scripts/Pets/EnemyPetHealth.cs
+++ b/Assets/Scripts/Pets/EnemyPetHealth.cs
@@ -56,7 +56,6 @@ namespace Nightmare
 
         public void TakeDamage (int amount, Vector3 hitPoint)
         {
-            Debug.Log("Enemy Pet: " + currentHealth);
             if (!IsDead())
             {
                 // enemyAudio.Play();
diff --git a/Assets/Scripts/Pets/EnemyPetMovement.cs b/Assets/Scripts/Pets/EnemyPetMovement.cs
index 4c51b6ba8cec502a663b1cc43bc1660df79d07fc..1f0d2ddc91f894b9455e325e257a9fabfb18a896 100644
--- a/Assets/Scripts/Pets/EnemyPetMovement.cs
+++ b/Assets/Scripts/Pets/EnemyPetMovement.cs
@@ -41,7 +41,6 @@ namespace Nightmare
 
         void OnTriggerEnter (Collider other)
         {
-            Debug.Log("OnTriggerEnter" + isPlayerInRange);
             if(other.CompareTag("Player"))
             {
                 isPlayerInRange = true;
@@ -81,7 +80,6 @@ namespace Nightmare
 
         void AvoidPlayer()
         {
-            Debug.Log("Avoiding Player");
             GoToPosition(new Vector3(-player.position.x, -player.position.y, -player.position.z));
         }
 
diff --git a/Assets/Scripts/Pets/HealingPetAction.cs b/Assets/Scripts/Pets/HealingPetAction.cs
index 3cbc83cf975a894651664ea1d4bbbf3c161dfcee..1cc0418f801abf2462f2ec7c3a0123bf28c1956d 100644
--- a/Assets/Scripts/Pets/HealingPetAction.cs
+++ b/Assets/Scripts/Pets/HealingPetAction.cs
@@ -70,7 +70,6 @@ namespace Nightmare
             timer = 0f;
             healHitPoint = Mathf.Min(healHitPoint, playerHealth.startingHealth - playerHealth.currentHealth);
             playerHealth.TakeDamage(-healHitPoint);
-            Debug.Log("Healed");
         }
     }
 }
\ No newline at end of file
diff --git a/Assets/Scripts/Player/PlayerCurrency.cs b/Assets/Scripts/Player/PlayerCurrency.cs
index 101037ddf14e4618aadc2041e135440f3fa33f63..032596eb196634aeb729d95c298eefcb174d18a1 100644
--- a/Assets/Scripts/Player/PlayerCurrency.cs
+++ b/Assets/Scripts/Player/PlayerCurrency.cs
@@ -22,7 +22,6 @@ public class PlayerCurrency : MonoBehaviour, IDataPersistance
         }
         balance -= nominal;
 
-        Debug.Log("Balance: " + balance);
     }
 
     public int Balance() 
diff --git a/Assets/Scripts/Player/PlayerShooting.cs b/Assets/Scripts/Player/PlayerShooting.cs
index ec10c0c703fe0cb57a550402101f0ecdcf2263b7..adf74b4d21409badaa7389edd956a65096c452ff 100644
--- a/Assets/Scripts/Player/PlayerShooting.cs
+++ b/Assets/Scripts/Player/PlayerShooting.cs
@@ -273,12 +273,12 @@ namespace Nightmare
 
         public void LoadData(GameData data)
         {
-            data.damagePercent = this.damagePercent;
+            this.damagePercent = data.damagePercent;
         }
 
         public void SaveData(ref GameData data)
         {
-            this.damagePercent = data.damagePercent;
+            data.damagePercent = this.damagePercent;
         }
 
