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enemyHealth; bool playerInRange; + bool petInRange; float timer; @@ -19,6 +22,8 @@ public class EnemyAttack : MonoBehaviour { player = GameObject.FindGameObjectWithTag ("Player"); playerHealth = player.GetComponent <PlayerHealth> (); + pet = GameObject.FindGameObjectWithTag ("Pet"); + petHealth = pet.GetComponent <PetHealth> (); enemyHealth = GetComponent<EnemyHealth>(); anim = GetComponent <Animator> (); } @@ -29,6 +34,10 @@ public class EnemyAttack : MonoBehaviour { playerInRange = true; } + if (other.gameObject == pet && other.isTrigger == false) + { + petInRange = true; + } } void OnTriggerExit (Collider other) @@ -37,6 +46,10 @@ public class EnemyAttack : MonoBehaviour { playerInRange = false; } + if(other.gameObject == pet && other.isTrigger == false) + { + petInRange = false; + } } @@ -49,6 +62,11 @@ public class EnemyAttack : MonoBehaviour Attack (); } + if(timer >= timeBetweenAttacks && petInRange && enemyHealth.currentHealth > 0) + { + AttackPet (); + } + if (playerHealth.currentHealth <= 0) { anim.SetBool("PlayerDeath", true); @@ -65,4 +83,14 @@ public class EnemyAttack : MonoBehaviour playerHealth.TakeDamage (attackDamage); } } + + void AttackPet () + { + timer = 0f; + + if (petHealth.currentHealth > 0 && playerHealth.currentHealth > 0) + { + petHealth.TakeDamage (attackDamage); + } + } } diff --git a/Assets/Scripts/Enemy/EnemyMovement.cs b/Assets/Scripts/Enemy/EnemyMovement.cs index 34d301c2ac5e9d49586cde2b2c3de5776b6d5925..630ed5f3d49e80ee9ebd5826aad89d1284df0ac9 100644 --- a/Assets/Scripts/Enemy/EnemyMovement.cs +++ b/Assets/Scripts/Enemy/EnemyMovement.cs @@ -30,7 +30,6 @@ public class EnemyMovement : MonoBehaviour if(enemyHealth.currentHealth > 0 && playerHealth.currentHealth > 0) { nav.SetDestination(playerPosition.position); - } else { diff --git a/Assets/Scripts/Managers/GameControl.cs b/Assets/Scripts/Managers/GameControl.cs index c06b77d0f4d7256b68a32124c11b67bfd010b3c6..d4816a6329f8f2770ecba159453af7b03220cd83 100644 --- a/Assets/Scripts/Managers/GameControl.cs +++ b/Assets/Scripts/Managers/GameControl.cs @@ -9,7 +9,6 @@ public class GameControl : MonoBehaviour public static GameControl control; - // Do not know how this works :( public static GameControl Control { set diff --git a/Assets/Scripts/Managers/GlobalManager.cs b/Assets/Scripts/Managers/GlobalManager.cs new file mode 100644 index 0000000000000000000000000000000000000000..fba287db9dda9110de5924de43355093ad3b0106 --- /dev/null +++ b/Assets/Scripts/Managers/GlobalManager.cs @@ -0,0 +1,43 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using System.IO; + +public class GlobalManager : MonoBehaviour +{ + public static GlobalManager Instance; + private GlobalStateManager globalState; + + private void Awake() + { + if (Instance != null) + { + Destroy(gameObject); + return; + } + + Instance = this; + globalState = GlobalStateManager.Instance; + DontDestroyOnLoad(gameObject); + } + + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { +/* if (Input.GetKeyDown(KeyCode.B)) + { + SaveState(); + } + + if (Input.GetKeyDown(KeyCode.N)) + { + LoadState(); + }*/ + } +} diff --git a/Assets/Scripts/Managers/GlobalManager.cs.meta b/Assets/Scripts/Managers/GlobalManager.