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this.dataHandler = new FileDataHandler(Application.persistentDataPath, fileName); + if (loadedFileName != null) + { + this.dataHandler = new FileDataHandler(Application.persistentDataPath, loadedFileName); + - // load any saved data form a file using the data handler - this.gameData = dataHandler.Load(); + // load any saved data form a file using the data handler + this.gameData = dataHandler.Load(); + } // if no data can be loaded, initialize to a new game @@ -104,11 +109,25 @@ public class DataPersistanceManager : MonoBehaviour // pass the data to other scripts so they can update it foreach (IDataPersistance dataPersistanceObj in dataPersistanceObjects) { - dataPersistanceObj.SaveData(ref gameData); + if (dataPersistanceObj is SaveSlotButton ) + { + SaveSlotButton x = dataPersistanceObj as SaveSlotButton; + if (x.fileName == this.fileName) + { + x.SaveData(ref gameData); + } + } + else + { + dataPersistanceObj.SaveData(ref gameData); + } + } // save that data to a file using the data handler dataHandler.Save(gameData); + this.gameData.healingPetHealths.Clear(); + this.gameData.attackingPetHealths.Clear(); } // private void OnApplicationQuit() diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index c9b6df9..b7a490f 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -1,16 +1,20 @@ using UnityEngine; using UnityEngine.SceneManagement; -public class GameManager : MonoBehaviour { - public void startGame() { +public class GameManager : MonoBehaviour +{ + public static void startGame() + { SceneManager.LoadScene("Cutscene01", LoadSceneMode.Single); } - public void goToMenu() { + public void goToMenu() + { SceneManager.LoadScene("Menu", LoadSceneMode.Single); } - private void Awake() { + private void Awake() + { ControlRef.control.Enable(); } } diff --git a/Assets/Scripts/LoadSlotButton.cs b/Assets/Scripts/LoadSlotButton.cs new file mode 100644 index 0000000..4190b4c --- /dev/null +++ b/Assets/Scripts/LoadSlotButton.cs @@ -0,0 +1,63 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using System; +using Nightmare; + +public class LoadSlotButton : MonoBehaviour +{ + public int slot; + + GameData gameData; + [Header("File Storage Config")] + [SerializeField] private string fileName; + + // private DataPersistanceManager dataPersistanceManager; + + string slotTitle; + Text slotTitleTextComponent; + + // Start is called before the first frame update + void Start() + { + this.gameData = (new FileDataHandler(Application.persistentDataPath, fileName)).Load(); + + // this.dataPersistanceManager = GameObject.Find("DataPersistanceManager").GetComponent<DataPersistanceManager>(); + this.slotTitleTextComponent = GetComponentInChildren<Text>(); + this.slotTitle = this.gameData == null ? "" : this.gameData.saveName ; + this.slotTitleTextComponent.text = this.slotTitle; + } + + // Update is called once per frame + void Update() + { + this.slotTitleTextComponent.text = this.slotTitle; + } + // public void LoadData(GameData data) + // { + // this.slotTitle = data.saveName; + // } + + // public void SaveData(ref GameData data) + // { + // data.saveName = this.slotTitle; + // data.currentDateTicks = DateTime.Now.Ticks; + // } + + + // public void SaveGame() + // { + // this.slotTitle = PlayerPrefs.GetString("PlayerName") + DateTime.Now.ToString("yyyy-MM-dd HH-mm-ss"); + // this.dataPersistanceManager.fileName = this.fileName; + // this.dataPersistanceManager.SaveGame(); + // } + + public void LoadGame() + { + DataPersistanceManager.loadedFileName = fileName; + Debug.Log(DataPersistanceManager.loadedFileName); + + GameManager.startGame(); + } +} diff --git a/Assets/Scripts/LoadSlotButton.cs.meta b/Assets/Scripts/LoadSlotButton.cs.meta new file mode 100644 index 0000000..f91f03c --- /dev/null +++ b/Assets/Scripts/LoadSlotButton.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b2274cccb5cfa32499c208940b78cb45 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Managers/LevelManager.cs b/Assets/Scripts/Managers/LevelManager.cs index 0628783..20d54bb 100644 --- a/Assets/Scripts/Managers/LevelManager.cs +++ b/Assets/Scripts/Managers/LevelManager.cs @@ -27,7 +27,8 @@ namespace Nightmare void Start() { cinema = FindObjectOfType<CinematicController>(); - // SceneManager.LoadSceneAsync(levels[this.currentLevel], LoadSceneMode.Additive); playerMove = FindObjectOfType<PlayerMovement>(); + // SceneManager.LoadSceneAsync(levels[this.currentLevel], LoadSceneMode.Additive); + playerMove = FindObjectOfType<PlayerMovement>(); playerRespawn = playerMove.transform.position; } @@ -41,7 +42,7 @@ namespace Nightmare LoadLevel(0); } - private void LoadLevel(int level) + public void LoadLevel(int level) { currentLevel = level; diff --git a/Assets/Scripts/Player/PlayerShooting.cs b/Assets/Scripts/Player/PlayerShooting.cs index ec10c0c..adf74b4 100644 --- a/Assets/Scripts/Player/PlayerShooting.cs +++ b/Assets/Scripts/Player/PlayerShooting.cs @@ -273,12 +273,12 @@ namespace Nightmare public void LoadData(GameData data) { - data.damagePercent = this.damagePercent; + this.damagePercent = data.damagePercent; } public void SaveData(ref GameData data) { - this.damagePercent = data.damagePercent; + data.damagePercent = this.damagePercent; } } diff --git a/Assets/Scripts/SaveSlotButton.cs b/Assets/Scripts/SaveSlotButton.cs index babe4d5..e2ca3b7 100644 --- a/Assets/Scripts/SaveSlotButton.cs +++ b/Assets/Scripts/SaveSlotButton.cs @@ -9,7 +9,7 @@ public class SaveSlotButton : MonoBehaviour, IDataPersistance public int slot; [Header("File Storage Config")] - [SerializeField] private string fileName; + public string fileName; private DataPersistanceManager dataPersistanceManager; @@ -23,7 +23,8 @@ public class SaveSlotButton : MonoBehaviour, IDataPersistance this.dataPersistanceManager = GameObject.Find("DataPersistanceManager").GetComponent<DataPersistanceManager>(); this.slotTitleTextComponent = GetComponentInChildren<Text>(); - this.slotTitle = (new FileDataHandler(Application.persistentDataPath, this.fileName)).Load().saveName; + // this.slotTitle = (new FileDataHandler(Application.persistentDataPath, this.fileName)).Load().saveName; + this.slotTitle = (new FileDataHandler(Application.persistentDataPath, this.fileName)).Load() == null ? "" : (new FileDataHandler(Application.persistentDataPath, this.fileName)).Load().saveName; this.slotTitleTextComponent.text = this.slotTitle; } @@ -46,7 +47,7 @@ public class SaveSlotButton : MonoBehaviour, IDataPersistance public void SaveGame() { - this.slotTitle = PlayerPrefs.GetString("PlayerName") + DateTime.Now.ToString("yyyy-MM-dd HH-mm-ss"); + this.slotTitle = PlayerPrefs.GetString("PlayerName") + "_" + DateTime.Now.ToString("MM-dd HH-mm-ss"); this.dataPersistanceManager.fileName = this.fileName; this.dataPersistanceManager.SaveGame(); } -- GitLab