     }
diff --git a/Assets/Scripts/SaveSlotButton.cs b/Assets/Scripts/SaveSlotButton.cs
new file mode 100644
index 0000000000000000000000000000000000000000..e2ca3b7d0efa2731241262c8cef64b8b3b2c6d2c
--- /dev/null
+++ b/Assets/Scripts/SaveSlotButton.cs
@@ -0,0 +1,54 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using System;
+
+public class SaveSlotButton : MonoBehaviour, IDataPersistance
+{
+    public int slot;
+
+    [Header("File Storage Config")]
+    public string fileName;
+
+    private DataPersistanceManager dataPersistanceManager;
+
+    string slotTitle;
+    Text slotTitleTextComponent;
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        // this.dataHandler = (new FileDataHandler(Application.persistentDataPath, fileName));
+
+        this.dataPersistanceManager = GameObject.Find("DataPersistanceManager").GetComponent<DataPersistanceManager>();
+        this.slotTitleTextComponent = GetComponentInChildren<Text>();
+        // this.slotTitle = (new FileDataHandler(Application.persistentDataPath, this.fileName)).Load().saveName;
+        this.slotTitle = (new FileDataHandler(Application.persistentDataPath, this.fileName)).Load() == null ? "" : (new FileDataHandler(Application.persistentDataPath, this.fileName)).Load().saveName;
+        this.slotTitleTextComponent.text = this.slotTitle;
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        this.slotTitleTextComponent.text = this.slotTitle;
+    }
+    public void LoadData(GameData data)
+    {
+        this.slotTitle = data.saveName;
+    }
+
+    public void SaveData(ref GameData data)
+    {
+        data.saveName = this.slotTitle;
+        data.currentDateTicks = DateTime.Now.Ticks;
+    }
+
+
+    public void SaveGame()
+    {
+        this.slotTitle = PlayerPrefs.GetString("PlayerName") + "_" + DateTime.Now.ToString("MM-dd HH-mm-ss");
+        this.dataPersistanceManager.fileName = this.fileName;
+        this.dataPersistanceManager.SaveGame();
+    }
+}
diff --git a/Assets/Scripts/SaveSlotButton.cs.meta b/Assets/Scripts/SaveSlotButton.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..ec73d98c274e8e526f49fbcecf3408d34663fe71
--- /dev/null
+++ b/Assets/Scripts/SaveSlotButton.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 7111fc8348f555049ab2cd87ce9d2855
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/States.meta b/Assets/Scripts/States.meta
deleted file mode 100644
index cc3a0b2e681e0a0f00b8155fbe2db03a47cfaec2..0000000000000000000000000000000000000000
--- a/Assets/Scripts/States.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 98086e6764895bc478130c780aa9e889
-folderAsset: yes
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 
diff --git a/Assets/Scripts/Weapons/Sword.cs b/Assets/Scripts/Weapons/Sword.cs
index 4a3c4b20f2e67547a66178c436b59b6e23463c57..d46ee44ecac969f6d2dc551d54b9a96cc1ea05fd 100644
--- a/Assets/Scripts/Weapons/Sword.cs
+++ b/Assets/Scripts/Weapons/Sword.cs
@@ -61,7 +61,6 @@ public class Sword : Weapons
                 if (enemyPetHealth != null)
                 {
                     // ... the enemy pet should take damage.
-                    Debug.Log("SWORDD");
                     enemyPetHealth.TakeDamage(damagePerShot, shootHit.point);
                 }
             }
diff --git a/Assets/Shop.cs b/Assets/Shop.cs
index 9ab0f459d68b93ed2592aaae0ab5aab770bfd218..c4849eb100a72ff7d64316f1dc399845a7975f59 100644
--- a/Assets/Shop.cs
+++ b/Assets/Shop.cs
@@ -23,7 +23,6 @@ public class Shop : MonoBehaviour
         if (other.gameObject.CompareTag("Player"))
         {
             shopManager.setAccessible(true);
-            Debug.Log("Player is nearby");
         }
     }   
 
@@ -32,7 +31,6 @@ public class Shop : MonoBehaviour
         if (other.gameObject.CompareTag("Player"))
         {
             shopManager.setAccessible(false);
-            Debug.Log("Player is not nearby");
         }
     }
 }
diff --git a/Assets/TriggerTest.cs b/Assets/TriggerTest.cs
index d758da83ad1b588c061d182b72aba7e922d6e2af..59b05ea44261a1c19798bf745c2680f93959a0d2 100644
--- a/Assets/TriggerTest.cs
+++ b/Assets/TriggerTest.cs
@@ -6,18 +6,6 @@ public class TriggerTest : MonoBehaviour
 {
     private void OnCollisionEnter(Collision other)
     {
-        Debug.Log("Collision happened with " + other.gameObject.name);
-
-        Debug.Log("Tag: " + other.gameObject.tag);
-        Debug.Log("RigidBody: " + other.rigidbody.ToString());
-        Debug.Log("Is Trigger: " + other.collider.isTrigger.ToString());
-
-        Debug.Log("Velocity: " + other.relativeVelocity.ToString());
-
         ContactPoint[] cp = other.contacts;
-        foreach (ContactPoint point in cp)
-        {
-            Debug.Log(point.point.ToString());
-        }
     }
 }