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..93648ae97a548c908854151fbcaa0377d1a66617 --- /dev/null +++ b/Assets/Scripts/Managers/GlobalManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: eb06ac3ad8e224145ae0eab975f0ca3d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Managers/ToastManager.cs b/Assets/Scripts/Managers/ToastManager.cs index efd07beec7d861e1a2f19aaf2156ab6d42303d85..0551daa71471c2fa00171307e350f2370af6b075 100644 --- a/Assets/Scripts/Managers/ToastManager.cs +++ b/Assets/Scripts/Managers/ToastManager.cs @@ -35,7 +35,6 @@ class ToastManager : MonoBehaviour int duration) { Color orginalColor = txt.color; - Debug.Log("originalColor: " + orginalColor); txt.text = text; txt.enabled = true; diff --git a/Assets/Scripts/Pet.meta b/Assets/Scripts/Pet.meta new file mode 100644 index 0000000000000000000000000000000000000000..fe2be0f7384f488d89f808feef9070d845e28681 --- /dev/null +++ b/Assets/Scripts/Pet.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4a2bf6ea3b53ab243a1e98ac15c144a1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Pet/DogHeal.cs b/Assets/Scripts/Pet/DogHeal.cs new file mode 100644 index 0000000000000000000000000000000000000000..b431d7f121a45ca02472e463bb19d1d2953a1a31 --- /dev/null +++ b/Assets/Scripts/Pet/DogHeal.cs @@ -0,0 +1,57 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class DogHeal : MonoBehaviour +{ + public float timeBetweenHeals = 10f; + public int healAmount = 10; + public AudioClip healClip; + + Animator anim; + AudioSource healAudio; + GameObject player; + PlayerHealth playerHealth; + float timer; + + void Awake () + { + anim = GetComponent <Animator> (); + healAudio = GetComponent <AudioSource> (); + player = GameObject.FindGameObjectWithTag ("Player"); + playerHealth = player.GetComponent <PlayerHealth> (); + } + + // Update is called once per frame + void Update() + { + timer += Time.deltaTime; + if (timer >= timeBetweenHeals && playerHealth.currentHealth < 100 && playerHealth.currentHealth > 0) + { + Heal (); + } + // if (playerHealth.currentHealth <= 0) + // { + // anim.SetTrigger ("PlayerDead"); + // } + + if (playerHealth.currentHealth <= 0) + { + anim.SetBool("PlayerDeath", true); + } + } + + void Heal () + { + timer = 0f; + int playerHealthLost = 100 - playerHealth.currentHealth; + if (playerHealthLost < healAmount){ + healAmount = playerHealthLost; + print(healAmount); + } + //print("masuk healing"); + healAudio.Play (); + playerHealth.HealDamage(healAmount); + healAmount = 10; + } +} diff --git a/Assets/Scripts/Pet/DogHeal.cs.meta b/Assets/Scripts/Pet/DogHeal.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..b85358583e471b89053fa85b47aff98df7bd3d0d --- /dev/null +++ b/Assets/Scripts/Pet/DogHeal.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0bbb7111da660634eb210887ce649855 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Pet/PetHealth.cs b/Assets/Scripts/Pet/PetHealth.cs new file mode 100644 index 0000000000000000000000000000000000000000..957cfd69b8ea31354eb81df186f1872648dcfeee --- /dev/null +++ b/Assets/Scripts/Pet/PetHealth.cs @@ -0,0 +1,79 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PetHealth : MonoBehaviour +{ + public int startingHealth = 100; + public int currentHealth; + public float sinkSpeed = 2.5f; + public AudioClip deathClip; + + Animator anim; + AudioSource petDeathAudio; + CapsuleCollider capsuleCollider; + bool isDeath; + bool isSinking; + + + void Awake () + { + anim = GetComponent <Animator> (); + petDeathAudio = GetComponent <AudioSource> (); + capsuleCollider = GetComponent <CapsuleCollider> (); + + currentHealth = startingHealth; + } + + + void Update () + { + if (isSinking) + { + //Debug.Log("SINKING"); + transform.Translate (-Vector3.up * sinkSpeed * Time.deltaTime); + } + } + + + public void TakeDamage (int amount) + { + if (isDeath) + return; + + // if (GameControl.control.cheatOneHitKill) + // { + // currentHealth = 0; + // } + + currentHealth -= amount; + print(currentHealth); + + if (currentHealth <= 0) + { + Death (); + } + } + + + public void Death () + { + currentHealth = 0; + isDeath = true; + + capsuleCollider.isTrigger = true; + + anim.SetBool("IsDeath", isDeath); + petDeathAudio.clip = deathClip; + petDeathAudio.Play (); + } + + + public void StartSinking () + { + GetComponent<UnityEngine.AI.NavMeshAgent> ().enabled = false; + GetComponent<Rigidbody> ().isKinematic = true; + isSinking = true; + Destroy (gameObject, 2f); + } +} diff --git a/Assets/Scripts/Pet/PetHealth.cs.meta b/Assets/Scripts/Pet/PetHealth.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..8a87bac6df1894e4d275f8afeefff8f1178419ea --- /dev/null +++ b/Assets/Scripts/Pet/PetHealth.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 772bbe56305330545b0647344704f3ad +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Pet/PetMovement.cs b/Assets/Scripts/Pet/PetMovement.cs new file mode 100644 index 0000000000000000000000000000000000000000..070f4dd79f7eef3ba27c869c9ae4d05ec3027539 --- /dev/null +++ b/Assets/Scripts/Pet/PetMovement.cs @@ -0,0 +1,35 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PetMovement : MonoBehaviour +{ + GameObject player; + Transform playerPosition; + PlayerHealth playerHealth; + PetHealth petHealth; + UnityEngine.AI.NavMeshAgent nav; + + // Start is called before the first frame update + void Start() + { + player = GameObject.FindGameObjectWithTag("Player"); + playerPosition = player.transform; + playerHealth = player.GetComponent <PlayerHealth> (); + petHealth = GetComponent <PetHealth> (); + nav = GetComponent <UnityEngine.AI.NavMeshAgent> (); + } + + // Update is called once per frame + void Update() + { + if (petHealth.currentHealth > 0 && playerHealth.currentHealth > 0) + { + nav.SetDestination (playerPosition.position); + } + else + { + nav.enabled = false; + } + } +} diff --git a/Assets/Scripts/Pet/PetMovement.cs.meta b/Assets/Scripts/Pet/PetMovement.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..1683ee62f9868a5f3134e3d336becc418a40dc28 --- /dev/null +++ b/Assets/Scripts/Pet/PetMovement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ab7a4c084b262f0448c8491897ca3116 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player/PlayerHealth.cs b/Assets/Scripts/Player/PlayerHealth.cs index 65c5e50696ed020e3dbb6e26a34bf4796b80fd18..3bcad136aad3ed417d62fe958130f1a61d9ec0d6 100644 --- a/Assets/Scripts/Player/PlayerHealth.cs +++ b/Assets/Scripts/Player/PlayerHealth.cs @@ -4,7 +4,7 @@ using System.Collections; public class PlayerHealth : MonoBehaviour { - public int startingHealth = 100; + public readonly int startingHealth = 100; public int currentHealth; public Slider healthSlider; public Image damageImage; @@ -86,6 +86,12 @@ public class PlayerHealth : MonoBehaviour freezeImage.color = Color.Lerp(freezeImage.color, Color.clear, 5f); GameControl.control.cantShoot = false; } + public void HealDamage(int amount) + { + currentHealth += amount; + healthSlider.value = currentHealth; + } + void Death() { diff --git a/Assets/Scripts/Player/PlayerWeapons.cs b/Assets/Scripts/Player/PlayerWeapons.cs index f2ce6012c64c23cf18c30269b10545eafb5d2467..64c227e830ed01c51f4e30ed9b276fd8fa8d94dc 100644 --- a/Assets/Scripts/Player/PlayerWeapons.cs +++ b/Assets/Scripts/Player/PlayerWeapons.cs @@ -3,48 +3,12 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -class Weapon -{ - public readonly GameObject[] gameObjects; - public bool IsUnlocked - { - get; set; - } - - public readonly WeaponHandler handler; - - public Weapon(GameObject[] gameObjects) - { - this.gameObjects = gameObjects; - this.handler = this.gameObjects[0].GetComponent<WeaponHandler>(); - this.IsUnlocked = false; - Disable(); - } - - public bool Enable() - { - if (!IsUnlocked) return false; - - for (int i = 0; i < gameObjects.Length; i++) - { - gameObjects[i].SetActive(true); - } - - return true; - } - - public void Disable() - { - for (int i = 0;i< gameObjects.Length;i++) - { - gameObjects[i].SetActive(false); - } - } -} - public class PlayerWeapons : MonoBehaviour { - readonly Weapon[] weapons = new Weapon[4]; + public Weapon[] Weapons + { + get; + } = new Weapon[4]; int idxWeapon = 0; // Start is called before the first frame update @@ -53,20 +17,20 @@ public class PlayerWeapons : MonoBehaviour var gun = new GameObject[2]; gun[0] = GameObject.Find("GunBarrelEnd"); gun[1] = GameObject.Find("Gun"); - weapons[0] = new Weapon(gun); + Weapons[0] = new Weapon(gun, WeaponType.SimpleGun); var shotgun = new GameObject[2]; shotgun[0] = GameObject.Find("ShotGunBarrelEnd"); shotgun[1] = GameObject.Find("ShotGun"); - weapons[1] = new Weapon(shotgun); + Weapons[1] = new Weapon(shotgun, WeaponType.ShotGun); var sword = new GameObject[1]; sword[0] = GameObject.Find("Sword"); - weapons[2] = new Weapon(sword); + Weapons[2] = new Weapon(sword, WeaponType.Sword); var bow = new GameObject[1]; bow[0] = GameObject.Find("Bow"); - weapons[3] = new Weapon(bow); + Weapons[3] = new Weapon(bow, WeaponType.Bow); UnlockWeapon(WeaponType.SimpleGun); /*UnlockWeapon(WeaponType.Sword); @@ -79,7 +43,7 @@ public class PlayerWeapons : MonoBehaviour // Update is called once per frame void Update() { - for (var i = 0; i < weapons.Length; i++) + for (var i = 0; i < Weapons.Length; i++) { if (Input.GetKeyDown(KeyCode.Alpha1 + i)) { @@ -129,7 +93,7 @@ public class PlayerWeapons : MonoBehaviour int idx = GetIdxWeapon(weaponType); if (idx == -1) return false; - weapons[idx].handler.IncrementLevel(); + Weapons[idx].handler.IncrementLevel(); return true; } @@ -138,20 +102,20 @@ public class PlayerWeapons : MonoBehaviour int idx = GetIdxWeapon(weaponType); if (idx == -1) return false; - weapons[idx].IsUnlocked = true; + Weapons[idx].IsUnlocked = true; return true; } private void IncrementIdxWeapon() { idxWeapon++; - idxWeapon %= weapons.Length; + idxWeapon %= Weapons.Length; } private void DecrementIdxWeapon() { idxWeapon--; - idxWeapon = (idxWeapon + weapons.Length) % weapons.Length; + idxWeapon = (idxWeapon + Weapons.Length) % Weapons.Length; } private void SelectWeapon(int idx) @@ -167,14 +131,14 @@ public class PlayerWeapons : MonoBehaviour private bool EnableWeapon(int idx) { - return weapons[idx].Enable(); + return Weapons[idx].Enable(); } private void DisableAllWeapons() { - for (var i = 0; i < weapons.Length; i++) + for (var i = 0; i < Weapons.Length; i++) { - weapons[i].Disable(); + Weapons[i].Disable(); } } } diff --git a/Assets/Scripts/Player/Weapon.cs b/Assets/Scripts/Player/Weapon.cs new file mode 100644 index 0000000000000000000000000000000000000000..520ef03345d488e47ea855d29eb233bc6304a1ba --- /dev/null +++ b/Assets/Scripts/Player/Weapon.cs @@ -0,0 +1,60 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + +public class Weapon +{ + public readonly GameObject[] gameObjects; + public bool IsUnlocked + { + get; set; + } + + public int Level + { + get + { + return handler.Level; + } + } + + public readonly WeaponHandler handler; + + public WeaponType Type + { + get; + private set; + } + + public Weapon(GameObject[] gameObjects, WeaponType type) + { + this.gameObjects = gameObjects; + this.handler = this.gameObjects[0].GetComponent<WeaponHandler>(); + this.IsUnlocked = false; + Disable(); + Type = type; + } + + public bool Enable() + { + if (!IsUnlocked) return false; + + for (int i = 0; i < gameObjects.Length; i++) + { + gameObjects[i].SetActive(true); + } + + return true; + } + + public void Disable() + { + for (int i = 0; i < gameObjects.Length; i++) + { + gameObjects[i].SetActive(false); + } + } +} diff --git a/Assets/Scripts/Player/Weapon.cs.meta b/Assets/Scripts/Player/Weapon.