diff --git a/Assets/Scenes/Quest.unity b/Assets/Scenes/Quest.unity
index 50b0d9ac53fb845791899f85ca73ea29d6462182..42f448311b33d5969ae7f1302bb4aedc42db6d76 100644
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@@ -10155,6 +10674,140 @@ CanvasRenderer:
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diff --git a/Assets/Scripts/GameOver.meta b/Assets/Scripts/GameOver.meta
new file mode 100644
index 0000000000000000000000000000000000000000..1f1e2b9dbcc9464d7340bdf55e54a44e8be616f7
--- /dev/null
+++ b/Assets/Scripts/GameOver.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: b48355f1105d5cd46bac266db62a9e27
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/GameOver/GameOverCanvas.cs b/Assets/Scripts/GameOver/GameOverCanvas.cs
new file mode 100644
index 0000000000000000000000000000000000000000..954256e873de70a01003c1d52c8ffa5607e9d3ff
--- /dev/null
+++ b/Assets/Scripts/GameOver/GameOverCanvas.cs
@@ -0,0 +1,36 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+public class GameOverCanvas : MonoBehaviour
+{
+    // Start is called before the first frame update
+    private bool isSet = false;
+    public bool IsSet { get => isSet; set => isSet = value; }
+    void Start()
+    {
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        
+    }
+
+    private void Awake()
+    {
+    }
+
+    public void OnClickMainMenu()
+    {
+        SceneManager.LoadScene("MainMenu");
+        IsSet = true;
+    }
+
+    public void OnClickLatestSave()
+    {
+        SceneManager.LoadScene("Quest");
+        IsSet = true;
+    }
+}
diff --git a/Assets/Scripts/GameOver/GameOverCanvas.cs.meta b/Assets/Scripts/GameOver/GameOverCanvas.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..5c40c0f3dd0c820bff38409b24fc20780dafc8c2
--- /dev/null
+++ b/Assets/Scripts/GameOver/GameOverCanvas.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: b90794307d23f224996b2c253a49e3d3
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Managers/EnemyManager.cs b/Assets/Scripts/Managers/EnemyManager.cs
index ef789d1054f2a3f330ef570211cd2f21845925e6..a0c4f5effcf0a39ff1d851da19fca2e14dc6953c 100644
--- a/Assets/Scripts/Managers/EnemyManager.cs
+++ b/Assets/Scripts/Managers/EnemyManager.cs
@@ -51,7 +51,7 @@ public class EnemyManager : MonoBehaviour
     {
         count++;
         // fill count with last quest
-        if (count == 4) isBoss = true;
+        if (count == 1) isBoss = true;
         Debug.Log("Turn on " + nameof(this.Spawn));
         InvokeRepeating(nameof(this.Spawn), spawnTime, spawnTime);
     }
diff --git a/Assets/Scripts/Managers/GlobalManager.cs b/Assets/Scripts/Managers/GlobalManager.cs
index b8eb57dbb9a25ec1da9b52f915744cca5346b056..618b4e9745e0462d15dfad31697c3d3deb903293 100644
--- a/Assets/Scripts/Managers/GlobalManager.cs
+++ b/Assets/Scripts/Managers/GlobalManager.cs
@@ -106,6 +106,7 @@ public class GlobalManager : MonoBehaviour
         {
             Debug.Log("ON SCENE LOADED");
             SaveLoadManager.Instance.LoadState(idxSaveSlot);
+            isFirstLoad = false;
         }
     }
 
diff --git a/Assets/Scripts/Managers/HUD.cs b/Assets/Scripts/Managers/HUD.cs
index ebd7fc6993d37a655588e8f71a86f6efb2179a5e..dbc92865c4a27deb0e066cbb0ca8ff66602603aa 100644
--- a/Assets/Scripts/Managers/HUD.cs
+++ b/Assets/Scripts/Managers/HUD.cs
@@ -1,6 +1,7 @@
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
+using UnityEngine.SceneManagement;
 using UnityEngine.UI;
 
 public class HUD : MonoBehaviour
@@ -8,9 +9,12 @@ public class HUD : MonoBehaviour
     public GameObject MessagePanel;
     private Text textTransform;
     [SerializeField] GameObject textInput;
+    private GameOverCanvas gameOverCanvas;
 
     private void Awake() {
         textTransform = MessagePanel.transform.Find("Text").GetComponent<Text>();
+        gameOverCanvas = FindObjectOfType<GameOverCanvas>();
+        gameOverCanvas.gameObject.SetActive(false);
     }
 
