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diff --git a/Assets/Models/Environment/Bed & Bath Furniture Pack/Demo Scene.unity.meta b/Assets/Models/Environment/Bed & Bath Furniture Pack/Demo Scene.unity.meta
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diff --git a/Assets/Models/Environment/Bed & Bath Furniture Pack/Documentation.txt b/Assets/Models/Environment/Bed & Bath Furniture Pack/Documentation.txt
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index 0000000000000000000000000000000000000000..1eaffa643e0ce1f5f19164d9489bb5ae4af5740b
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+Thank you for using my asset pack!
+
+All assets should be set up properly in the prefab folder.
+
+If you have any questions or feedback on this product please feel free to contact me at:
+
+mckaymanningportfolio@gmail.com
+
+Thanks, and good luck on your project.
\ No newline at end of file
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+    m_PersistentCalls:
+      m_Calls: []
+  m_Sprite: {fileID: 10911, guid: 0000000000000000f000000000000000, type: 0}
+  m_Type: 1
+  m_PreserveAspect: 0
+  m_FillCenter: 1
+  m_FillMethod: 4
+  m_FillAmount: 1
+  m_FillClockwise: 1
+  m_FillOrigin: 0
+  m_UseSpriteMesh: 0
+  m_PixelsPerUnitMultiplier: 1
+--- !u!222 &2037380614
+CanvasRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 2037380610}
+  m_CullTransparentMesh: 1
 --- !u!1001 &2053356943
 PrefabInstance:
   m_ObjectHideFlags: 0
@@ -9288,8 +12218,9 @@ RectTransform:
   - {fileID: 374971728}
   - {fileID: 622410115}
   - {fileID: 1675735519}
+  - {fileID: 1763447819}
   m_Father: {fileID: 0}
-  m_RootOrder: 8
+  m_RootOrder: 9
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
@@ -9391,7 +12322,7 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 3766448033198164798, guid: 80e55f4de317be346be8e7fe0b4694a7, type: 3}
       propertyPath: m_RootOrder
-      value: 5
+      value: 6
       objectReference: {fileID: 0}
     - target: {fileID: 3766448033198164798, guid: 80e55f4de317be346be8e7fe0b4694a7, type: 3}
       propertyPath: m_LocalPosition.x
diff --git a/Assets/Scripts/Managers/GameControl.cs b/Assets/Scripts/Managers/GameControl.cs
index bc57c7aadf8615db406992940bcef79877112311..12ca6e2ac87f65e54bcba25f1461e2495e2e643d 100644
--- a/Assets/Scripts/Managers/GameControl.cs
+++ b/Assets/Scripts/Managers/GameControl.cs
@@ -9,7 +9,6 @@ public class GameControl : MonoBehaviour
 
     public static GameControl control;
 
-    // Do not know how this works :(
     public static GameControl Control {
         set {
             control = value;
diff --git a/Assets/Scripts/Managers/GlobalManager.cs b/Assets/Scripts/Managers/GlobalManager.cs
new file mode 100644
index 0000000000000000000000000000000000000000..fba287db9dda9110de5924de43355093ad3b0106
--- /dev/null
+++ b/Assets/Scripts/Managers/GlobalManager.cs
@@ -0,0 +1,43 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using System.IO;
+
+public class GlobalManager : MonoBehaviour
+{
+    public static GlobalManager Instance;
+    private GlobalStateManager globalState;
+
+    private void Awake()
+    {
+        if (Instance != null)
+        {
+            Destroy(gameObject);
+            return;
+        }
+
+        Instance = this;
+        globalState = GlobalStateManager.Instance;
+        DontDestroyOnLoad(gameObject);
+    }
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+/*        if (Input.GetKeyDown(KeyCode.B))
+        {
+            SaveState();
+        }   
+
+        if (Input.GetKeyDown(KeyCode.N))
+        {
+            LoadState();
+        }*/
+    }
+}
diff --git a/Assets/Scripts/Managers/GlobalManager.cs.meta b/Assets/Scripts/Managers/GlobalManager.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..93648ae97a548c908854151fbcaa0377d1a66617
--- /dev/null
+++ b/Assets/Scripts/Managers/GlobalManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: eb06ac3ad8e224145ae0eab975f0ca3d
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Managers/ToastManager.cs b/Assets/Scripts/Managers/ToastManager.cs
index efd07beec7d861e1a2f19aaf2156ab6d42303d85..0551daa71471c2fa00171307e350f2370af6b075 100644
--- a/Assets/Scripts/Managers/ToastManager.cs
+++ b/Assets/Scripts/Managers/ToastManager.cs
@@ -35,7 +35,6 @@ class ToastManager : MonoBehaviour
         int duration)
     {
         Color orginalColor = txt.color;
-        Debug.Log("originalColor: " + orginalColor);
 