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..be96f09f56f182e7de9e848dfdfe8c76f169066d --- /dev/null +++ b/Assets/Scripts/Player/Weapon.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 90862d8ca10663a438608bcaefef140a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Quest/Temple/Temple.cs b/Assets/Scripts/Quest/Temple/Temple.cs index b94360864cbfcbcc88a29d4fcf5a18a904ad2479..9002393d6469b3d77e1732e6ee6ebac178d5f379 100644 --- a/Assets/Scripts/Quest/Temple/Temple.cs +++ b/Assets/Scripts/Quest/Temple/Temple.cs @@ -17,6 +17,11 @@ public class Temple : MonoBehaviour private bool onQuest = false; private QuestNumberEnemy questNumberEnemy = null; + public int IdxCurrentQuest + { + get => idxCurrentQuest; + } + public bool OnQuest { get => onQuest; } // Start is called before the first frame update diff --git a/Assets/Scripts/SaveLoad.meta b/Assets/Scripts/SaveLoad.meta new file mode 100644 index 0000000000000000000000000000000000000000..f8af64dcd00e291d5bf889e56b4bb65d28491a94 --- /dev/null +++ b/Assets/Scripts/SaveLoad.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f93c63b6c2a75f94babe1a9ff81ec497 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SaveLoad/SaveDialogHandler.cs b/Assets/Scripts/SaveLoad/SaveDialogHandler.cs new file mode 100644 index 0000000000000000000000000000000000000000..f7689ae1562a2d7d32619da3fa1f254da7441a4c --- /dev/null +++ b/Assets/Scripts/SaveLoad/SaveDialogHandler.cs @@ -0,0 +1,116 @@ +using System.Collections; +using System.Collections.Generic; +using TMPro; +using Unity.VisualScripting; +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; +using System.IO; +using System.Runtime.Serialization; +using System; + +public class SaveSlotHandler +{ + public int Id { get; set; } + + private TMP_InputField inputField; + public TMP_InputField InputField + { + get => inputField; + set + { + inputField = value; + } + } + + private Button btn; + public Button Btn + { + get { return btn; } + set + { + btn = value; + btn.onClick.AddListener(() => OnClickBtn(Id)); + } + } + + void OnClickBtn(int Id) + { + Debug.Log("Btn Clicked " + Id); + SaveLoadManager.Instance.SaveState(Id, this.inputField.text); + } + + public void SetDefault() + { + var file = SaveLoadConfig.files[Id]; + var path = Application.persistentDataPath + "/" + file + ".json"; + + if (File.Exists(path)) + { + string json = File.ReadAllText(path); + StateSave state = JsonUtility.FromJson<StateSave>(json); + this.InputField.text = state.metaStateSave.name; + } + else + { + this.InputField.text = DateTime.Now.ToString(SaveLoadConfig.dateTimeFormat); + } + } +} + +public class SaveDialogHandler : MonoBehaviour +{ + private SaveSlotHandler[] saveSlotHandlers = new SaveSlotHandler[3]; + + private void Awake() + { + // this.gameObject.SetActive(false); + for (var i = 0; i < saveSlotHandlers.Length; i++) + { + var slot = new SaveSlotHandler(); + slot.Id = i; + + Debug.Log("Iterating i" + i); + + var t = transform.Find("PanelSaveDialog/Container/SaveSlot" + (i+1)); + Debug.Log("transform: " + t); + slot.InputField = t.GetComponentInChildren<TMP_InputField>(); + slot.Btn = t.GetComponentInChildren<Button>(); + + // add event listener to input field on change value + + this.saveSlotHandlers[i] = slot; + } + this.gameObject.SetActive(false); + } + + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + + public void Show() + { + this.gameObject.SetActive(true); + } + + public void Close() + { + this.gameObject.SetActive(false); + } + + private void OnEnable() + { + foreach (var slot in this.saveSlotHandlers) + { + slot.SetDefault(); + } + } +} diff --git a/Assets/Scripts/SaveLoad/SaveDialogHandler.cs.meta b/Assets/Scripts/SaveLoad/SaveDialogHandler.