diff --git a/Assets/Animation/PlayerAC.controller b/Assets/Animation/PlayerAC.controller
index 6b59b7251656466bce38ca957b5e2fbeb29c439d..39dc336160527e128d6f8f124ed998dce9dd1986 100644
--- a/Assets/Animation/PlayerAC.controller
+++ b/Assets/Animation/PlayerAC.controller
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diff --git a/Assets/BowShooting.cs b/Assets/BowShooting.cs
new file mode 100644
index 0000000000000000000000000000000000000000..12dbb2e11de9614143e0fb15dde28ffb813a117d
--- /dev/null
+++ b/Assets/BowShooting.cs
@@ -0,0 +1,54 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using TMPro;
+public class BowShooting : MonoBehaviour
+{
+    public TMP_Text firePowerText;
+    public Bow bow;
+    public float maxPower;
+    private float firePowerSpeed;
+    public float rotationspeed;
+    public float minRotation;
+    public float maxRotation;
+    public float angle;
+    private bool fire;
+    
+    void Start()
+    {
+        firePowerSpeed = 5;
+        bow.Reload();
+    }
+
+    void Update()
+    {   
+        var mouseX = Input.GetAxis("Mouse X");
+        var mouseY = Input.GetAxis("Mouse Y");
+        if (Input.GetButtonDown("Fire1"))
+        {
+            firePowerSpeed = 5;
+            Debug.Log(bow.CanShoot());
+            fire = true;
+        }
+        if (fire && firePowerSpeed < maxPower)
+        {
+            firePowerSpeed += Time.deltaTime * firePowerSpeed;
+        }
+        if (fire && Input.GetButtonUp("Fire1"))
+        {
+            bow.Shoot(firePowerSpeed);
+            firePowerSpeed = 0;
+            fire = false;
+        }
+
+        if (fire)
+        {
+            firePowerText.text = "Fire Power: " + firePowerSpeed.ToString("F0");
+        }
+        else
+        {
+            firePowerText.text = "Fire Power: 0";
+        }
+    }
+}
diff --git a/Assets/Scripts/Weapons/BowArrow.cs.meta b/Assets/BowShooting.cs.meta
similarity index 83%
rename from Assets/Scripts/Weapons/BowArrow.cs.meta
rename to Assets/BowShooting.cs.meta
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+++ b/Assets/BowShooting.cs.meta
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diff --git a/Assets/Prefabs/Arrow.prefab.meta b/Assets/Prefabs/Arrow.prefab.meta
new file mode 100644
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diff --git a/Assets/Scenes/Level_01.unity b/Assets/Scenes/Level_01.unity
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     - target: {fileID: 100006, guid: f1d84cc28597f5641a3d9cbc4df7e306, type: 3}
       propertyPath: m_TagString
       value: PlayerWeapon
@@ -16462,13 +16742,15 @@ GameObject:
   - component: {fileID: 1493232825}
   - component: {fileID: 1493232824}
   - component: {fileID: 1493232823}
+  - component: {fileID: 1493232830}
+  - component: {fileID: 1493232829}
   m_Layer: 0
   m_Name: CrossbowEnd
   m_TagString: PlayerWeapon
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 0
+  m_IsActive: 1
 --- !u!4 &1493232822
 Transform:
   m_ObjectHideFlags: 0
@@ -16491,7 +16773,7 @@ MonoBehaviour:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1493232821}
-  m_Enabled: 1
+  m_Enabled: 0
   m_EditorHideFlags: 0
   m_Script: {fileID: 11500000, guid: 27c63be2a8918c741863160b9d9da122, type: 3}
   m_Name: 
@@ -21608,6 +21890,40 @@ ParticleSystem:
         m_PostInfinity: 2
         m_RotationOrder: 4
     vectorLabel1_3: W
+--- !u!114 &1493232829
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1493232821}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: b94516f3ae4722a49bc7b0b72c821256, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  arrowPrefab: {fileID: 5421094194298167727, guid: d30cbd661c68d9a4eae6f5ca6069e3ee, type: 3}
+  arrowSpawn: {fileID: 703166367}
+  Reloading: 0
+--- !u!114 &1493232830
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1493232821}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 38752377bbdcf8e4398fd1991659fe8e, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  firePowerText: {fileID: 522733789}
+  bow: {fileID: 1493232829}
+  maxPower: 50
+  rotationspeed: 5
+  minRotation: -50
+  maxRotation: 50
+  angle: 15
 --- !u!1 &1500555570
 GameObject:
   m_ObjectHideFlags: 0
@@ -23565,7 +23881,6 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   warningText: {fileID: 1970749372}
   playerHealth: {fileID: 624092170}
-  scoreboard: {fileID: 1788874781}
 --- !u!114 &1939156178
