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diff --git a/Assets/Models/NPCs/WizardPolyArt/Animations/DefendMaintain.fbx.meta b/Assets/Models/NPCs/WizardPolyArt/Animations/DefendMaintain.fbx.meta
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diff --git a/Assets/Models/NPCs/WizardPolyArt/Animations/DieRecovery.fbx.meta b/Assets/Models/NPCs/WizardPolyArt/Animations/DieRecovery.fbx.meta
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diff --git a/Assets/Models/NPCs/WizardPolyArt/Animations/JumpStart.fbx.meta b/Assets/Models/NPCs/WizardPolyArt/Animations/JumpStart.fbx.meta
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+To test SRP(HD and URP), you have to do the following steps.
+
+1. After importing this product into your SRP project ( HD or URP ), 
+delete the following folders ( Materials, Prefabs, Scenes, Shaders, Textures ).
+
+2. After that, unzip your target SRP file ( HD or URP ).
+
+3. You are free to test.
\ No newline at end of file
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diff --git a/Assets/Models/NPCs/WizardPolyArt/Scene/WizardScene.unity.meta b/Assets/Models/NPCs/WizardPolyArt/Scene/WizardScene.unity.meta
new file mode 100644
index 0000000000000000000000000000000000000000..992fdaf63c840561496a0a090006eb7260f20b7f
--- /dev/null
+++ b/Assets/Models/NPCs/WizardPolyArt/Scene/WizardScene.unity.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 1bf912b9f8baab0489fd62f6c317e8a1
+timeCreated: 1534315850
+licenseType: Store
+DefaultImporter:
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Models/NPCs/WizardPolyArt/Shader.meta b/Assets/Models/NPCs/WizardPolyArt/Shader.meta
new file mode 100644
index 0000000000000000000000000000000000000000..275ee6d2ee19b609e95bb36f35b1306364d2fba2
--- /dev/null
+++ b/Assets/Models/NPCs/WizardPolyArt/Shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: f50ccb3eaf42d0147b42dcbea4c11033
+folderAsset: yes
+timeCreated: 1535766584
+licenseType: Store
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diff --git a/Assets/Models/NPCs/WizardPolyArt/Shader/PolyArtMaskTint.shader b/Assets/Models/NPCs/WizardPolyArt/Shader/PolyArtMaskTint.shader
new file mode 100644
index 0000000000000000000000000000000000000000..ca7dd02de03b5f6728de37440fcd37176e43afad
--- /dev/null
+++ b/Assets/Models/NPCs/WizardPolyArt/Shader/PolyArtMaskTint.shader
@@ -0,0 +1,106 @@
+// Made with Amplify Shader Editor
+// Available at the Unity Asset Store - http://u3d.as/y3X 
+Shader "PolyArtMaskTint"
+{
+	Properties
+	{
+		_Smoothness("Smoothness", Range( 0 , 1)) = 0
+		_Metallic("Metallic", Range( 0 , 1)) = 0
+		_Hair("Hair", Color) = (0,0,0,0)
+		_InnerCloth("InnerCloth", Color) = (0,0,0,0)
+		_OuterChlothes("OuterChlothes", Color) = (0,0,0,0)
+		_PolyArtAlbedo("PolyArtAlbedo", 2D) = "white" {}
+		_PolyArtMask("PolyArtMask", 2D) = "white" {}
+		[HideInInspector] _texcoord( "", 2D ) = "white" {}
+		[HideInInspector] __dirty( "", Int ) = 1
+	}
+
+	SubShader
+	{
+		Tags{ "RenderType" = "Opaque"  "Queue" = "Geometry+0" }
+		Cull Back
+		CGPROGRAM
+		#pragma target 3.0
+		#pragma surface surf Standard keepalpha addshadow fullforwardshadows 
+		struct Input
+		{
+			float2 uv_texcoord;
+		};
+
+		uniform sampler2D _PolyArtAlbedo;
+		uniform float4 _PolyArtAlbedo_ST;
+		uniform sampler2D _PolyArtMask;
+		uniform float4 _PolyArtMask_ST;
+		uniform float4 _OuterChlothes;
+		uniform float4 _InnerCloth;
+		uniform float4 _Hair;
+		uniform float _Metallic;
+		uniform float _Smoothness;
+
+		void surf( Input i , inout SurfaceOutputStandard o )
+		{
+			float2 uv_PolyArtAlbedo = i.uv_texcoord * _PolyArtAlbedo_ST.xy + _PolyArtAlbedo_ST.zw;
+			float4 tex2DNode16 = tex2D( _PolyArtAlbedo, uv_PolyArtAlbedo );
+			float2 uv_PolyArtMask = i.uv_texcoord * _PolyArtMask_ST.xy + _PolyArtMask_ST.zw;
+			float4 tex2DNode13 = tex2D( _PolyArtMask, uv_PolyArtMask );
+			float4 temp_cast_0 = (tex2DNode13.r).xxxx;
+			float4 temp_cast_1 = (tex2DNode13.g).xxxx;
+			float4 temp_cast_2 = (tex2DNode13.b).xxxx;
+			float4 blendOpSrc22 = tex2DNode16;
+			float4 blendOpDest22 = ( min( temp_cast_0 , _OuterChlothes ) + min( temp_cast_1 , _InnerCloth ) + min( temp_cast_2 , _Hair ) );
+			float4 lerpResult4 = lerp( tex2DNode16 , ( ( saturate( ( blendOpSrc22 * blendOpDest22 ) )) * 2.0 ) , ( tex2DNode13.r + tex2DNode13.g + tex2DNode13.b ));
+			o.Albedo = lerpResult4.rgb;
+			o.Metallic = _Metallic;
+			o.Smoothness = _Smoothness;
+			o.Alpha = 1;
+		}
+
+		ENDCG
+	}
+	Fallback "Diffuse"
+	//CustomEditor "ASEMaterialInspector"
+}
+/*ASEBEGIN
+Version=15600
+-113;105;1906;1004;2144.636;504.9833;1.29636;True;False
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diff --git a/Assets/Scripts/Managers/DialogueManager.cs b/Assets/Scripts/Managers/DialogueManager.cs
new file mode 100644
index 0000000000000000000000000000000000000000..0ed501941bebb743532936b76bc7bdee94ce6e1e
--- /dev/null
+++ b/Assets/Scripts/Managers/DialogueManager.cs