     public void OpenMessagePanel (string text) {
@@ -42,4 +46,15 @@ public class HUD : MonoBehaviour
         yield return new WaitForSeconds(secs);
         CloseMessagePanel();
     }
+
+    public IEnumerator GameOverHandler()
+    {
+        gameOverCanvas.gameObject.SetActive(true);
+
+        yield return new WaitForSeconds(5);
+        if (!gameOverCanvas.IsSet)
+        {
+            SceneManager.LoadScene("MainMenu");
+        }
+    }
 }
diff --git a/Assets/Scripts/Player/PlayerHealth.cs b/Assets/Scripts/Player/PlayerHealth.cs
index f943ad08ba3e54d2f0e2bef63639815033b43dae..7ebbd46cac4fccafc6703ac726c7d1f9179cf708 100644
--- a/Assets/Scripts/Player/PlayerHealth.cs
+++ b/Assets/Scripts/Player/PlayerHealth.cs
@@ -1,6 +1,7 @@
 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
+using UnityEngine.SceneManagement;
 
 public class PlayerHealth : MonoBehaviour
 {
@@ -121,10 +122,25 @@ public class PlayerHealth : MonoBehaviour
 
         playerMovement.enabled = false;
         playerShooting.enabled = false;
+
+        // go to reload the scene
+        //GlobalManager.Instance.IsFirstLoad = true;
+        //if (GlobalManager.Instance.IdxSaveSlot == -1)
+        //{
+        //    SceneManager.LoadScene("MainMenu");
+        //    return;
+        //}
+        //SceneManager.LoadScene("Quest");
+
+        HUD hud = FindObjectOfType<HUD>();
+        TimerManager timeManager = FindObjectOfType<TimerManager>();
+        timeManager.StopTimer();
+        StartCoroutine(hud.GameOverHandler());
     }
 
     public void SetCheatNoDamage(bool value)
     {
         cheatNoDamage = value;
     }
+
 }
diff --git a/Assets/Scripts/Quest/Temple/Temple.cs b/Assets/Scripts/Quest/Temple/Temple.cs
index 85d7433a08aeb2ebff70c8ac8069c6f8d0b00354..babf0c41df0f59e66cffcd2d4df148c28b0f4719 100644
--- a/Assets/Scripts/Quest/Temple/Temple.cs
+++ b/Assets/Scripts/Quest/Temple/Temple.cs
@@ -1,3 +1,4 @@
+using System.Collections;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 
@@ -144,12 +145,10 @@ public class Temple : MonoBehaviour
         if (questNumberEnemy.IsEmpty())
         {
             ExitingQuest();
-            if (enemyType.Equals(EnemyType.FinalBoss))
+            if (idxCurrentQuest == 1)
             {
-                // masukin ke leaderboard
-                ScoreBoardScoreManager.Instance.AddScore(new Score(GlobalManager.Instance.PlayerName, (float) GlobalManager.Instance.TotalTime));
-                SceneManager.LoadSceneAsync("CutsceneEnding");
-                return;
+                ToastManager.Instance.ShowToast("YOU WIN", 1);
+                StartCoroutine(winHandler());
             }
         }
         else
@@ -157,4 +156,11 @@ public class Temple : MonoBehaviour
             ToastManager.Instance.ShowToast("Quest Enemies Left:\n" + questNumberEnemy.Stats(), 1);
         }
     }
+
+    private IEnumerator winHandler()
+    {
+        yield return new WaitForSeconds(5);
+        ScoreBoardScoreManager.Instance.AddScore(new Score(GlobalManager.Instance.PlayerName, (float)GlobalManager.Instance.TotalTime));
+        SceneManager.LoadScene("CutsceneEnding");
+    }
 }
diff --git a/Assets/Scripts/SaveLoad/SaveLoadManager.cs b/Assets/Scripts/SaveLoad/SaveLoadManager.cs
index 34886000b6d10c2c2a42514c4efee420ae9e5969..cad9cacdcb0b20601fa3edc762880a4fc60b7cf6 100644
--- a/Assets/Scripts/SaveLoad/SaveLoadManager.cs
+++ b/Assets/Scripts/SaveLoad/SaveLoadManager.cs
@@ -69,6 +69,7 @@ public class SaveLoadManager : MonoBehaviour
         var file = SaveLoadConfig.files[Id];
         var path = Application.persistentDataPath + "/" + file + ".json";
         File.WriteAllText(path, json);
+        GlobalManager.Instance.IdxSaveSlot = Id;
         saveDialog.Close();
     }
 
diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset
index 9a3bfb206bfbdbac1536517ebd4e8847bf221582..8374c1c6b3586fa44262fe4749eba38e9ee8b753 100644
--- a/ProjectSettings/EditorBuildSettings.asset
+++ b/ProjectSettings/EditorBuildSettings.asset
@@ -17,4 +17,7 @@ EditorBuildSettings:
   - enabled: 1
     path: Assets/Scenes/Quest.unity
     guid: 38a6c15e74822d542a4df5ef901a7e70
+  - enabled: 1
+    path: Assets/Scenes/CutsceneEnding.unity
+    guid: e37ac0bc2554f1144a42b2c9bbef9a0f
   m_configObjects: {}