diff --git a/Assets/Scripts/Managers/GameControl.cs b/Assets/Scripts/Managers/GameControl.cs
index fd2622becc22374b1c265a266c9dcd9c8f795606..dfbe9d6843788716383ff64dab58c01288966eaa 100644
--- a/Assets/Scripts/Managers/GameControl.cs
+++ b/Assets/Scripts/Managers/GameControl.cs
@@ -74,6 +74,11 @@ public class GameControl : MonoBehaviour
         currency -= amt;
     }
 
+    public void Reset()
+    {
+        currency = 0;
+    }
+
     // From: https://johnleonardfrench.com/how-to-fade-audio-in-unity-i-tested-every-method-this-ones-the-best
     public IEnumerator StartFade(AudioSource audioSource, float duration, float targetVolume, GameObject theGameObject)
     {
diff --git a/Assets/Scripts/Player/PlayerHealth.cs b/Assets/Scripts/Player/PlayerHealth.cs
index 367a65399bbe6de3e4cd7446f617934d40bf609f..eb21ca8752950cb1c784a0c1cfec8037b409bb9f 100644
--- a/Assets/Scripts/Player/PlayerHealth.cs
+++ b/Assets/Scripts/Player/PlayerHealth.cs
@@ -48,6 +48,8 @@ public class PlayerHealth : MonoBehaviour
             currentHealth = startingHealth;
         }
 
+        // reset
+        GameControl.control.Reset();
         healthSlider.value = currentHealth;
     }