         txt.text = text;
         txt.enabled = true;
diff --git a/Assets/Scripts/Player/PlayerHealth.cs b/Assets/Scripts/Player/PlayerHealth.cs
index b625d3382218ed48ea493a46f559a4dd98720c9a..dd4fc3becfdcd92353e036c2de931241943508ff 100644
--- a/Assets/Scripts/Player/PlayerHealth.cs
+++ b/Assets/Scripts/Player/PlayerHealth.cs
@@ -4,7 +4,7 @@ using System.Collections;
 
 public class PlayerHealth : MonoBehaviour
 {
-    public int startingHealth = 100;
+    public readonly int startingHealth = 100;
     public int currentHealth;
     public Slider healthSlider;
     public Image damageImage;
diff --git a/Assets/Scripts/Player/PlayerWeapons.cs b/Assets/Scripts/Player/PlayerWeapons.cs
index f2ce6012c64c23cf18c30269b10545eafb5d2467..64c227e830ed01c51f4e30ed9b276fd8fa8d94dc 100644
--- a/Assets/Scripts/Player/PlayerWeapons.cs
+++ b/Assets/Scripts/Player/PlayerWeapons.cs
@@ -3,48 +3,12 @@ using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
-class Weapon
-{
-    public readonly GameObject[] gameObjects;
-    public bool IsUnlocked
-    {
-        get; set;
-    }
-
-    public readonly WeaponHandler handler;
-
-    public Weapon(GameObject[] gameObjects)
-    {
-        this.gameObjects = gameObjects;
-        this.handler = this.gameObjects[0].GetComponent<WeaponHandler>();
-        this.IsUnlocked = false;
-        Disable();
-    }
-
-    public bool Enable()
-    {
-        if (!IsUnlocked) return false;
-
-        for (int i = 0; i < gameObjects.Length; i++)
-        {
-            gameObjects[i].SetActive(true);
-        }
-
-        return true;
-    }
-
-    public void Disable()
-    {
-        for (int i = 0;i< gameObjects.Length;i++)
-        {
-            gameObjects[i].SetActive(false);
-        }
-    }
-}
-
 public class PlayerWeapons : MonoBehaviour
 {
-    readonly Weapon[] weapons = new Weapon[4];
+    public Weapon[] Weapons
+    {
+        get;
+    } = new Weapon[4];
     int idxWeapon = 0;
 
     // Start is called before the first frame update
@@ -53,20 +17,20 @@ public class PlayerWeapons : MonoBehaviour
         var gun = new GameObject[2];
         gun[0] = GameObject.Find("GunBarrelEnd");
         gun[1] = GameObject.Find("Gun");
-        weapons[0] = new Weapon(gun);
+        Weapons[0] = new Weapon(gun, WeaponType.SimpleGun);
 
         var shotgun = new GameObject[2];
         shotgun[0] = GameObject.Find("ShotGunBarrelEnd");
         shotgun[1] = GameObject.Find("ShotGun");
-        weapons[1] = new Weapon(shotgun);
+        Weapons[1] = new Weapon(shotgun, WeaponType.ShotGun);
 
         var sword = new GameObject[1];
         sword[0] = GameObject.Find("Sword");
-        weapons[2] = new Weapon(sword);
+        Weapons[2] = new Weapon(sword, WeaponType.Sword);
 
         var bow = new GameObject[1];
         bow[0] = GameObject.Find("Bow");
-        weapons[3] = new Weapon(bow);
+        Weapons[3] = new Weapon(bow, WeaponType.Bow);
 