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..930d4a4e5bf9da3cf1b990e7cf6e4e119fcd6bd4 --- /dev/null +++ b/Assets/Scripts/SaveLoad/SaveDialogHandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 21781f996e4213540b7753a17cd19308 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SaveLoad/SaveLoadConfig.cs b/Assets/Scripts/SaveLoad/SaveLoadConfig.cs new file mode 100644 index 0000000000000000000000000000000000000000..5d3f77737fa2ab0b4ed39bb68d3236112c5eea73 --- /dev/null +++ b/Assets/Scripts/SaveLoad/SaveLoadConfig.cs @@ -0,0 +1,11 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +public class SaveLoadConfig +{ + public static readonly string[] files = { "save1", "save2", "save3" }; + public static readonly string dateTimeFormat = "yyyy/MM/dd HH:mm:ss"; +} diff --git a/Assets/Scripts/SaveLoad/SaveLoadConfig.cs.meta b/Assets/Scripts/SaveLoad/SaveLoadConfig.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..8b9ed5bcaf4f71f2cf4b3ce0c17686ef18442e50 --- /dev/null +++ b/Assets/Scripts/SaveLoad/SaveLoadConfig.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8305a4056f2eff24f8b30f80be3acd16 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SaveLoad/SaveLoadManager.cs b/Assets/Scripts/SaveLoad/SaveLoadManager.cs new file mode 100644 index 0000000000000000000000000000000000000000..ea37197a8b449436e86c50ced57a66da05b0d4a4 --- /dev/null +++ b/Assets/Scripts/SaveLoad/SaveLoadManager.cs @@ -0,0 +1,72 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using System.IO; + +public class SaveLoadManager : MonoBehaviour +{ + public static SaveLoadManager Instance { get; private set; } + + private SaveDialogHandler saveDialog; + + private void Awake() + { + if (Instance != null && Instance != this) + { + Destroy(this); + } + else + { + Instance = this; + this.saveDialog = FindObjectOfType<SaveDialogHandler>(); + DontDestroyOnLoad(gameObject); + } + } + + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + + public void ShowUI() + { + this.saveDialog.Show(); + } + + public void CloseUI() + { + this.saveDialog.Close(); + } + + public void SaveState(int Id, string name) + { + var state = GlobalStateManager.Instance.GetState(); + state.metaStateSave.name = name; + var json = JsonUtility.ToJson(state); + + var file = SaveLoadConfig.files[Id]; + var path = Application.persistentDataPath + "/" + file + ".json"; + File.WriteAllText(path, json); + saveDialog.Close(); + } + + public void LoadState(int Id) + { + var file = SaveLoadConfig.files[Id]; + var path = Application.persistentDataPath + "/" + file + ".json"; + if (File.Exists(path)) + { + string json = File.ReadAllText(path); + Debug.Log("JSON:" + json); + StateSave state = JsonUtility.FromJson<StateSave>(json); + GlobalStateManager.Instance.SetState(state); + } + } +} diff --git a/Assets/Scripts/SaveLoad/SaveLoadManager.cs.meta b/Assets/Scripts/SaveLoad/SaveLoadManager.