 MonoBehaviour:
   m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/Quest/QuestManager.cs b/Assets/Scripts/Quest/QuestManager.cs
index 5416a5bdbe611c95e56973d7eee50198322f5fee..0828f52ed40650f9b2bfcaf81b4599dbf1b5f08f 100644
--- a/Assets/Scripts/Quest/QuestManager.cs
+++ b/Assets/Scripts/Quest/QuestManager.cs
@@ -48,7 +48,7 @@ public class QuestManager : MonoBehaviour
         anim = GetComponent<Animator>();
         timeProgress.text = "00:00:00";
         time = 0f;
-
+        
         questItems.Add(new QuestItem(
             "Kill 5 Zombunnies and 4 Zombears",
             new List<string> { "Kill 5 Zombunnies", "Kill 4 Zombears" },
diff --git a/Assets/Scripts/Weapons/Arrow.cs b/Assets/Scripts/Weapons/Arrow.cs
new file mode 100644
index 0000000000000000000000000000000000000000..c45bb01cf4b94510e02d34e46b0de33bb159bdb1
--- /dev/null
+++ b/Assets/Scripts/Weapons/Arrow.cs
@@ -0,0 +1,40 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Arrow : MonoBehaviour
+{
+    // Start is called before the first frame update
+    [SerializeField]
+    private int damage;
+
+    [SerializeField]
+    private float torque;
+
+    public Rigidbody rb;
+    private bool didHit;
+
+    public void Fly(Vector3 force){
+        rb.isKinematic = false;
+        rb.AddForce(force, ForceMode.Impulse);
+        rb.AddTorque(transform.right * torque);
+        transform.parent = null;
+    }
+
+    void OnTriggerEnter(Collider other){
+        if (didHit) return;
+        if (other.gameObject.tag == "Player") return;
+        didHit = true;
+        Debug.Log("Hit something");
+        Debug.Log(other.gameObject.tag);
+        if (other.gameObject.tag == "Enemy"){
+            Debug.Log("Hit enemy");
+            other.GetComponent<EnemyHealth>().TakeDamage(damage, transform.position);
+        }
+
+        rb.velocity = Vector3.zero;
+        rb.angularVelocity = Vector3.zero;
+        rb.isKinematic = true;
+        transform.parent = other.transform;
+    }
+}
diff --git a/Assets/Scripts/Weapons/Arrow.cs.meta b/Assets/Scripts/Weapons/Arrow.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..7cb55076d5d38fc28dc6943605d4cc6984d6bdf3
--- /dev/null
+++ b/Assets/Scripts/Weapons/Arrow.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: da348a6d25867504f8136c70a27824c8
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Weapons/Bow.cs b/Assets/Scripts/Weapons/Bow.cs
new file mode 100644
index 0000000000000000000000000000000000000000..b76eb5da6db96906c9be215936b163f9beb2029d
--- /dev/null
+++ b/Assets/Scripts/Weapons/Bow.cs
@@ -0,0 +1,42 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Bow : MonoBehaviour
+{
+    // Start is called before the first frame update
+    private float timeBtwShots = 1f;
+    public Arrow arrowPrefab;
+    public Transform arrowSpawn;
+    private Arrow arrow;
+
+    public bool Reloading;
+
+    public void Reload()
+    {
+        if (Reloading) return;
+        StartCoroutine(ReloadCoroutine());
+    }
+
+    private IEnumerator ReloadCoroutine()
+    {
+        yield return new WaitForSeconds(timeBtwShots);
+        arrow = Instantiate(arrowPrefab, arrowSpawn);
+        arrow.transform.localPosition = Vector3.zero;
+        Reloading = false;
+    }
+
+    public void Shoot(float power)
+    {
+        if (Reloading || arrow==null) return;
+        var force = arrowSpawn.TransformDirection(Vector3.forward * power);
+        arrow.Fly(force);
+        arrow = null;
+        Reload();
+    }
+
+    public bool CanShoot()
+    {
+        return (arrow != null && !Reloading);
+    }
+}
diff --git a/Assets/Scripts/Weapons/Bow.cs.meta b/Assets/Scripts/Weapons/Bow.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..5051a762e7832084ecf3bc66c4e4b2b50e873a31
--- /dev/null
+++ b/Assets/Scripts/Weapons/Bow.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: b94516f3ae4722a49bc7b0b72c821256
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Weapons/BowArrow.cs b/Assets/Scripts/Weapons/BowArrow.cs
deleted file mode 100644
index 25300ae370868348b93b5a57fa11717926846e86..0000000000000000000000000000000000000000
--- a/Assets/Scripts/Weapons/BowArrow.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class BowArrow : MonoBehaviour
-{
-    // Start is called before the first frame update
-    void Start()
-    {
-        
-    }
-
-    // Update is called once per frame
-    void Update()
-    {
-        
-    }
-}