diff --git a/Assets/Prefabs/Arrow Variant.prefab b/Assets/Prefabs/Arrow Variant.prefab
index 004531b2aa40c2c01a1fa1cbe30b0e42c6510e1b..f383554d31031b2a4f26de6f432bda09cffb9f13 100644
--- a/Assets/Prefabs/Arrow Variant.prefab	
+++ b/Assets/Prefabs/Arrow Variant.prefab	
@@ -13,7 +13,7 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 100002, guid: 432dd2b7c2581c744a40ca43b1307c17, type: 3}
       propertyPath: m_Name
-      value: Arrow
+      value: Arrow Variant
       objectReference: {fileID: 0}
     - target: {fileID: 100002, guid: 432dd2b7c2581c744a40ca43b1307c17, type: 3}
       propertyPath: m_Layer
@@ -23,9 +23,21 @@ PrefabInstance:
       propertyPath: m_RootOrder
       value: 0
       objectReference: {fileID: 0}
+    - target: {fileID: 400002, guid: 432dd2b7c2581c744a40ca43b1307c17, type: 3}
+      propertyPath: m_LocalScale.x
+      value: 0.1
+      objectReference: {fileID: 0}
+    - target: {fileID: 400002, guid: 432dd2b7c2581c744a40ca43b1307c17, type: 3}
+      propertyPath: m_LocalScale.y
+      value: 0.1
+      objectReference: {fileID: 0}
+    - target: {fileID: 400002, guid: 432dd2b7c2581c744a40ca43b1307c17, type: 3}
+      propertyPath: m_LocalScale.z
+      value: 0.1
+      objectReference: {fileID: 0}
     - target: {fileID: 400002, guid: 432dd2b7c2581c744a40ca43b1307c17, type: 3}
       propertyPath: m_LocalPosition.x
-      value: -0
+      value: 0.24514952
       objectReference: {fileID: 0}
     - target: {fileID: 400002, guid: 432dd2b7c2581c744a40ca43b1307c17, type: 3}
       propertyPath: m_LocalPosition.y
@@ -33,19 +45,19 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 400002, guid: 432dd2b7c2581c744a40ca43b1307c17, type: 3}
       propertyPath: m_LocalPosition.z
-      value: 0
+      value: 0.09089899
       objectReference: {fileID: 0}
     - target: {fileID: 400002, guid: 432dd2b7c2581c744a40ca43b1307c17, type: 3}
       propertyPath: m_LocalRotation.w
-      value: 1
+      value: 0.9823047
       objectReference: {fileID: 0}
     - target: {fileID: 400002, guid: 432dd2b7c2581c744a40ca43b1307c17, type: 3}
       propertyPath: m_LocalRotation.x
-      value: 0
+      value: -0
       objectReference: {fileID: 0}
     - target: {fileID: 400002, guid: 432dd2b7c2581c744a40ca43b1307c17, type: 3}
       propertyPath: m_LocalRotation.y
-      value: -0
+      value: -0.18729018
       objectReference: {fileID: 0}
     - target: {fileID: 400002, guid: 432dd2b7c2581c744a40ca43b1307c17, type: 3}
       propertyPath: m_LocalRotation.z
@@ -57,7 +69,7 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 400002, guid: 432dd2b7c2581c744a40ca43b1307c17, type: 3}
       propertyPath: m_LocalEulerAnglesHint.y
-      value: 0
+      value: -21.589
       objectReference: {fileID: 0}
     - target: {fileID: 400002, guid: 432dd2b7c2581c744a40ca43b1307c17, type: 3}
       propertyPath: m_LocalEulerAnglesHint.z
@@ -70,20 +82,6 @@ GameObject:
   m_CorrespondingSourceObject: {fileID: 100002, guid: 432dd2b7c2581c744a40ca43b1307c17, type: 3}
   m_PrefabInstance: {fileID: 5605313144142672465}
   m_PrefabAsset: {fileID: 0}
---- !u!64 &4712171908962713240
-MeshCollider:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 5605313144142574835}
-  m_Material: {fileID: 0}
-  m_IsTrigger: 1
-  m_Enabled: 1
-  serializedVersion: 4
-  m_Convex: 1
-  m_CookingOptions: 30
-  m_Mesh: {fileID: 0}
 --- !u!54 &1119277001401672218
 Rigidbody:
   m_ObjectHideFlags: 0
@@ -92,10 +90,10 @@ Rigidbody:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 5605313144142574835}
   serializedVersion: 2
-  m_Mass: 1
+  m_Mass: 0.05
   m_Drag: 0
   m_AngularDrag: 0.05
-  m_UseGravity: 1
+  m_UseGravity: 0
   m_IsKinematic: 0
   m_Interpolate: 0
   m_Constraints: 0
@@ -114,4 +112,3 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   damage: 200
   torque: 10
-  rigidbody: {fileID: 1119277001401672218}
diff --git a/Assets/Scenes/MainScene.unity b/Assets/Scenes/MainScene.unity
index ac42b3c7c6dc8f931a67656cf1f20c81758bfb78..3b2df5e83205ae3dbbac42f5d015f727c0794994 100644
--- a/Assets/Scenes/MainScene.unity
+++ b/Assets/Scenes/MainScene.unity
@@ -6923,8 +6923,20 @@ PrefabInstance:
     m_Modifications:
     - target: {fileID: 1119277001401672218, guid: 43ff8f8509c207f43a1a3b1c1520cdc6, type: 3}
       propertyPath: m_UseGravity
+      value: 1
+      objectReference: {fileID: 0}
+    - target: {fileID: 1119277001401672218, guid: 43ff8f8509c207f43a1a3b1c1520cdc6, type: 3}
+      propertyPath: m_AngularDrag
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5467698248896174944, guid: 43ff8f8509c207f43a1a3b1c1520cdc6, type: 3}
+      propertyPath: m_Enabled
       value: 0
       objectReference: {fileID: 0}
+    - target: {fileID: 5467698248896174944, guid: 43ff8f8509c207f43a1a3b1c1520cdc6, type: 3}
+      propertyPath: m_IsTrigger
+      value: 1
+      objectReference: {fileID: 0}
     - target: {fileID: 5605313144142574835, guid: 43ff8f8509c207f43a1a3b1c1520cdc6, type: 3}
       propertyPath: m_Name
       value: Arrow
diff --git a/Assets/Scripts/Player/Weapons/PlayerArrow.cs b/Assets/Scripts/Player/Weapons/PlayerArrow.cs
index 3e3e6e80d5d58c1d00f91d9b36679086c0b3e6cd..e536ea95c70cc7276c5544e67332c5525d5e24b9 100644
--- a/Assets/Scripts/Player/Weapons/PlayerArrow.cs
+++ b/Assets/Scripts/Player/Weapons/PlayerArrow.cs
@@ -10,21 +10,21 @@ public class PlayerArrow : MonoBehaviour
     [SerializeField]
     private float torque;
 