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..4acfdae5e464459875fd374254a15260fe6c2455 --- /dev/null +++ b/Assets/Scripts/SaveLoad/SaveLoadManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f711064c6cb9b5d4d93be5423b7e35c7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SaveLoad/SavePlace.cs b/Assets/Scripts/SaveLoad/SavePlace.cs new file mode 100644 index 0000000000000000000000000000000000000000..fca82a703beb2934638195ab5d6225f08c92b85d --- /dev/null +++ b/Assets/Scripts/SaveLoad/SavePlace.cs @@ -0,0 +1,51 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class SavePlace : MonoBehaviour +{ + private bool onArea = false; + + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + if (onArea && Input.GetKeyDown(KeyCode.B)) + { + Debug.Log("SAVING"); + if (SaveLoadManager.Instance == null ) + { + Debug.Log("NULL INSTANCE"); + } + SaveLoadManager.Instance.ShowUI(); + } + + if (onArea && Input.GetKeyDown(KeyCode.N)) + { + SaveLoadManager.Instance.LoadState(0); + } + } + + private void OnTriggerEnter(Collider other) + { + if (other.CompareTag("Player")) + { + ToastManager.Instance.ShowToast("Press B to save", 3); + onArea = true; + } + } + + private void OnTriggerExit(Collider other) + { + if (other.CompareTag("Player")) + { + onArea = false; + SaveLoadManager.Instance.CloseUI(); + } + } +} diff --git a/Assets/Scripts/SaveLoad/SavePlace.cs.meta b/Assets/Scripts/SaveLoad/SavePlace.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..eae9f3aa9bdfad0027a981678efc31f201f7bf1f --- /dev/null +++ b/Assets/Scripts/SaveLoad/SavePlace.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 71e0f4310747abd4cb1d308753ff2f0b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/States.meta b/Assets/Scripts/States.meta new file mode 100644 index 0000000000000000000000000000000000000000..aef985e33617f2905dcbb9a50bcb6394be874628 --- /dev/null +++ b/Assets/Scripts/States.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 90c8ec653bdbbc94fadfca70f17daa4a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/States/GlobalStateManager.cs b/Assets/Scripts/States/GlobalStateManager.cs new file mode 100644 index 0000000000000000000000000000000000000000..278ee8af5078cc313b645356f1b43ebd50589a95 --- /dev/null +++ b/Assets/Scripts/States/GlobalStateManager.cs @@ -0,0 +1,115 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using System; + +[Serializable] +public class GlobalStateManager : MonoBehaviour +{ + public static GlobalStateManager Instance { get; private set; } + private PlayerWeapons playerWeapons; + private PlayerHealth playerHealth; + private Temple temple; + + private void Awake() + { + if (Instance != null && Instance != this) + { + Destroy(this); + } + else + { + Instance = this; + playerWeapons = FindObjectOfType<PlayerWeapons>(); + playerHealth = FindObjectOfType<PlayerHealth>(); + temple = FindObjectOfType<Temple>(); + } + } + + public int Money + { + get + { + return GameControl.control.currency; + } + } + + public Weapon[] Weapons + { + get + { + return playerWeapons.Weapons; + } + } + + public int Health + { + get + { + return playerHealth.currentHealth; + } + } + + public int MaxHealth + { + get + { + return playerHealth.startingHealth; + } + } + + public string Stats() + { + var str = ""; + str += string.Format("Money: {0}\n", Money); + str += string.Format("Health: {0}\n", Health); + str += string.Format("IdxQuest: {0}\n", IdxQuest); + foreach (var weapon in Weapons) + { + var type = Enum.GetName(typeof(WeaponType), weapon.Type); + var level = weapon.Level; + var isUnlocked = weapon.IsUnlocked; + str += string.Format("Weapon {0} is {1}locked on level {2}\n", type, isUnlocked ? "un" : "",level); + } + // TODO: PET + + return str; + } + + public int IdxQuest + { + get + { + return temple.IdxCurrentQuest; + } + } + + private void Update() + { + if (Input.GetKeyDown(KeyCode.P)) + { + var