diff --git a/Assets/Scripts/Enemy/EnemyHealth.cs b/Assets/Scripts/Enemy/EnemyHealth.cs
index 98b0e77ac9c455c1f7ca1e7e235f00ce64611411..e927b6162a08c4a6afeac00351293d9dc14aca94 100644
--- a/Assets/Scripts/Enemy/EnemyHealth.cs
+++ b/Assets/Scripts/Enemy/EnemyHealth.cs
@@ -10,6 +10,9 @@ public class EnemyHealth : MonoBehaviour
     public EnemyType enemyType;
 
 
+    GameObject pet;
+    PetHealth petHealth;
+    PetType petType;
     Animator anim;
     AudioSource enemyAudio;
     ParticleSystem hitParticles;
@@ -28,6 +31,10 @@ public class EnemyHealth : MonoBehaviour
 
         currentHealth = startingHealth;
         questTemple = FindObjectOfType<Temple>();
+        pet = GameObject.FindGameObjectWithTag ("Pet");
+        petHealth = pet.GetComponent <PetHealth> ();
+        petType = petHealth.GetPetType();
+        print(petType);
     }
 
 
@@ -54,6 +61,12 @@ public class EnemyHealth : MonoBehaviour
         enemyAudio.Play();
 
         currentHealth -= amount;
+        //print(currentHealth);
+        if (petType == PetType.Bird)
+        {
+            currentHealth -= 10;
+        }
+        //print(currentHealth);
 
         hitParticles.transform.position = hitPoint;
         hitParticles.Play();
diff --git a/Assets/Scripts/Pet/PetHealth.cs b/Assets/Scripts/Pet/PetHealth.cs
index c34bc207b560223829841590cc1ec0a82b69eb4f..e617254694e1f2518ec864ddea5e5d422017352e 100644
--- a/Assets/Scripts/Pet/PetHealth.cs
+++ b/Assets/Scripts/Pet/PetHealth.cs
@@ -48,7 +48,6 @@ public class PetHealth : MonoBehaviour
         // }
 
         currentHealth -= amount;
-        print(currentHealth);
 
         if (currentHealth <= 0)
         {
@@ -77,4 +76,9 @@ public class PetHealth : MonoBehaviour
         isSinking = true;
         Destroy (gameObject, 2f);
     }
+
+    public PetType GetPetType ()
+    {
+        return petType;
+    }
 }