-    [SerializeField]
-    private Rigidbody rigidbody;
+    private Rigidbody rb;
 
     private bool didHit;
 
-    public void Shoot(Vector3 force)
+    private void Awake()
     {
-        rigidbody.isKinematic = true;
-        rigidbody.AddForce(force, ForceMode.Impulse);
-        rigidbody.AddTorque(transform.right * torque);
-        transform.SetParent(null);
+        rb = GetComponent<Rigidbody>();
+        rb.isKinematic = false;
+        Destroy(gameObject, 10);
     }
 
     void OnTriggerEnter(Collider other)
     {
+        Debug.Log("Hitting " + other);
+
         if (didHit) return;
 
         didHit = true;
@@ -33,9 +33,9 @@ public class PlayerArrow : MonoBehaviour
             enemyHealth.TakeDamage(damage, enemyHealth.transform.position);
         }
 
-        rigidbody.velocity = Vector3.zero;
-        rigidbody.angularVelocity = Vector3.zero;
-        rigidbody.isKinematic = true;
+        rb.velocity = Vector3.zero;
+        rb.angularVelocity = Vector3.zero;
+        rb.isKinematic = true;
         transform.SetParent(other.transform);
     }
 }
diff --git a/Assets/Scripts/Player/Weapons/PlayerBow.cs b/Assets/Scripts/Player/Weapons/PlayerBow.cs
index 1a16d495fe490c4e301ad2723dfa65c6b0ece205..94cd2519ffe36516c5f52fd4da5a8ecbed6b271c 100644
--- a/Assets/Scripts/Player/Weapons/PlayerBow.cs
+++ b/Assets/Scripts/Player/Weapons/PlayerBow.cs
@@ -14,7 +14,12 @@ public class PlayerBow : MonoBehaviour
     private Transform arrowSpawnPoint;
 
     private PlayerArrow curArrow;
-    private bool isReload;
+    private bool isReload = false;
+
+    void Awake()
+    {
+        ReloadArrow();
+    }
 
     public void Reload()
     {
@@ -28,7 +33,7 @@ public class PlayerBow : MonoBehaviour
         if (Input.GetKeyDown(KeyCode.J))
         {
             Debug.Log("Click J");
-            Shoot(50);
+            Shoot(5);
         }
     }
 
@@ -36,18 +41,21 @@ public class PlayerBow : MonoBehaviour
     private IEnumerator ReloadCorutine()
     {
         yield return new WaitForSeconds(reloadTime);
-        curArrow = Instantiate(playerArrowPrefab, arrowSpawnPoint);
-        curArrow.transform.localPosition = Vector3.zero;
+        ReloadArrow();
+    }
+
+    private void ReloadArrow()
+    {
+        /*curArrow.transform.SetParent(arrowSpawnPoint.transform, false);*/
         isReload = false;
     }
 
     public void Shoot(float power)
     {
-        if (isReload || curArrow == null) return;
-
-        var force = arrowSpawnPoint.TransformDirection(Vector3.forward * power);
-        curArrow.Shoot(force);
-        curArrow = null;
+        Debug.Log("isReload: " + isReload);
+        curArrow = Instantiate(playerArrowPrefab, transform.position, arrowSpawnPoint.transform.rotation);
+        var force = curArrow.transform.forward;
+        curArrow.GetComponent<Rigidbody>().AddRelativeForce(force * -20);
         Reload();
     }