stats = Stats(); + Debug.Log(stats); + ToastManager.Instance.ShowToast(stats, 3); + } + } + + public StateSave GetState() + { + // TODO: get states + var metaStateSave = new MetaStateSave("name"); + var playerStateSave = new PlayerStateSave(Money, Health, IdxQuest); + var petStateSave = new PetStateSave(100, -1); + var globalStateSave = new GlobalStateSave(319.123); + + var state = new StateSave(metaStateSave, playerStateSave, petStateSave, globalStateSave); + return state; + } + + public void SetState(StateSave state) + { + Debug.Log("STATE: " + state); + playerHealth.currentHealth = state.playerStateSave.health; + GameControl.control.currency = state.playerStateSave.money; + } +} diff --git a/Assets/Scripts/States/GlobalStateManager.cs.meta b/Assets/Scripts/States/GlobalStateManager.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..9bb313014b02f6d41b1b44c3a46fc16583d87283 --- /dev/null +++ b/Assets/Scripts/States/GlobalStateManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 29ce13ff75361414c98d05ff8fb4c659 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/States/StateSave.cs b/Assets/Scripts/States/StateSave.cs new file mode 100644 index 0000000000000000000000000000000000000000..f9f3488b7a0e4ef57749a6acbd8e8bb697b614cd --- /dev/null +++ b/Assets/Scripts/States/StateSave.cs @@ -0,0 +1,81 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +[Serializable] +public class MetaStateSave +{ + public string name; + public string createdAt; + public string updatedAt; + + public MetaStateSave(string name) + { + this.name = name; + this.createdAt = DateTime.Now.ToString(SaveLoadConfig.dateTimeFormat); + this.updatedAt = DateTime.Now.ToString(SaveLoadConfig.dateTimeFormat); + } + + public void Update() + { + this.updatedAt = DateTime.Now.ToString(SaveLoadConfig.dateTimeFormat); + } +} + +[Serializable] +public class PlayerStateSave +{ + public int money; + public int health; + public int idxQuest; + + public PlayerStateSave(int money, int health, int idxQuest) + { + this.money = money; + this.health = health; + this.idxQuest = idxQuest; + } +} + +[Serializable] +public class PetStateSave +{ + public int health; + public int idxCurrentPet; + + public PetStateSave(int health, int idxCurrentPet) + { + this.health = health; + this.idxCurrentPet = idxCurrentPet; + } +} + +[Serializable] +public class GlobalStateSave +{ + public double timePlayed; + + public GlobalStateSave(double timePlayed) + { + this.timePlayed = timePlayed; + } +} + +[Serializable] +public class StateSave +{ + public MetaStateSave metaStateSave; + public PlayerStateSave playerStateSave; + public PetStateSave petStateSave; + public GlobalStateSave globalStateSave; + + public StateSave(MetaStateSave metaStateSave, PlayerStateSave playerStateSave, PetStateSave petStateSave, GlobalStateSave globalStateSave) + { + this.metaStateSave = metaStateSave; + this.playerStateSave = playerStateSave; + this.petStateSave = petStateSave; + this.globalStateSave = globalStateSave; + } +} diff --git a/Assets/Scripts/States/StateSave.cs.meta b/Assets/Scripts/States/StateSave.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..4fd150d1cf78d3fcffa255ad40580a17349ccb38 --- /dev/null +++ b/Assets/Scripts/States/StateSave.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a6556768f26abb24a8221eadc755137e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 847778201b6e068208d49604385540a4b245414f..756288c06c9050ad6fccc85e82e0893f6ef67b66 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -4,7 +4,7 @@ TagManager: serializedVersion: 2 tags: - - Punch + - Pet layers: - Default - TransparentFX