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if (count == 4) isBoss = true; + if (count == 1) isBoss = true; Debug.Log("Turn on " + nameof(this.Spawn)); InvokeRepeating(nameof(this.Spawn), spawnTime, spawnTime); } diff --git a/Assets/Scripts/Managers/GlobalManager.cs b/Assets/Scripts/Managers/GlobalManager.cs index b8eb57dbb9a25ec1da9b52f915744cca5346b056..618b4e9745e0462d15dfad31697c3d3deb903293 100644 --- a/Assets/Scripts/Managers/GlobalManager.cs +++ b/Assets/Scripts/Managers/GlobalManager.cs @@ -106,6 +106,7 @@ public class GlobalManager : MonoBehaviour { Debug.Log("ON SCENE LOADED"); SaveLoadManager.Instance.LoadState(idxSaveSlot); + isFirstLoad = false; } } diff --git a/Assets/Scripts/Managers/HUD.cs b/Assets/Scripts/Managers/HUD.cs index ebd7fc6993d37a655588e8f71a86f6efb2179a5e..dbc92865c4a27deb0e066cbb0ca8ff66602603aa 100644 --- a/Assets/Scripts/Managers/HUD.cs +++ b/Assets/Scripts/Managers/HUD.cs @@ -1,6 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEngine.SceneManagement; using UnityEngine.UI; public class HUD : MonoBehaviour @@ -8,9 +9,12 @@ public class HUD : MonoBehaviour public GameObject MessagePanel; private Text textTransform; [SerializeField] GameObject textInput; + private GameOverCanvas gameOverCanvas; private void Awake() { textTransform = MessagePanel.transform.Find("Text").GetComponent<Text>(); + gameOverCanvas = FindObjectOfType<GameOverCanvas>(); + gameOverCanvas.gameObject.SetActive(false); } public void OpenMessagePanel (string text) { @@ -42,4 +46,15 @@ public class HUD : MonoBehaviour yield return new WaitForSeconds(secs); CloseMessagePanel(); } + + public IEnumerator GameOverHandler() + { + gameOverCanvas.gameObject.SetActive(true); + + yield return new WaitForSeconds(5); + if (!gameOverCanvas.IsSet) + { + SceneManager.LoadScene("MainMenu"); + } + } } diff --git a/Assets/Scripts/Player/PlayerHealth.cs b/Assets/Scripts/Player/PlayerHealth.cs index f943ad08ba3e54d2f0e2bef63639815033b43dae..7ebbd46cac4fccafc6703ac726c7d1f9179cf708 100644 --- a/Assets/Scripts/Player/PlayerHealth.cs +++ b/Assets/Scripts/Player/PlayerHealth.cs @@ -1,6 +1,7 @@ using UnityEngine; using UnityEngine.UI; using System.Collections; +using UnityEngine.SceneManagement; public class PlayerHealth : MonoBehaviour { @@ -121,10 +122,25 @@ public class PlayerHealth : MonoBehaviour playerMovement.enabled = false; playerShooting.enabled = false; + + // go to reload the scene + //GlobalManager.Instance.IsFirstLoad = true; + //if (GlobalManager.Instance.IdxSaveSlot == -1) + //{ + // SceneManager.LoadScene("MainMenu"); + // return; + //} + //SceneManager.LoadScene("Quest"); + + HUD hud = FindObjectOfType<HUD>(); + TimerManager timeManager = FindObjectOfType<TimerManager>(); + timeManager.StopTimer(); + StartCoroutine(hud.GameOverHandler()); } public void SetCheatNoDamage(bool value) { cheatNoDamage = value; } + } diff --git a/Assets/Scripts/Quest/Temple/Temple.cs b/Assets/Scripts/Quest/Temple/Temple.cs index 85d7433a08aeb2ebff70c8ac8069c6f8d0b00354..babf0c41df0f59e66cffcd2d4df148c28b0f4719 100644 --- a/Assets/Scripts/Quest/Temple/Temple.cs +++ b/Assets/Scripts/Quest/Temple/Temple.cs @@ -1,3 +1,4 @@ +using System.Collections; using UnityEngine; using UnityEngine.SceneManagement; @@ -144,12 +145,10 @@ public class Temple : MonoBehaviour if (questNumberEnemy.IsEmpty()) { ExitingQuest(); - if (enemyType.Equals(EnemyType.FinalBoss)) + if (idxCurrentQuest == 1) { - // masukin ke leaderboard - ScoreBoardScoreManager.Instance.AddScore(new Score(GlobalManager.Instance.PlayerName, (float) GlobalManager.Instance.TotalTime)); - SceneManager.LoadSceneAsync("CutsceneEnding"); - return; + ToastManager.Instance.ShowToast("YOU WIN", 1); + StartCoroutine(winHandler()); } } else @@ -157,4 +156,11 @@ public class Temple : MonoBehaviour ToastManager.Instance.ShowToast("Quest Enemies Left:\n" + questNumberEnemy.Stats(), 1); } } + + private IEnumerator winHandler() + { + yield return new WaitForSeconds(5); + ScoreBoardScoreManager.Instance.AddScore(new Score(GlobalManager.Instance.PlayerName, (float)GlobalManager.Instance.TotalTime)); + SceneManager.LoadScene("CutsceneEnding"); + } } diff --git a/Assets/Scripts/SaveLoad/SaveLoadManager.cs b/Assets/Scripts/SaveLoad/SaveLoadManager.cs index 34886000b6d10c2c2a42514c4efee420ae9e5969..cad9cacdcb0b20601fa3edc762880a4fc60b7cf6 100644 --- a/Assets/Scripts/SaveLoad/SaveLoadManager.cs +++ b/Assets/Scripts/SaveLoad/SaveLoadManager.cs @@ -69,6 +69,7 @@ public class SaveLoadManager : MonoBehaviour var file = SaveLoadConfig.files[Id]; var path = Application.persistentDataPath + "/" + file + ".json"; File.WriteAllText(path, json); + GlobalManager.Instance.IdxSaveSlot = Id; saveDialog.Close(); } diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 9a3bfb206bfbdbac1536517ebd4e8847bf221582..8374c1c6b3586fa44262fe4749eba38e9ee8b753 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -17,4 +17,7 @@ EditorBuildSettings: - 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