         UnlockWeapon(WeaponType.SimpleGun);
         /*UnlockWeapon(WeaponType.Sword);
@@ -79,7 +43,7 @@ public class PlayerWeapons : MonoBehaviour
     // Update is called once per frame
     void Update()
     {
-        for (var i = 0; i < weapons.Length; i++)
+        for (var i = 0; i < Weapons.Length; i++)
         {
             if (Input.GetKeyDown(KeyCode.Alpha1 + i))
             {
@@ -129,7 +93,7 @@ public class PlayerWeapons : MonoBehaviour
         int idx = GetIdxWeapon(weaponType);
         if (idx == -1) return false;
 
-        weapons[idx].handler.IncrementLevel();
+        Weapons[idx].handler.IncrementLevel();
         return true;
     }
 
@@ -138,20 +102,20 @@ public class PlayerWeapons : MonoBehaviour
         int idx = GetIdxWeapon(weaponType);
         if (idx == -1) return false;
 
-        weapons[idx].IsUnlocked = true;
+        Weapons[idx].IsUnlocked = true;
         return true;
     }
 
     private void IncrementIdxWeapon()
     {
         idxWeapon++;
-        idxWeapon %= weapons.Length;
+        idxWeapon %= Weapons.Length;
     }
 
     private void DecrementIdxWeapon()
     {
         idxWeapon--;
-        idxWeapon = (idxWeapon + weapons.Length) % weapons.Length;
+        idxWeapon = (idxWeapon + Weapons.Length) % Weapons.Length;
     }
 
     private void SelectWeapon(int idx)
@@ -167,14 +131,14 @@ public class PlayerWeapons : MonoBehaviour
 
     private bool EnableWeapon(int idx)
     {
-        return weapons[idx].Enable();
+        return Weapons[idx].Enable();
     }
 
     private void DisableAllWeapons()
     {
-        for (var i = 0; i < weapons.Length; i++)
+        for (var i = 0; i < Weapons.Length; i++)
         {
-            weapons[i].Disable();
+            Weapons[i].Disable();
         }
     }
 }
diff --git a/Assets/Scripts/Player/Weapon.cs b/Assets/Scripts/Player/Weapon.cs
new file mode 100644
index 0000000000000000000000000000000000000000..520ef03345d488e47ea855d29eb233bc6304a1ba
--- /dev/null
+++ b/Assets/Scripts/Player/Weapon.cs
@@ -0,0 +1,60 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using UnityEngine;
+
+public class Weapon
+{
+    public readonly GameObject[] gameObjects;
+    public bool IsUnlocked
+    {
+        get; set;
+    }
+
+    public int Level
+    {
+        get
+        {
+            return handler.Level;
+        }
+    }
+
+    public readonly WeaponHandler handler;
+
+    public WeaponType Type
+    {
+        get;
+        private set;
+    }
+
+    public Weapon(GameObject[] gameObjects, WeaponType type)
+    {
+        this.gameObjects = gameObjects;
+        this.handler = this.gameObjects[0].GetComponent<WeaponHandler>();
+        this.IsUnlocked = false;
+        Disable();
+        Type = type;
+    }
+
+    public bool Enable()
+    {
+        if (!IsUnlocked) return false;
+
+        for (int i = 0; i < gameObjects.Length; i++)
+        {
+            gameObjects[i].SetActive(true);
+        }
+
+        return true;
+    }
+
+    public void Disable()
+    {
+        for (int i = 0; i < gameObjects.Length; i++)
+        {
+            gameObjects[i].SetActive(false);
+        }
+    }
+}
diff --git a/Assets/Scripts/Player/Weapon.cs.meta b/Assets/Scripts/Player/Weapon.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..be96f09f56f182e7de9e848dfdfe8c76f169066d
--- /dev/null
+++ b/Assets/Scripts/Player/Weapon.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 90862d8ca10663a438608bcaefef140a
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Quest/Temple/Temple.cs b/Assets/Scripts/Quest/Temple/Temple.cs
index b94360864cbfcbcc88a29d4fcf5a18a904ad2479..9002393d6469b3d77e1732e6ee6ebac178d5f379 100644
--- a/Assets/Scripts/Quest/Temple/Temple.cs
+++ b/Assets/Scripts/Quest/Temple/Temple.cs
@@ -17,6 +17,11 @@ public class Temple : MonoBehaviour
     private bool onQuest = false;
     private QuestNumberEnemy questNumberEnemy = null;
 