@@ -0,0 +1,117 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class DialogueManager : MonoBehaviour
+{
+    [SerializeField]
+    private NPC npc;
+
+    bool isTalking = false;
+    bool onDistance = false;
+
+    float distance;
+    float curResponseTracker = 0f;
+
+    readonly float thresholdDist = 2.5f;
+
+    public GameObject player;
+    public GameObject dialogueUI;
+
+    public Text npcName;
+    public Text npcDialogueBox;
+    public Text playerResponse;
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        dialogueUI.SetActive(false);
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+
+        if (!onDistance)
+        {
+            if (isTalking)
+            {
+                EndConvo();
+            }
+
+            return;
+        }
+
+        if (Input.GetKeyDown(KeyCode.T))
+        {
+            if (isTalking)
+            {
+                EndConvo();
+            }
+            else
+            {
+                StartConvo();
+            }
+        }
+
+        if (isTalking)
+        {
+            if (Input.GetKeyDown(KeyCode.Tab)) {
+                curResponseTracker++;
+                if (curResponseTracker >= npc.playerDialogues.Length) 
+                {
+                    curResponseTracker = 0;
+                }
+            }
+
+            for (int i=0;i<npc.playerDialogues.Length;i++)
+            {
+                CheckConvo(i);
+            }
+        }
+    }
+
+    private void CheckConvo(int idx)
+    {
+        if (curResponseTracker == idx && npc.playerDialogues.Length >= idx)
+        {
+            playerResponse.text = npc.playerDialogues[idx];
+            if (Input.GetKeyDown(KeyCode.Return))
+            {
+                npcDialogueBox.text = npc.dialogues[idx+1];
+            }
+        }
+    }
+
+    private void OnTriggerEnter(Collider other)
+    {
+        if (!other.CompareTag("Player")) return;
+
+        onDistance = true;
+        ToastManager.Instance.ShowToast("Press T to start or stop talking", 3);
+    }
+
+    private void OnTriggerExit(Collider other)
+    {
+        if (!other.CompareTag("Player")) return;
+
+        onDistance = false;
+    }
+
+
+    private void StartConvo()
+    {
+        isTalking = true;
+        curResponseTracker = 0f;
+        dialogueUI.SetActive(true);
+        npcName.text = npc.name;
+        npcDialogueBox.text = npc.dialogues[0];
+    }
+
+    private void EndConvo()
+    {
+        isTalking = false;
+        dialogueUI.SetActive(false);
+    }
+}
diff --git a/Assets/Scripts/Managers/DialogueManager.cs.meta b/Assets/Scripts/Managers/DialogueManager.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..20c69fed313f06de175055cc62932790528ddc6b
--- /dev/null
+++ b/Assets/Scripts/Managers/DialogueManager.cs.meta
@@ -0,0 +1,11 @@
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+guid: 0491693b92a424f4fb654ba3dd203b97
+MonoImporter:
+  externalObjects: {}
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diff --git a/Assets/Scripts/NPCs.meta b/Assets/Scripts/NPCs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..57412e4f42fee38dbf19206cdd75153362f10cc9
--- /dev/null
+++ b/Assets/Scripts/NPCs.meta
@@ -0,0 +1,8 @@
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+folderAsset: yes
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diff --git a/Assets/Scripts/NPCs/NPC.cs b/Assets/Scripts/NPCs/NPC.cs
new file mode 100644
index 0000000000000000000000000000000000000000..f8c7045d68a8d53f691f41264fbd86b62079f075
--- /dev/null
+++ b/Assets/Scripts/NPCs/NPC.cs
@@ -0,0 +1,13 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+[CreateAssetMenu(fileName = "NPC-Wizard file", menuName="NPC Wizard Files Archive")]
+public class NPC : ScriptableObject
+{
+    public string name;
+    [TextArea(3, 15)]
+    public string[] dialogues;
+    [TextArea(3, 15)]
+    public string[] playerDialogues;
+}
diff --git a/Assets/Scripts/NPCs/NPC.cs.meta b/Assets/Scripts/NPCs/NPC.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..4405995dc7eb9f245906619225bbda35f4399479
--- /dev/null
+++ b/Assets/Scripts/NPCs/NPC.cs.meta
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diff --git a/Assets/Scripts/NPCs/Wizard.asset b/Assets/Scripts/NPCs/Wizard.asset
new file mode 100644
index 0000000000000000000000000000000000000000..cd1d78d19430fba718c8ef8537637b5d4d6cb28d
--- /dev/null
+++ b/Assets/Scripts/NPCs/Wizard.asset
@@ -0,0 +1,17 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 0}
+  m_Enabled: 1
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+  m_Script: {fileID: 11500000, guid: 3315bfff808b5c64eabb0e55683b4000, type: 3}
+  m_Name: Wizard
+  m_EditorClassIdentifier: 
+  name: 
+  dialogues: []
+  playerDialogues: []
diff --git a/Assets/Scripts/NPCs/Wizard.asset.meta b/Assets/Scripts/NPCs/Wizard.asset.meta
new file mode 100644
index 0000000000000000000000000000000000000000..0dfeb30fad13876367ae877762de4e0fd5ee4790
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