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m_Target: {fileID: 852741937} + m_TargetAssemblyTypeName: MainMenu, Assembly-CSharp + m_MethodName: ScoreBoard + m_Mode: 1 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 --- !u!114 &773398433 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/MainMenu.cs b/Assets/Scripts/MainMenu.cs index db3234e8a1fda07ec910f42c3d04f958198e4bba..6c327196f7f29e7c4dc203d97cb66668a7c7c1dc 100644 --- a/Assets/Scripts/MainMenu.cs +++ b/Assets/Scripts/MainMenu.cs @@ -21,4 +21,7 @@ public class MainMenu : MonoBehaviour public void Settings() { SceneManager.LoadScene("Settings"); } + public void ScoreBoard(){ + SceneManager.LoadScene("LocalScoreboard"); + } } diff --git a/Assets/Scripts/Managers/GameOverManager.cs b/Assets/Scripts/Managers/GameOverManager.cs index 60f1de96178787622d3bf1d9d22a821882ff95b0..0e94b95a1fe7049607d1e9e02cc040ee8d5ef14a 100644 --- a/Assets/Scripts/Managers/GameOverManager.cs +++ b/Assets/Scripts/Managers/GameOverManager.cs @@ -1,12 +1,15 @@ using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; +using System.Collections; +using System.Collections.Generic; +using System; public class GameOverManager : MonoBehaviour { public Text warningText; public PlayerHealth playerHealth; - + public GameObject scoreboard; Animator anim; void Awake() @@ -19,6 +22,7 @@ public class GameOverManager : MonoBehaviour if (playerHealth.GetCurrentHealth() <= 0) { anim.SetTrigger("GameOver"); + StartCoroutine(LoadScoreBoard()); } } @@ -27,4 +31,12 @@ public class GameOverManager : MonoBehaviour warningText.text = string.Format("! {0} m", Mathf.RoundToInt(enemyDistance)); anim.SetTrigger("Warning"); } + + private IEnumerator LoadScoreBoard() + { + yield return new WaitForSeconds(2); + scoreboard.SetActive(true); + yield return new WaitForSeconds(5); + SceneManager.LoadScene("MainMenu"); + } } \ No newline at end of file diff --git a/Assets/Scripts/Save/SaveHandler.cs b/Assets/Scripts/Save/SaveHandler.cs index e96759c91320bf3dbf78a2ec74dbfb4c2f04191c..86b1133bbe6786eccee14f5fcd068aa89461a2fd 100644 --- a/Assets/Scripts/Save/SaveHandler.cs +++ b/Assets/Scripts/Save/SaveHandler.cs @@ -25,7 +25,7 @@ public class SaveHandler : MonoBehaviour { saveGameAgreement.SetActive(false); Time.timeScale = 1; - inputHandler.setInactive(false); + // inputHandler.setInactive(false); } public void OnSaveSlotSelection(int slotIdx) @@ -54,7 +54,7 @@ public class SaveHandler : MonoBehaviour } OnSaveGame(slotIdx, saveName); Time.timeScale = 1; - inputHandler.setInactive(false); + // inputHandler.setInactive(false); } public void OnSaveInputBack() diff --git a/Assets/Scripts/Scoreboard/ScoreUi.cs b/Assets/Scripts/Scoreboard/ScoreUi.cs index 4faaa2e92ce2a9d5fc2f97fdc50e2dcd99f54ba5..a5ce99fbb5d977d7d6896661c27aeb574801571f 100644 --- a/Assets/Scripts/Scoreboard/ScoreUi.cs +++ b/Assets/Scripts/Scoreboard/ScoreUi.cs @@ -2,6 +2,7 @@ using System; using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEngine.SceneManagement; public class ScoreUi : MonoBehaviour { @@ -20,4 +21,9 @@ public class ScoreUi : MonoBehaviour } } + public void Back() + { + SceneManager.LoadScene("MainMenu"); + } + } diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index a46f4bbd8adea5a77f5c92ddc32333a3afb00ad8..c4cde6db7791d698253bfd986e53da8ae96d8188 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -23,4 +23,7 @@ EditorBuildSettings: - enabled: 1 path: Assets/Scenes/Settings.unity guid: 2dffe17a5b63eb641aa7b784496170c5 + - enabled: 1 + path: Assets/Scenes/LocalScoreboard.unity + guid: b1bc290496b5f674dbb37a711483ea65 m_configObjects: {}