+    public int IdxCurrentQuest
+    {
+        get => idxCurrentQuest;
+    }
+
     public bool OnQuest { get => onQuest; }
 
     // Start is called before the first frame update
diff --git a/Assets/Scripts/SaveLoad.meta b/Assets/Scripts/SaveLoad.meta
new file mode 100644
index 0000000000000000000000000000000000000000..f8af64dcd00e291d5bf889e56b4bb65d28491a94
--- /dev/null
+++ b/Assets/Scripts/SaveLoad.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: f93c63b6c2a75f94babe1a9ff81ec497
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/SaveLoad/SaveDialogHandler.cs b/Assets/Scripts/SaveLoad/SaveDialogHandler.cs
new file mode 100644
index 0000000000000000000000000000000000000000..f7689ae1562a2d7d32619da3fa1f254da7441a4c
--- /dev/null
+++ b/Assets/Scripts/SaveLoad/SaveDialogHandler.cs
@@ -0,0 +1,116 @@
+using System.Collections;
+using System.Collections.Generic;
+using TMPro;
+using Unity.VisualScripting;
+using UnityEngine;
+using UnityEngine.EventSystems;
+using UnityEngine.UI;
+using System.IO;
+using System.Runtime.Serialization;
+using System;
+
+public class SaveSlotHandler
+{
+    public int Id { get; set; }
+
+    private TMP_InputField inputField;
+    public TMP_InputField InputField
+    {
+        get => inputField;
+        set
+        {
+            inputField = value;
+        }
+    }
+
+    private Button btn;
+    public Button Btn
+    {
+        get { return btn; } 
+        set 
+        {
+            btn = value;
+            btn.onClick.AddListener(() => OnClickBtn(Id));
+        }
+    }
+
+    void OnClickBtn(int Id)
+    {
+        Debug.Log("Btn Clicked " + Id);
+        SaveLoadManager.Instance.SaveState(Id, this.inputField.text);
+    }
+
+    public void SetDefault()
+    {
+        var file = SaveLoadConfig.files[Id];
+        var path = Application.persistentDataPath + "/" + file + ".json";
+
+        if (File.Exists(path))
+        {
+            string json = File.ReadAllText(path);
+            StateSave state = JsonUtility.FromJson<StateSave>(json);
+            this.InputField.text = state.metaStateSave.name;
+        }
+        else
+        {
+            this.InputField.text = DateTime.Now.ToString(SaveLoadConfig.dateTimeFormat);
+        }
+    }
+}
+
+public class SaveDialogHandler : MonoBehaviour
+{
+    private SaveSlotHandler[] saveSlotHandlers = new SaveSlotHandler[3];
+
+    private void Awake()
+    {
+        // this.gameObject.SetActive(false);
+        for (var i = 0; i < saveSlotHandlers.Length; i++)
+        {
+            var slot = new SaveSlotHandler();
+            slot.Id = i;
+
+            Debug.Log("Iterating i" + i);
+            
+            var t = transform.Find("PanelSaveDialog/Container/SaveSlot" + (i+1));
+            Debug.Log("transform: " + t);
+            slot.InputField = t.GetComponentInChildren<TMP_InputField>();
+            slot.Btn = t.GetComponentInChildren<Button>();
+
+            // add event listener to input field on change value
+
+            this.saveSlotHandlers[i] = slot;
+        }
+        this.gameObject.SetActive(false);
+    }
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        
+    }
+
+    public void Show()
+    {
+        this.gameObject.SetActive(true);
+    }
+
+    public void Close()
+    {
+        this.gameObject.SetActive(false);
+    }
+
+    private void OnEnable()
+    {
+        foreach (var slot in this.saveSlotHandlers)
+        {
+            slot.SetDefault();
+        }
+    }
+}
diff --git a/Assets/Scripts/SaveLoad/SaveDialogHandler.cs.meta b/Assets/Scripts/SaveLoad/SaveDialogHandler.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..930d4a4e5bf9da3cf1b990e7cf6e4e119fcd6bd4
--- /dev/null
