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{fileID: 556587519} - {fileID: 167059736} - {fileID: 2081210583} - - {fileID: 1565704979} - {fileID: 1495738172} - {fileID: 454507866} - {fileID: 1233385368} diff --git a/Assets/Scripts/Boss/ElementalHealth.cs b/Assets/Scripts/Boss/ElementalHealth.cs index cf626562b30eaa60a30349c5a5758f002461dc70..aba84924b3b0c69b69fada4c0d84b43103e142ad 100644 --- a/Assets/Scripts/Boss/ElementalHealth.cs +++ b/Assets/Scripts/Boss/ElementalHealth.cs @@ -72,7 +72,6 @@ public class ElementalHealth : MonoBehaviour, IEnemyHealthHandler GetComponent<UnityEngine.AI.NavMeshAgent>().enabled = false; GetComponent<Rigidbody>().isKinematic = true; GameControl.control.currency += 50; - ScoreManager.score += scoreValue; StartCoroutine(GameControl.control.StartFade(enemyAudio, 2f, 0f, gameObject)); } } diff --git a/Assets/Scripts/Enemy/EnemyHealth.cs b/Assets/Scripts/Enemy/EnemyHealth.cs index 7174196242dec53cb9edb5c6a0ed5b01f080c41d..fbf05ce49f3aabef2da6a1de946d24a630a5aff2 100644 --- a/Assets/Scripts/Enemy/EnemyHealth.cs +++ b/Assets/Scripts/Enemy/EnemyHealth.cs @@ -101,7 +101,6 @@ public class EnemyHealth : MonoBehaviour, IEnemyHealthHandler isSinking = true; if (!GameControl.control.motherLoadOn) GameControl.control.currency += 5; - ScoreManager.score += scoreValue; Destroy(gameObject, 2f); } }