+++ b/Assets/Scripts/SaveLoad/SaveDialogHandler.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 21781f996e4213540b7753a17cd19308
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/SaveLoad/SaveLoadConfig.cs b/Assets/Scripts/SaveLoad/SaveLoadConfig.cs
new file mode 100644
index 0000000000000000000000000000000000000000..5d3f77737fa2ab0b4ed39bb68d3236112c5eea73
--- /dev/null
+++ b/Assets/Scripts/SaveLoad/SaveLoadConfig.cs
@@ -0,0 +1,11 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+public class SaveLoadConfig
+{
+    public static readonly string[] files = { "save1", "save2", "save3" };
+    public static readonly string dateTimeFormat = "yyyy/MM/dd HH:mm:ss";
+}
diff --git a/Assets/Scripts/SaveLoad/SaveLoadConfig.cs.meta b/Assets/Scripts/SaveLoad/SaveLoadConfig.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..8b9ed5bcaf4f71f2cf4b3ce0c17686ef18442e50
--- /dev/null
+++ b/Assets/Scripts/SaveLoad/SaveLoadConfig.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 8305a4056f2eff24f8b30f80be3acd16
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/SaveLoad/SaveLoadManager.cs b/Assets/Scripts/SaveLoad/SaveLoadManager.cs
new file mode 100644
index 0000000000000000000000000000000000000000..ea37197a8b449436e86c50ced57a66da05b0d4a4
--- /dev/null
+++ b/Assets/Scripts/SaveLoad/SaveLoadManager.cs
@@ -0,0 +1,72 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using System.IO;
+
+public class SaveLoadManager : MonoBehaviour
+{
+    public static SaveLoadManager Instance {  get; private set; }
+
+    private SaveDialogHandler saveDialog;
+
+    private void Awake()
+    {
+        if (Instance != null && Instance != this)
+        {
+            Destroy(this);
+        }
+        else
+        {
+            Instance = this;
+            this.saveDialog = FindObjectOfType<SaveDialogHandler>();
+            DontDestroyOnLoad(gameObject);
+        }
+    }
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        
+    }
+
+    public void ShowUI()
+    {
+        this.saveDialog.Show();
+    }
+
+    public void CloseUI()
+    {
+        this.saveDialog.Close();
+    }
+
+    public void SaveState(int Id, string name)
+    {
+        var state = GlobalStateManager.Instance.GetState();
+        state.metaStateSave.name = name;
+        var json = JsonUtility.ToJson(state);
+
+        var file = SaveLoadConfig.files[Id];
+        var path = Application.persistentDataPath + "/" + file + ".json";
+        File.WriteAllText(path, json);
+        saveDialog.Close();
+    }
+
+    public void LoadState(int Id)
+    {
+        var file = SaveLoadConfig.files[Id];
+        var path = Application.persistentDataPath + "/" + file + ".json";
+        if (File.Exists(path))
+        {
+            string json = File.ReadAllText(path);
+            Debug.Log("JSON:" + json);
+            StateSave state = JsonUtility.FromJson<StateSave>(json);
+            GlobalStateManager.Instance.SetState(state);
+        }
+    }
+}
diff --git a/Assets/Scripts/SaveLoad/SaveLoadManager.cs.meta b/Assets/Scripts/SaveLoad/SaveLoadManager.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..4acfdae5e464459875fd374254a15260fe6c2455
--- /dev/null
+++ b/Assets/Scripts/SaveLoad/SaveLoadManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: f711064c6cb9b5d4d93be5423b7e35c7
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/SaveLoad/SavePlace.cs b/Assets/Scripts/SaveLoad/SavePlace.cs
new file mode 100644
index 0000000000000000000000000000000000000000..fca82a703beb2934638195ab5d6225f08c92b85d
--- /dev/null
+++ b/Assets/Scripts/SaveLoad/SavePlace.cs
@@ -0,0 +1,51 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class SavePlace : MonoBehaviour
+{
+    private bool onArea = false;
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        if (onArea && Input.GetKeyDown(KeyCode.B))
+        {
+            Debug.Log("SAVING");
+            if (SaveLoadManager.Instance == null )
+            {
+                Debug.Log("NULL INSTANCE");
+            }
+            SaveLoadManager.Instance.ShowUI();
+        }
+
+        if (onArea && Input.GetKeyDown(KeyCode.N))
+        {
+            SaveLoadManager.Instance.LoadState(0);
+        }
+    }
+
+    private void OnTriggerEnter(Collider other)
+    {
+        if (other.CompareTag("Player"))
+        {
+            ToastManager.Instance.ShowToast("Press B to save", 3);
+            onArea = true;
+        }
+    }
+
+    private void OnTriggerExit(Collider other)
+    {
+        if (other.CompareTag("Player"))
+        {
+            onArea = false;
+            SaveLoadManager.Instance.CloseUI();
+        }
+    }
+}
diff --git a/Assets/Scripts/SaveLoad/SavePlace.cs.meta b/Assets/Scripts/SaveLoad/SavePlace.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..eae9f3aa9bdfad0027a981678efc31f201f7bf1f
--- /dev/null
+++ b/Assets/Scripts/SaveLoad/SavePlace.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 71e0f4310747abd4cb1d308753ff2f0b
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/States.meta b/Assets/Scripts/States.meta
new file mode 100644
index 0000000000000000000000000000000000000000..aef985e33617f2905dcbb9a50bcb6394be874628
--- /dev/null
+++ b/Assets/Scripts/States.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 90c8ec653bdbbc94fadfca70f17daa4a
+folderAsset: yes
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diff --git a/Assets/Scripts/States/GlobalStateManager.cs b/Assets/Scripts/States/GlobalStateManager.cs
new file mode 100644
index 0000000000000000000000000000000000000000..278ee8af5078cc313b645356f1b43ebd50589a95
--- /dev/null
+++ b/Assets/Scripts/States/GlobalStateManager.cs
@@ -0,0 +1,115 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using System;
+
+[Serializable]
+public class GlobalStateManager : MonoBehaviour
+{
+    public static GlobalStateManager Instance { get; private set; }
+    private PlayerWeapons playerWeapons;
+    private PlayerHealth playerHealth;
+    private Temple temple;
+
+    private void Awake()
+    {
+        if (Instance != null && Instance != this)
+        {
+            Destroy(this);
+        }
+        else
+        {
+            Instance = this;
+            playerWeapons = FindObjectOfType<PlayerWeapons>();
+            playerHealth = FindObjectOfType<PlayerHealth>();
+            temple = FindObjectOfType<Temple>();
+        }
+    }
+
+    public int Money
+    {
+        get
+        {
+            return GameControl.control.currency;
+        }
+    }
+
+    public Weapon[] Weapons
+    {
+        get
+        {
+            return playerWeapons.Weapons;
+        }
+    }
+
+    public int Health
+    {
+        get
+        {
+            return playerHealth.currentHealth;
+        }
+    }
+
+    public int MaxHealth
+    {
+        get
+        {
+            return playerHealth.startingHealth;
+        }
+    }
+
+    public string Stats()
+    {
+        var str = "";
+        str += string.Format("Money: {0}\n", Money);
+        str += string.Format("Health: {0}\n", Health);
+        str += string.Format("IdxQuest: {0}\n", IdxQuest);
+        foreach (var weapon in Weapons)
+        {
+            var type = Enum.GetName(typeof(WeaponType), weapon.Type);
+            var level = weapon.Level;
+            var isUnlocked = weapon.IsUnlocked;
+            str += string.Format("Weapon {0} is {1}locked on level {2}\n", type, isUnlocked ? "un" : "",level);
+        }
+        // TODO: PET
+
+        return str;
+    }
+
+    public int IdxQuest
+    {
+        get
+        {
+            return temple.IdxCurrentQuest;      
+        }
+    }
+
+    private void Update()
+    {
+        if (Input.GetKeyDown(KeyCode.P))
+        {
+            var stats = Stats();
+            Debug.Log(stats);
+            ToastManager.Instance.ShowToast(stats, 3);
+        }
+    }
+
+    public StateSave GetState()
+    {
+        // TODO: get states
+        var metaStateSave = new MetaStateSave("name");
+        var playerStateSave = new PlayerStateSave(Money, Health, IdxQuest);
+        var petStateSave = new PetStateSave(100, -1);
+        var globalStateSave = new GlobalStateSave(319.123);
+
+        var state = new StateSave(metaStateSave, playerStateSave, petStateSave, globalStateSave);
+        return state;
+    }
+
+    public void SetState(StateSave state)
+    {
+        Debug.Log("STATE: " + state);
+        playerHealth.currentHealth = state.playerStateSave.health;
+        GameControl.control.currency = state.playerStateSave.money;
+    }
+}
diff --git a/Assets/Scripts/States/GlobalStateManager.cs.meta b/Assets/Scripts/States/GlobalStateManager.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..9bb313014b02f6d41b1b44c3a46fc16583d87283
--- /dev/null
+++ b/Assets/Scripts/States/GlobalStateManager.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/States/StateSave.cs b/Assets/Scripts/States/StateSave.cs
new file mode 100644
index 0000000000000000000000000000000000000000..f9f3488b7a0e4ef57749a6acbd8e8bb697b614cd
--- /dev/null
+++ b/Assets/Scripts/States/StateSave.cs
@@ -0,0 +1,81 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+[Serializable]
+public class MetaStateSave
+{
+    public string name;
+    public string createdAt;
+    public string updatedAt;
+
+    public MetaStateSave(string name)
+    {
+        this.name = name;
+        this.createdAt = DateTime.Now.ToString(SaveLoadConfig.dateTimeFormat);
+        this.updatedAt = DateTime.Now.ToString(SaveLoadConfig.dateTimeFormat);
+    }
+
+    public void Update()
+    {
+        this.updatedAt = DateTime.Now.ToString(SaveLoadConfig.dateTimeFormat);
+    }
+}
+
+[Serializable]
+public class PlayerStateSave
+{
+    public int money;
+    public int health;
+    public int idxQuest;
+
+    public PlayerStateSave(int money, int health, int idxQuest)
+    {
+        this.money = money;
+        this.health = health;
+        this.idxQuest = idxQuest;
+    }
+}
+
+[Serializable]
+public class PetStateSave
+{
+    public int health;
+    public int idxCurrentPet;
+
+    public PetStateSave(int health, int idxCurrentPet)
+    {
+        this.health = health;
+        this.idxCurrentPet = idxCurrentPet;
+    }
+}
+
+[Serializable]
+public class GlobalStateSave
+{
+    public double timePlayed;
+
+    public GlobalStateSave(double timePlayed)
+    {
+        this.timePlayed = timePlayed;
+    }
+}
+
+[Serializable]
+public class StateSave
+{
+    public MetaStateSave metaStateSave;
+    public PlayerStateSave playerStateSave;
+    public PetStateSave petStateSave;
+    public GlobalStateSave globalStateSave;
+
+    public StateSave(MetaStateSave metaStateSave, PlayerStateSave playerStateSave, PetStateSave petStateSave, GlobalStateSave globalStateSave) 
+    {
+        this.metaStateSave = metaStateSave;
+        this.playerStateSave = playerStateSave;
+        this.petStateSave = petStateSave;
+        this.globalStateSave = globalStateSave;
+    }
+}
diff --git a/Assets/Scripts/States/StateSave.cs.meta b/Assets/Scripts/States/StateSave.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..4fd150d1cf78d3fcffa255ad40580a17349ccb38
--- /dev/null
+++ b/Assets/Scripts/States/StateSave.cs.meta
@@ -0,0 +1,11 @@
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